the FSS, watching paint dry....

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After finally sorting out my bindings for the FSS its not so bad at all. Quite intuitive in fact. Move the target reticule to the centre of the target and zoom in. Jobs a good 'un.
 
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Inside the bubble there's always nav beacons so no need. You can also line up a series of the USS's you want very easily.

If nav beacons were just fine, then no one would have used ADS in the old days, we'd stop at nav beacons. Clearly, many players felt the extra time to lock on, drop speed, and drop down into nav beacon instance, then target/scan the beacon was not worth the time vs just honk with ADS.

So I don't feel nav beacons are an equivalent alternative now just like it wasn't with old honk system.
 
If nav beacons were just fine, then no one would have used ADS in the old days, we'd stop at nav beacons. Clearly, many players felt the extra time to lock on, drop speed, and drop down into nav beacon instance, then target/scan the beacon was not worth the time vs just honk with ADS.

So I don't feel nav beacons are an equivalent alternative now just like it wasn't with old honk system.

It wasnt supposed to be equivalent, it is gameplay vs pressing one button. Nothing is equivalent to that, and it blew. You may as well have removed it and just auto-scan on entering a system.
 
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If nav beacons were just fine, then no one would have used ADS in the old days, we'd stop at nav beacons. Clearly, many players felt the extra time to lock on, drop speed, and drop down into nav beacon instance, then target/scan the beacon was not worth the time vs just honk with ADS.

So I don't feel nav beacons are an equivalent alternative now just like it wasn't with old honk system.

I think you missed the fact that a honk of a system with a nav beacon in 3.3 works just like the honk with an ADS in the old system. You don't need to scan the beacon directly to get a full system map. If anything, the new system is better because all ships now have access to all inhabited system maps, whereas before if we didn't have an ADS (like many of my combat and trading ships), then indeed we did have to go and scan the nav beacon.
 
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As a console player, it was difficult at first trying to find new mappings for the new exploration features, but I eventually found some pretty intuitive mappings for most of the functions. I find the new modes something to do while I fuel scoop honestly. Jump into a system, start scooping while using my Disco Scanner, open up the FSS, and map out as much of the system as I can until my tank is full. If I see something interesting, I go check it out! I also find it really helpful to determine Thargoid signals without having to fly around for 20 minutes :D
 
No you don't need to target first.

I think you are doing the right thing .. but need to be accurate, where you aim, before zoom in.

I see a small extra dot that appears inside the main reticule, and indicates your zoom will be successful. There are also sensitivity sliders (in bindings) that might help you aim more easily.


there are also arrows that show the direction of the planet for the next zoom if you dont zoom in accurately. just move the reticle where the arrows point to find the blue dot again.
 
It wasnt supposed to be equivalent, it is gameplay vs pressing one button. Nothing is equivalent to that, and it blew. You may as well have removed it and just auto-scan on entering a system.

When in the bubble, that would be fine with me. Either bring back the ADS so we can instant reveal all bodies while keeping existing FSS for both camps - or just auto scan as you said.

What I meant about equivalent was for the guy I responded to - his only reply to my post was "Inside the bubble there's always nav beacons so no need. You can also line up a series of the USS's you want very easily.". By his reply, he's flat out saying you don't need any means to ADS honk and reveal bodies because we can drop into nav beacon and reveal from there. He applied the equivalency, not me.
 
I think you missed the fact that a honk of a system with a nav beacon in 3.3 works just like the honk with an ADS in the old system. You don't need to scan the beacon directly to get a full system map. If anything, the new system is better because all ships now have access to all inhabited system maps, whereas before if we didn't have an ADS (like many of my combat and trading ships), then indeed we did have to go and scan the nav beacon.

Well as others said it's only been out few days so I'm not going to make firm decisions without possibility of change, so I must be doing something wrong then. Or maybe something bugged on my end - when I honk using the new built in discovery scanner, in proper analysis mode, I don't get any bodies revealed on system map even though nav beacon is there.

I either need to drop into nav beacon, or use the FSS to resolve the bodies. From what you're saying though, which I would immensely prefer, is it is -supposed- to work if not bugged for me as honk in system with beacon = instant reveal of all bodies on system map?

I'm glad that's how it's supposed to work if so. But it's bugged with me then because it is very much not working that way for me.
 

sollisb

Banned
to everyone saying "they should just throw it (FSS) over the exisiting HUD - its easy"! - as someone who dabbles in some coding - no its not. Sure ,in theory..it might be..but to do it in a way it actually works along with everything else already there? Gimme a break.

Nothing is easy. And basic things we take for granted take hours, days and months of work to get functioning right.

If they went with a seperate screen they had their reasons. Something would have had to be compromised to implement the "easy" alternative all you experts are crying for and they decided "No".

Thats not to say i wouldnt like it - i would.

Oh but wait! The main station menu in the cockpit over the Ship UI? The panels left middle right are all over-laid over the UI. The outfitting screen is overlaid on the ship view UI. And it would takes years and years of 1000s of programmers to make the new screen which they designed fit over the existing UI which they designed.

Here's the difference.. I'm a developer with 3.5 decades of experience. I'm a professional developer. I dabble in astronomy. That is to say I know nothing about it.
 
From what you're saying though, which I would immensely prefer, is it is -supposed- to work if not bugged for me as honk in system with beacon = instant reveal of all bodies on system map?

This has been my experience (PS4). Not only that, but any planets that have been previously discovered in any system (even 10,000 LY from the Bubble) will show up both in my system map and my radar. This is how I know if I'm in a system that has undiscovered planets while out exploring - if the honk says there's 20+ planets but my radar only shows one, then there are undiscovered worlds for me to find :D
 
When in the bubble, that would be fine with me. Either bring back the ADS so we can instant reveal all bodies while keeping existing FSS for both camps - or just auto scan as you said.

What I meant about equivalent was for the guy I responded to - his only reply to my post was "Inside the bubble there's always nav beacons so no need. You can also line up a series of the USS's you want very easily.". By his reply, he's flat out saying you don't need any means to ADS honk and reveal bodies because we can drop into nav beacon and reveal from there. He applied the equivalency, not me.

But with explo shared, how many systems even exist in the bubble that need any scanning anyway? The nav beacon is alternative to the FSS for mission uss, but I doubt you'll be missing many planets in the bubble anymore. :)
 
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sollisb

Banned
It wasnt supposed to be equivalent, it is gameplay vs pressing one button. Nothing is equivalent to that, and it blew. You may as well have removed it and just auto-scan on entering a system.

And what we have now is many many buttons to accomplish the same thing.

Has anyone noticed they sneaked in another button in the module targeting screen?

Buttons, everywhere buttons. And someone calls this engaging gameplay? lols
 
And what we have now is many many buttons to accomplish the same thing.
Fortunately it is not the same thing, otherwise I would be 100% with you. The outcome is slightly different regarding scan results and USS can also be identified.
 
But with explo shared, how many systems even exist in the bubble that need any scanning anyway? The nav beacon is alternative to the FSS for mission uss, but I doubt you'll be missing many planets in the bubble anymore. :)


exploration being shared is just wrong, i hope it dies a slow death or stands on some particularly sharp lego repeatedly or upturned plugs until removed.
 
If nav beacons were just fine, then no one would have used ADS in the old days, we'd stop at nav beacons. Clearly, many players felt the extra time to lock on, drop speed, and drop down into nav beacon instance, then target/scan the beacon was not worth the time vs just honk with ADS.

So I don't feel nav beacons are an equivalent alternative now just like it wasn't with old honk system.

Regarding the worth of scanning nav-beacons, there was still a benefit to scan a system yourself and turn it in or buy the data at the next port, just scanning the beacon kept the data until you exploded, the other methods were permanent, at least in my experience.
Also the function of nav-beacons was added later and not available from the start. Originally it just was a PoI for random NPCs.
 

sollisb

Banned
Fortunately it is not the same thing, otherwise I would be 100% with you. The outcome is slightly different regarding scan results and USS can also be identified.

Oh for sure it's different... but.. (always one)

3.2
Land in system,
honk,
open system panel
Decide where to details scan

3.3
Land in System
Honk,
Bring up FSS
Navigate your reticule around the screen
Use buttons to zoom
Repeat for all bodies in system.

I understand it now shows USSs.

It;'s still a glorified whack the mole type mini-game plaster on something that was already there and mush easier to accomplish the old way.

There is a caveat; I never had any great interest in Exploring like some peeps. My interest if that's what it can be called, was to just go to a nebula to see it for what it was and what it looked like in VR. The supplementary 'you found x' was just that, supplementary. But I can understand and indeed respect, some peep's further interest in exploring for whatever reason. I'm sure some people will love the new system especially those just mentioned, and I have no issue with that.

But for me, it's a chore of button pressing for something I could accomplish much easier previously. And the absolute killer for me, is that it is full-screen. As soon as I saw it, my first thought was; Oh look it's like Eve relic hunter mini-game.

I am glad however that I got Elite Explorer on all my accounts before this.
 
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It;'s still a glorified whack the mole type mini-game plaster on something that was already there and mush easier to accomplish the old way.
Agreed, but the old mechanics barely holds up as a game mechanic. It was stupid before, but now it is less stupid and also more useful.

There is a caveat; I never had any great interest in Exploring like some peeps. My interest if that's what it can be called, was to just go to a nebula to see it for what it was and what it looked like in VR. The supplementary 'you found x' was just that, supplementary. But I can understand and indeed respect, some peep's further interest in exploring for whatever reason. I'm sure some people will love the new system especially those just mentioned, and I have no issue with that.
I feel the same way, because the process isn't very rewarding or challenging.
 
exploration being shared is just wrong, i hope it dies a slow death or stands on some particularly sharp lego repeatedly or upturned plugs until removed.

I honestly think shared exploration is the coolest change. Everybody who takes part will be dropping breadcrumbs for everyone else, and allows for people who don't focus on exploration to still be able to go and see with their own eyes some stuff that might spike their interest.

There could even be exploration missions based on this, something like "stuff X was reported around Y place", and you had to go and find it / scan it.

And in the end it actually makes sense, it's a bit weird that stuff was being discovered but no one else in the galaxy ever knew about it.
 
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