Starlight tints background skybox - Lighting issues

Its a video game with spaceships in it and lasers that stop at 3km. Now it looks and feels nicer, don't worry about it.
Then why bother to advertise it that all solar systems in your galaxy are created from first principles, realistically model our own solar system including historical space probes and pay hommage to renowed scientist and sci-fi authors?

To me and a lot of other people it doesn't look and feel nicer - it's simply immersion braking when before it wasn't. It doesn't make any sense in a game that prides itself on how it tries to model reality. Now it looks like an arcade shooter where somebody randomly smears vaseline on your monitor whenever you fly close to a star.
 
I’ll vote for keeping it like it is. Realistic? No. But it somewhat offsets the facts that we still don’t have hud colors on console. And it in no way looks as cartoony or fantastical as other space games imo so I’m cool with it.
 
To anyone still being in denial that this is anything more than a simple color filter or shader effect and that it would be "impossible" to implement a simple toggle:
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Enter the galaxy map. Exit the galaxy map. Watch how the game tints your screen. This is cartoony as frick and doesn't fit ED. This belongs in Call of Duty IW or something arcady like Everspace.
 
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i dont know why..

all those competing unrealistic space games put in colorfull backgrounds. as if you are jumping from one dense nebula to another.

elite dangerous dev put an RGB filter over the whole scene to change the mood...
 
To anyone still being in denial that this is anything more than a simple color filter or shader effect and that it would be "impossible" to implement a simple toggle:

Enter the galaxy map. Exit the galaxy map. Watch how the game tints your screen. This is cartoony as frick and doesn't fit ED. This belongs in Call of Duty IW or something arcady like Everspace.

I don't think anyone's denied its a simple but effective improvement, people just disagree on it being either really funky or hurtful to immershun.
 
i dont know why..

all those competing unrealistic space games put in colorfull backgrounds. as if you are jumping from one dense nebula to another.

elite dangerous dev put an RGB filter over the whole scene to change the mood...

Ironic since I'm actually at a dense nebula right now, and it is as "dull" as ever (muted pastel). I would welcome "vibrant" nebula which bathe the entire skybox with colors, as that actually makes sense. It also gives us a reason to visit nebula, since then we can indeed enjoy a fantasy-like space backdrop if we want.

But not all of space is a nebula! Frontier seems to be confusing this (a RL red light being used as part of an experiment on bats):

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with this:
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I don't think anyone's denied its a simple but effective improvement, people just disagree on it being either really funky or hurtful to immershun.
So a global color tint that is applied to everything in a scene, even if that scene is supposed to be infinite (i.e. space and not colorable by definition) and suddenly cuts off once you get a certain distance from the local star is an "effective improvement"? I usually grant people a certain amount of slack in their conscious denial of reality, but this is neither effective nor an improvement no matter how you look at it. It's badly implemented, along with the other bugs present in the current iteration of the "new" lighting system.
 
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So a global color tint that is applied to everything in a scene, even if that scene is supposed to be infinite (i.e. space and not colorable by definition) and suddenly cuts off once you get a certain distance from the local star is an "effective improvement"? I usually grant people a certain amount of slack in their conscious denial of reality, but this is neither effective nor an improvement no matter how you look at it. It's badly implemented, along with the other bugs present in the current iteration of the "new" lighting system.

Its an entirely subjective aesthetic thing. Nobody is in denial different people just have different opinions and you will frequently experience that in a forum, its pretty much what they are for.
 
Its an entirely subjective aesthetic thing. Nobody is in denial different people just have different opinions and you will frequently experience that in a forum, its pretty much what they are for.
No, it's not. It's obejectively wrong to have the effect suddenly cut off, among other things. Going by your reasoning every graphical bug could be labeled a feature that certain people just don't 'get'. Again, i usually cut people a certain amount of slack in their concious denial of reality, but somewhere along this line this stops being about aestehtics and starts being about denying reasonable criticism because FDev can do no wrong. They can. Look at the bug forum.
 
No, it's not. It's obejectively wrong to have the effect suddenly cut off, among other things. Going by your reasoning every graphical bug could be labeled a feature that certain people just don't 'get'. Again, i usually cut people a certain amount of slack in their concious denial of reality, but somewhere along this line this stops being about aestehtics and starts being about denying reasonable criticism because FDev can do no wrong. They can. Look at the bug forum.

In fairness, stig aint no white knight. He's a track record of calling out FD goofs when he sees them. In this case he's just giving the aesthetics which he likes a higher importance than the impact to visual realism. It's a fair opinion, even though I think he's talking out his bum.
 
No, it's not. It's obejectively wrong to have the effect suddenly cut off, among other things. Going by your reasoning every graphical bug could be labeled a feature that certain people just don't 'get'. Again, i usually cut people a certain amount of slack in their concious denial of reality, but somewhere along this line this stops being about aestehtics and starts being about denying reasonable criticism because FDev can do no wrong. They can. Look at the bug forum.

Nope that's not how subjective opinions work.
 
In fairness, stig aint no white knight. He's a track record of calling out FD goofs when he sees them. In this case he's just giving the aesthetics which he likes a higher importance than the impact to visual realism. It's a fair opinion, even though I think he's talking out his bum.

Did you ever play x-wing alliance ?, that had a similar system dependent colour filter. I had a nostalgia hit when I first logged into beyond probably from that and I genuinely like it.

The HUD can sometimes be a little hard to make out but if you roll the cockpit into shadow its sorted.

They should add a simple toggle for it. Everyones a winner.
 
Nope that's not how subjective opinions work.
Again, your reasoning amounts to relabeling bugs as features. The current lighting system is bugged, check the bug forum and check how the game applies bloom and tint effects. I'd count the sudden cut-off as one of those bugs, along with the over-/undersaturation you get when you enter cockpit view.

Like i said, concious denial of reality only get's you so far - somewhere along the line you have to acknowledge that not everything FDev introduces is gold, and criticising bugged features is necessary to get them fixed.

Did you ever play x-wing alliance ?, that had a similar system dependent colour filter. I had a nostalgia hit when I first logged into beyond probably from that and I genuinely like it.
X-wing Alliance didn't tint the skybox, it only tinted acutal objects as far as i can remember, and it didn't tint the HUD either. But i guess it's hard to see past that nostalgia.
 
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Let's take another space "game" as an example: Space Engine. The creator of SE has put extensive effort into modeling a very robust and realistic lighting engine and it is awesome in many ways. I dream of a day when outer space in Elite looks as good as it does in SE.

So, how does the Milky Way look in SE with regards to different star colors/types? How does it apply it's coloring gradient to the deep starry background?

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Hint: SE looks much better and more "realistic" than the new 3.3 gradient does in Elite. Frontier should simply prevent (or at least greatly reduce) the gradient from coloring the star backdrop and it would improve the look of the new lighting system immensely.
 
Again, your reasoning amounts to relabeling bugs as features. The current lighting system is bugged, check the bug forum and check how the game applies bloom and tint effects. I'd count the sudden cut-off as one of those bugs, along with the over-/undersaturation you get when you enter cockpit view.

I won't source your opinion for you.

Like i said, concious denial of reality only get's you so far - somewhere along the line you have to acknowledge that not everything FDev introduces is gold, and criticising bugged features is necessary to get them fixed.

That's only real inside your head.
 
Look at the bug forum.

Speaking of, has the tinted skybox been officially reported as a bug? Winning arguments won't change anything. Getting Frontier to actually fix it is more important. The fanbois will praise whatever Frontier does, so win over Frontier and you'll win both the argument and the day!

"You can't take the sky from me!" Oops, spoke too soon :p
 
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