Hey folks. It's been found useful over on Facebook and Twitter so thought I'd drop it here too. I've been running *most* of this mapping for some time, with the added FSS and DSS now having been given a shakedown it's working very well for me.

Hey folks. It's been found useful over on Facebook and Twitter so thought I'd drop it here too. I've been running *most* of this mapping for some time, with the added FSS and DSS now having been given a shakedown it's working very well for me.
Am I missing something? I can't see a link in this post, or a dropped file...
I'm trying to find more ideas on setting up X56 HOTAS with Elite so this interests me greatly
Some interesting ideas here. And a superb pic. Rep!
Personal note: <UIFocus>
<Primary Device="Keyboard" Key="Key_LeftShift" />
<Secondary Device="ThrustMasterTFlightHOTASX" Key="Joy_8" />
</UIFocus>
This works as a zoom out. Nice during the fighting so see where the enemy is heading.
big picture in the OP
I cannot see any big picture. Just the picture that is part of your signature (I assume?). The one with MNGR, CMDR, DCTR in it.
huh. not sure on that one tbh. It looks like others can see it, sorry :/ can be found at this link too over on facebook - https://www.facebook.com/PixelBandits/photos/a.1446408669008540/2144324292550304
I know nothing about about Xbox :S but on PC X = 6 , A = 7, B = 8. ED saves config on PC in Binds file.Thank you for the kind words. I'll be honest though, your code doesn't make sense to me atm, just as I'm an xbox player and not well versed with the language. I would ask Which is Joy_8
Also is this binding so increase the field of view on the fly? I'm not 100% this is an optin we have on console but would really like to try and find a combination for it if we do have it.
what no set 75% thrust? good work op!
IMHO - yes. Otherwise modifiers could not function. However, modifiers are HOLD function.
You can map one-time action to a modifier but be careful what do you want to use (tap action).
E.g. you can map you can map landing gear to some FSS modifier, so it will not interfere
(landing gear will not deploy in SC - example).
Deploy weapons must be solo button (reasons)
I am too tired now to think, but your could play with reverse order of button combos.
I use UIfocus + hat for panels. I also have 4 modifiers and they (or their combos) has also their own function (they are not "lost") - 6 additional function. Another example (numbers are modifiers):
1 + 2 = SC
1 + 3 = 75% speed
2 + 3 = 50% a.k.a "Blue Zone"
I understand that. I guess I am asking is do the modifiers themselves need to always be mapped to blank? I understand something can have a primary function, and you can use it as a secondary button in conjunction with a modifier that you hold, and it won't trigger its' primary function. Again though, I am asking about the modifiers themselves. The button you hold. If it is mapped to anything, even if I hold it down, it triggers as if I pressed and not held.
To make it easier for me, if someone could just answer true or false to the following scenario:
If I used OPs bindings exactly as they are, I was not in SC, and I wanted to look at my Comms panel... my ship would deploy hardpoints as well as look at the Comm panel. True or false?
I would say true...
Reasoning: Deploying hard points is a process in SC and normal space.
I've always used modifier keys as a key to press with another key, not with a function of it's own. Of course today, the fact that we can have two mode, ie Combat and Analysis can change certain buttons function.
Which was what ExoForce was eluding to.
Now retiring into a corner to be shown I'm wrong![]()