What do you think about notoriety?

but when we are in combat like in Conflict zone or in HAZ this kind of thing happend that we accindently shoot a clean vessel , I think the notoriety in those 2 area is really annoying, because we have to wait to play about 1 hour or 2 hours, to be able pay the fine,
just to go to station is already annoying, so what do you think commanders? do we need this in conflict zone or in HAZ.

You don't get notoriety if you just shoot a clean vessel. You have to destroy it, or stick around til it gets destroyed.

... and it's totally fine.
 
I didn't understand the whole notoriety and bounty thing in the first place. But I already had trouble with the bureaucratic nature of the previous system. Anything that feels like red tape is like a no-go zone for me when I play a game.
 
Thus, the notoriety system leaves a violent criminal with no choice but to focus on new pilots exclusively, whereas before they still had the option to focus on more challenging opponents.

Well no, not quite. If you think about it carefully and weigh up all the risks, rewards, pros and cons... The criminal ALSO has the free choice to reform themselves and try a new and different play style... Perhaps mining, or exploring, or trading... And you might say "no, that's boring and I don't want it" and that may even be true, but it is still a choice. Of course, you could go after commanders with an Elite combat rating in an engineered warship... But I guess you don't have that choice, even in anarchies, because cops will kill you.

I unno, wouldn't the PvP folx say "git gud" or something? Perhaps it doesn't apply to you...
 
You could go after the "
supercops .. with their insta-shield-killer weapons" but a big brave guy like you wouldn't do that, they shoot back …..

There is little political advantage in fighting system security forces. They are far too simple minded to ever be persuaded into supporting my galactic overlordship.

Pilots Federation commanders, on the other hand, are independent thinkers that *can* be reasoned with. And sometimes that reasoning process can be expedited through the use of a meta FDL.
 
Aside from the fact that at notoriety 10, the cops respond with such force that noob-killing becomes the only type of killing a criminal can consistently pull of before the security countdown expires, the notoriety system also has another “problem”...

I am interested in keeping my notoriety at ten, as a matter of reputation. But notoriety quickly “decays” over time. So not only am I forced by the system to destroy noobs exclusively, but I must do it *frequently*, and without end, in order to maintain my notoriety. Otherwise it will go down by itself.

Therefore, it becomes clear upon close inspection that the notoriety system was not designed to deter noob killing at all. It was designed to *increase* noob killing. And for making such a gutsy design choice, I feel that Frontier should be applauded.
 
Aside from the fact that at notoriety 10, the cops respond with such force that noob-killing becomes the only type of killing a criminal can consistently pull of before the security countdown expires, the notoriety system also has another “problem”...

I am interested in keeping my notoriety at ten, as a matter of reputation. But notoriety quickly “decays” over time. So not only am I forced by the system to destroy noobs exclusively, but I must do it *frequently*, and without end, in order to maintain my notoriety. Otherwise it will go down by itself.

Therefore, it becomes clear upon close inspection that the notoriety system was not designed to deter noob killing at all. It was designed to *increase* noob killing. And for making such a gutsy design choice, I feel that Frontier should be applauded.

So in other words, you're not gud enough to fight anyone with a rating higher than Harmless or a ship bigger than a Sidey? I've heard it all now...

Guys, I'm outta here... This dude is just not worth the brain cells.

Back to the ignore list you go....
 
Well no, not quite. If you think about it carefully and weigh up all the risks, rewards, pros and cons... The criminal ALSO has the free choice to reform themselves and try a new and different play style... Perhaps mining, or exploring, or trading... And you might say "no, that's boring and I don't want it" and that may even be true, but it is still a choice. Of course, you could go after commanders with an Elite combat rating in an engineered warship... But I guess you don't have that choice, even in anarchies, because cops will kill you.

I unno, wouldn't the PvP folx say "git gud" or something? Perhaps it doesn't apply to you...
Sorry but some commanders are unwilling to undervalue their own existence by settling for boring, ordinary lives. But if enjoy the repetition and mediocrity of flying back and forth ad nauseam, I will allow it.
 
So in other words, you're not gud enough to fight anyone with a rating higher than Harmless or a ship bigger than a Sidey? I've heard it all now...

Guys, I'm outta here... This dude is just not worth the brain cells.

Back to the ignore list you go....

See what happens when you become a legend in your own mind - poor little Zarek is too scared to go up against anyone who can shoot back, just a harmless little playground bully.
 
Mostly it's done in Haz Res by accidentally shooting a clean ship which then gets destroyed by other wanted ships (or by your turrets/SLF if set on fire at will).
You *can* get out of this situation by:
a) having good situational awareness, leading to:
b) head out fast to get out of range of the range for the murder bounty effect
c) by not setting your turrets/SLF on lazy fire at will

But instead of thinking what went wrong, people here want the easy way out, instead of learning the rules and acting accordingly.

To OP: notoriety is fine. You can avoid it. If you get notoriety, do something else or swap ships. Sorry, not the thing you wanted to hear I guess.

turrets fire at will / SLF fire at will I find to be a risky setting. Personally i set mine to fire at target. i cant lie and say this always works but it usually does, certianly better than fire at will.
 
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So in other words, you're not gud enough to fight anyone with a rating higher than Harmless or a ship bigger than a Sidey? I've heard it all now...

Guys, I'm outta here... This dude is just not worth the brain cells.

Back to the ignore list you go....

Skill is irrelevant to the discussion. What I’m explaining is that the notoriety mechanic itself drives criminals towards noob killing, in cases where the criminal has notoriety 10 in a high security system.

Before the notoriety system, I would patrol and protect my home territory of Eravate against all invaders. That meant attacking everything from sidewinders to cutters. Now, with the new notoriety system, I no longer have the option to attack the cutters. I can *only* attack much weaker ships and still have time to escape the cops. That is why I say the new system, by its design, actually makes noob killing worse.
 
Not if you are duelling (report crimes off), in a CZ or an Anarchy system.

My comments are about the notoriety system and how the notoriety system influences *criminal* behavior. What you are describing is *non-criminal behavior* that falls outside of the notoriety system, and for that reason, it’s not really relevant to the discussion. Just like the guy earlier that advised I switch to “trading.” Even if I did, that wouldn’t change the fact that the notoriety system inherently encourages noob killing.
 
See what happens when you become a legend in your own mind - poor little Zarek is too scared to go up against anyone who can shoot back, just a harmless little playground bully.

Definition of a bully:

bully: a person who uses strength or power to harm those who are weaker.

If I am "harmless" as you say, then by definition, I am not a bully. This is because a bully by definition harms others, and is therefore harmful, but you said that I am harmless.

Therefore, logically speaking, either you have to admit that I am not actually harmless (and that you lied the first time), or that I am not actually a bully (in which case, again, you lied the first time). Either way, you lied. And its a bit hypocritical that someone raising ethical objections does it using shameless lies. Don't you think?

Hahahahahahaha....
 
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Aside from the fact that at notoriety 10, the cops respond with such force that noob-killing becomes the only type of killing a criminal can consistently pull of before the security countdown expires, the notoriety system also has another “problem”...

I am interested in keeping my notoriety at ten, as a matter of reputation. But notoriety quickly “decays” over time. So not only am I forced by the system to destroy noobs exclusively, but I must do it *frequently*, and without end, in order to maintain my notoriety. Otherwise it will go down by itself.

Therefore, it becomes clear upon close inspection that the notoriety system was not designed to deter noob killing at all. It was designed to *increase* noob killing. And for making such a gutsy design choice, I feel that Frontier should be applauded.

"Oh no. It's the nasty game, making me act like the scum of the earth when in reality I'm such a nice person."

Preposterous.
 
Therefore, it becomes clear upon close inspection that the notoriety system was not designed to deter noob killing at all. It was designed to *increase* noob killing. And for making such a gutsy design choice, I feel that Frontier should be applauded.

I think the point is is that people who REALLY want to act in a certain way will do so, regardless... listening to David Braben in the dev diaries and interviews it is VERY clear the kind of game he wanted... however Frontier have shown massive naivety (it has been seen many many times). FDs heart is in the right place but i do not think the systems they have designed always stand up well to a certain small element in the game.


The problem i have in most multiplayer games are ..... the players...... and Elite is no different.
 
Definition of a bully:

bully: a person who uses strength or power to harm those who are weaker.

If I am "harmless" as you say, then by definition, I am not a bully. This is because a bully by definition harms others, and is therefore harmful, but you said that I am harmless.

Therefore, logically speaking, either you have to admit that I am not actually harmless (and that you lied the first time), or that I am not actually a bully (in which case, again, you lied the first time). Either way, you lied. And its a bit hypocritical that someone raising ethical objections does it using shameless lies. Don't you think?

Hahahahahahaha....

Good point. Pedantic, but still.
 
"Oh no. It's the nasty game, making me act like the scum of the earth when in reality I'm such a nice person."

Preposterous.

Wrong. I am not claiming that the game forces me to act like the scum of the Earth.

...it’s scum of the *Galaxy*. Please get your terminology straight.
 
I'd state that it's fine just the way it is.
Though I avoided any and all forms of pew pew for the first nine months. When as a noob I started, my trigger control comepletely sucked. And in the process of learning how, I managed to aquire an hour here or an hour there on a lot of occasions. Once I got my trigger control under control, I've not had any noterity since.

But then, having more time to invest than most other player's, I'm not in a hurry thus I take the time and use my warrent scanner prior to engaging in any combat situation. Make sure to target them if and when they are wanted, thus it's easier to shoot only the target. Using only turret helps considerably also. OK, it takes a wee bit longer, but as I stated, I've got lots of time.
 
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