I've seen this posted plenty of times now and ignored since SLFs were added, but now after losing an elite SLF pilot when I was killed by a team of 6 players at once who all had ships covered in double shot frags (basically unavoidable death, especially in an asteroid belt where you're mass locked) I'm starting to agree more than ever that losing the pilot I spent at least 50 hours grinding to elite rank is absolutely absurd. I can't lose access to Professor Palin, nor can I lose my engineered modules, so why on earth is something so grind-heavy perishable? What is the point of carrying a fighter for self defense if they're quite literally the most valuable thing you can carry in that they're possible to lose with a single, very quick death? And no, I don't mind PVP or "griefing" in open play. I'm merely stating that I really think losing fighter pilots on death is an overly brutal consequence compared to quite literally every other circumstance except dying without insurance, and doesn't seem to have any positive reason for existing.