The Star Citizen Thread v9

No, as long as they deliver the bombastic spiritual continuation of Wing Commander they have presented AND give it the BDSSE treatment then it's a good START. And the bombastic hype better deliver within SQ42.

After that they can tinker on the MMO section as much as they want but that part was not what i primarily backed the kickstarter for.
I want SQ42 as a Wing Commander for this century (well, i wanted it for this DECADE but i guess that was too optimistic).

EDIT: And im merely saying that AT THE TIME of the kickstarter it would not surprise me if the bar was a bit lower before Elite, NMS and now X4 and some others on the way...

I see you are more concerned with SQ42 than SC, like quite a few i suppose.

Not sure about your edit, even back then they were making very grand claims, they already promised something beyond all other games, not just space games, and all for a paltry 8 million. And yet, here we are, 6 years and 200 million later, and still nothing remotely resembling the original game pitched, never mind the expanded version.

Makes you think.
 
and still nothing remotely resembling the original game pitched, never mind the expanded version.

Im not so sure. I mean, considering that the majority of mechanics are not in the game, they have added procedural planets to land on and the original game pitch, except for any release date/year is technically still intact.

It's hard to say it's not resembling the original game pitched when the majority of the game is still missing so it's a bit difficult to glean then final product to compare to.:D
 
By the way, the bombastics are still going on...

https://www.newsweek.com/star-citizen-ups-downs-funding-200-million-promise-kickstarter-335-1243114

We may not have 100 star systems yet, but just wandering around this one star system is more content than almost every game that has detail to this level,” Chris described.

Yup, in the buggy alpha with not even a single star system, there is already apparently more content than almost any other game out there with this awesome level of fidelity!!!!

Its just gobsmacking to me that they can make such claims, and then the backers parrot this stuff to others.

Or sometimes its reverse parroting. For years the evangelical backers told skeptics that they just didn't understand software development, and this level of dismissal of opinion appears to have infected Erin.

“I can see why someone who doesn't understand development or the industry would think there were issues."

Is it any wonder the more evangelical backers feel free to dismiss any criticism without evaluating it when their gods are telling them there is nothing to worry about?
 
My guess is that SQ42 is going to bomb. It seems out of date already. Cut-scenes with shooty/run an errand gameplay has had it's day. This is just Roberts playing Hollywood and pampering to the older gamers, with the disposable income, who fondly remember Wing Commander. Re-makes of most things fall short of the dream. Nostalgia ain't what it used to be.
 

You know...at most i could get the idea that they have a basic pipeline system and that they have a database by now of all the systems (due to the star system tool they showed years ago or something)
So they take their time on the FIRST system to see how they can do things and what goes slowly and what goes fast because what has been rather clear is that they have been prototyping most of the stuff they are finally doing.

So by now, they should have ALL the data already compiled on each system in regards to what should be there, stations, planets, moons, planetary locations and all that jazz.

But even WITH that, even if they procedurally generated everything it would still be a cleanup operation that is gigantic of fixing glitching areas, npc's and polish areas that looks rough due to procedurally generated terrain. not to mention adding areas that are more handcrafted. And we are talking about 10-15 thousand locations in total, at least.

So on a fast day...say 2 systems per month...that's still... 50 months. Ok, lets assume some system are EMPTY, like a sun and some shake'n'bake asteroid bases and rest stops. So we remove 20 of them. That's still around...40 months. That's about 3 years.

And sure, it's possible that they have artists working on other systems and planets in tandem with the SQ42 team so they might shorten the time. It's still gonna take time.

And this is only if they have something like their ship pipeline, which i doubt. After all, selling ships makes money and planets, not so much...
 
You know...at most i could get the idea that they have a basic pipeline system and that they have a database by now of all the systems (due to the star system tool they showed years ago or something)
So they take their time on the FIRST system to see how they can do things and what goes slowly and what goes fast because what has been rather clear is that they have been prototyping most of the stuff they are finally doing.

So by now, they should have ALL the data already compiled on each system in regards to what should be there, stations, planets, moons, planetary locations and all that jazz.

But even WITH that, even if they procedurally generated everything it would still be a cleanup operation that is gigantic of fixing glitching areas, npc's and polish areas that looks rough due to procedurally generated terrain. not to mention adding areas that are more handcrafted. And we are talking about 10-15 thousand locations in total, at least.

So on a fast day...say 2 systems per month...that's still... 50 months. Ok, lets assume some system are EMPTY, like a sun and some shake'n'bake asteroid bases and rest stops. So we remove 20 of them. That's still around...40 months. That's about 3 years.

And sure, it's possible that they have artists working on other systems and planets in tandem with the SQ42 team so they might shorten the time. It's still gonna take time.

And this is only if they have something like their ship pipeline, which i doubt. After all, selling ships makes money and planets, not so much...


You do realise you just made all that up don't you? :)
 
Quality gameplay report for Sasparilla on the SA forums.

Truly a gifted individual.

That sure sounds like fun to me.

I’m not gifted enough to enjoy that kind of thing. I’m too fond of Wheaton’s Law to even think of doing something like that to other human beings, which is why I reserve my villany for NPCs. I must admit it was amusing to read, in a dark humor sort of way.
 
You know...at most i could get the idea that they have a basic pipeline system and that they have a database by now of all the systems (due to the star system tool they showed years ago or something)
So they take their time on the FIRST system to see how they can do things and what goes slowly and what goes fast because what has been rather clear is that they have been prototyping most of the stuff they are finally doing.

So by now, they should have ALL the data already compiled on each system in regards to what should be there, stations, planets, moons, planetary locations and all that jazz.

But even WITH that, even if they procedurally generated everything it would still be a cleanup operation that is gigantic of fixing glitching areas, npc's and polish areas that looks rough due to procedurally generated terrain. not to mention adding areas that are more handcrafted. And we are talking about 10-15 thousand locations in total, at least.

So on a fast day...say 2 systems per month...that's still... 50 months. Ok, lets assume some system are EMPTY, like a sun and some shake'n'bake asteroid bases and rest stops. So we remove 20 of them. That's still around...40 months. That's about 3 years.

And sure, it's possible that they have artists working on other systems and planets in tandem with the SQ42 team so they might shorten the time. It's still gonna take time.

And this is only if they have something like their ship pipeline, which i doubt. After all, selling ships makes money and planets, not so much...

There you go! Great idea! Time to start selling planets CIG!

If you can charge hundreds or even thousands for ships, just imagine how much you could sell planets for!
 
There you go! Great idea! Time to start selling planets CIG!

If you can charge hundreds or even thousands for ships, just imagine how much you could sell planets for!

Well...was it 50 USD for a 4X4 kilometer land spot?

Se, they already have the 1X1 kilometer land area price at 12,5 USD...+VAT
 
Now that's just false. If they add bug-free, gameloopy, 144 FPS, VR, 100 system game, I think 99.99 % of nay-sayers will admit they were wrong - sandworms and mods and private servers are stuff akin to Elite's offline mode; most people don't care aside of angry zealots. Tbh, if they manage some-bugs, gameloopish (as in all promised types of play in some working way), 60 FPS (on majority of systems), VR, 10 system game, I will be impressed and might correct my view (still won't play, FPS doesn't interest me, but I'll think differently of it).

The problem with this list is, of course, that currently it seems that it will take some... 10 - 20 more years?

Add the ability to significantly reduce QT times via daring hands on flying, and I might actually be tempted to buy it again.
 
Truly a gifted individual.



I’m not gifted enough to enjoy that kind of thing. I’m too fond of Wheaton’s Law to even think of doing something like that to other human beings, which is why I reserve my villany for NPCs. I must admit it was amusing to read, in a dark humor sort of way.

Quite a creative manouevre!

Got me wondering - I think the pilot used to be invulnerable once in the seat - yet he got headshot - presumably he was up and about if that's still the case.

Also I saw something on SA that mentioned commandos are invulnerable whilst emoting. Does this mean some could setup a macro to run a crapton of emotes (lots of salutes naturally) and then stand there in a middle of a firefight unharmed?
 
Quite a creative manouevre!

Got me wondering - I think the pilot used to be invulnerable once in the seat - yet he got headshot - presumably he was up and about if that's still the case.

Also I saw something on SA that mentioned commandos are invulnerable whilst emoting. Does this mean some could setup a macro to run a crapton of emotes (lots of salutes naturally) and then stand there in a middle of a firefight unharmed?

The pilot in the seat being invulnerable matches my experince of shooting someone in the head at point blank range while in the seat.

My feeling regarding emoting is you are immune while the emote animation is playing, but once finished my guess would be any effects catch up.
 
Quite a creative manouevre!

Got me wondering - I think the pilot used to be invulnerable once in the seat - yet he got headshot - presumably he was up and about if that's still the case.

Also I saw something on SA that mentioned commandos are invulnerable whilst emoting. Does this mean some could setup a macro to run a crapton of emotes (lots of salutes naturally) and then stand there in a middle of a firefight unharmed?

Nope. I shot a perma saluting space commando square in the teeth for inserting his person onto my ship uninvited. It was more work trying to dump his corpse out of the back door by repeatedly running into it.

I cursed CiG for the grave error of not including thermal grenades or at least some Molotovs so I could have set his corpse ablaze to further demonstrate my irritation at the impromptu invasion.
 
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Nope. I shot a perma saluting space commando square in the teeth for inserting his person onto my ship uninvited. It was more work trying to dump his corpse out of the back door by repeatedly running into it.

I cursed CiG for the grave error of not including thermal grenades or at least some Molotovs so I could have set his corpse ablaze to further demonstrate my irritation at the impromptu invasion.

Personally i would not be against the nice laser trip mines in Duke Nukem and the old classic Claymore mine with an IFF detection system against uninvited intruders.

Also, hand held tractor beams to eject people away from my stuff.
 
Personally i would not be against the nice laser trip mines in Duke Nukem and the old classic Claymore mine with an IFF detection system against uninvited intruders.

Also, hand held tractor beams to eject people away from my stuff.

That would add at least 3 more years to the games development. ;)
 
There you go! Great idea! Time to start selling planets CIG!

If you can charge hundreds or even thousands for ships, just imagine how much you could sell planets for!

Ha Agony, my first thought as soon as I read this also.

I'd imagine it would start with asteroids at 10k, moons at 25k, basic small planets 50k. You want options like rings, atmosphere, fauna and flora? No problem! Cash Shop even has Solar Systems!!!!! 250k gets you your own system. I mean its all jpegs right now but buy today before its gone tomorrow. Stars not included.

For the first 100 buyers because we can't do this all day, were going to throw in a FREE SOIP unit, valued at over 500$. Don't just buy an Idris, smell an Idris!!!!!
 
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