Then it means you must enjoy these posts as well.
Annoyance is a form of entertainment.
Then it means you must enjoy these posts as well.
Inside the bubble there's always nav beacons so no need. You can also line up a series of the USS's you want very easily.
If nav beacons were just fine, then no one would have used ADS in the old days, we'd stop at nav beacons. Clearly, many players felt the extra time to lock on, drop speed, and drop down into nav beacon instance, then target/scan the beacon was not worth the time vs just honk with ADS.
So I don't feel nav beacons are an equivalent alternative now just like it wasn't with old honk system.
If nav beacons were just fine, then no one would have used ADS in the old days, we'd stop at nav beacons. Clearly, many players felt the extra time to lock on, drop speed, and drop down into nav beacon instance, then target/scan the beacon was not worth the time vs just honk with ADS.
So I don't feel nav beacons are an equivalent alternative now just like it wasn't with old honk system.
No you don't need to target first.
I think you are doing the right thing .. but need to be accurate, where you aim, before zoom in.
I see a small extra dot that appears inside the main reticule, and indicates your zoom will be successful. There are also sensitivity sliders (in bindings) that might help you aim more easily.
It wasnt supposed to be equivalent, it is gameplay vs pressing one button. Nothing is equivalent to that, and it blew. You may as well have removed it and just auto-scan on entering a system.
I think you missed the fact that a honk of a system with a nav beacon in 3.3 works just like the honk with an ADS in the old system. You don't need to scan the beacon directly to get a full system map. If anything, the new system is better because all ships now have access to all inhabited system maps, whereas before if we didn't have an ADS (like many of my combat and trading ships), then indeed we did have to go and scan the nav beacon.
to everyone saying "they should just throw it (FSS) over the exisiting HUD - its easy"! - as someone who dabbles in some coding - no its not. Sure ,in theory..it might be..but to do it in a way it actually works along with everything else already there? Gimme a break.
Nothing is easy. And basic things we take for granted take hours, days and months of work to get functioning right.
If they went with a seperate screen they had their reasons. Something would have had to be compromised to implement the "easy" alternative all you experts are crying for and they decided "No".
Thats not to say i wouldnt like it - i would.
From what you're saying though, which I would immensely prefer, is it is -supposed- to work if not bugged for me as honk in system with beacon = instant reveal of all bodies on system map?
When in the bubble, that would be fine with me. Either bring back the ADS so we can instant reveal all bodies while keeping existing FSS for both camps - or just auto scan as you said.
What I meant about equivalent was for the guy I responded to - his only reply to my post was "Inside the bubble there's always nav beacons so no need. You can also line up a series of the USS's you want very easily.". By his reply, he's flat out saying you don't need any means to ADS honk and reveal bodies because we can drop into nav beacon and reveal from there. He applied the equivalency, not me.
It wasnt supposed to be equivalent, it is gameplay vs pressing one button. Nothing is equivalent to that, and it blew. You may as well have removed it and just auto-scan on entering a system.
Fortunately it is not the same thing, otherwise I would be 100% with you. The outcome is slightly different regarding scan results and USS can also be identified.And what we have now is many many buttons to accomplish the same thing.
But with explo shared, how many systems even exist in the bubble that need any scanning anyway? The nav beacon is alternative to the FSS for mission uss, but I doubt you'll be missing many planets in the bubble anymore.![]()
If nav beacons were just fine, then no one would have used ADS in the old days, we'd stop at nav beacons. Clearly, many players felt the extra time to lock on, drop speed, and drop down into nav beacon instance, then target/scan the beacon was not worth the time vs just honk with ADS.
So I don't feel nav beacons are an equivalent alternative now just like it wasn't with old honk system.
Fortunately it is not the same thing, otherwise I would be 100% with you. The outcome is slightly different regarding scan results and USS can also be identified.
[lots for words]
But for me, it's a chore of button pressing for something I could accomplish much easier previously. And the absolute killer for me, is that it is full-screen.
Agreed, but the old mechanics barely holds up as a game mechanic. It was stupid before, but now it is less stupid and also more useful.It;'s still a glorified whack the mole type mini-game plaster on something that was already there and mush easier to accomplish the old way.
I feel the same way, because the process isn't very rewarding or challenging.There is a caveat; I never had any great interest in Exploring like some peeps. My interest if that's what it can be called, was to just go to a nebula to see it for what it was and what it looked like in VR. The supplementary 'you found x' was just that, supplementary. But I can understand and indeed respect, some peep's further interest in exploring for whatever reason. I'm sure some people will love the new system especially those just mentioned, and I have no issue with that.
exploration being shared is just wrong, i hope it dies a slow death or stands on some particularly sharp lego repeatedly or upturned plugs until removed.