The Star Citizen Thread V10

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Regarding the share sales, I wasn't going to comment until the value of the shares was published - because it might indicate whether this was the directors squirreling away some money overseas or a fundraising effort for operating capital.

There was a rumour that CIG were looking for investment in January 2018, this is pretty much an open secret at this point.

There was an actual honest to god leak in May 2018 that they had acquired investment and nobody really believed it, myself included.

This was all being discussed in this thread, I remember someone contacting Bootcha about investors back in 2012.

So the $17m is either resting in an account in the Caymans or it has been spent as operating capital.

It's one or the other. It's capital or a parachute.
 
Probably worth pointing out that adding more people to a software project usually slows it down as they need a lot of help to get up to speed.

I'd probably agree that it's been their best year. Finally looks like something might come from it if players keep stumping up.

I'm not surprised to see a recruitment post from this gentleman, I almost said exactly this last night. I've genuinely been waiting for a recruitment post to show up.

As we've seen from the two youtube lawyers it is not possible to promote this project without being dishonest about it.
 
Note the two core OCS pieces, which were originally in 3.3.5 (or earlier), have been moved to 3.5.
AND they are only at 25% completion and 14% completion. But, hey, FoIP improvements made it in.

The project cannot be promoted without being dishonest about it. None of these things being posted stand up to scrutiny.
 
I don't get the point of asking for vids: most here, me included, don't want/need to be convinced...

And for the same reasons, I don't get the point losing time trying to convince people here that SC is fun/the bestest thing created ever.

The point is that saying you're having "fun" tells other people exactly nothing about the game. In fact today was a great example, with sopavid boasting that he had had "an insane amount of fun" playing the game (with the bonus implication that a $1200 video card is necessary if you want to experience that fun for yourself, but that's nothing to a true fan), and then posting a video which was of him (I assume) floating aimlessly around some ship planted in the middle of an otherwise featureless desert. I don't doubt he was having fun, but it certainly didn't look like anything I would find fun, or in any way impressive, so in that sense the video was a valuable addition.

(Aside: I'd be interested to see what difference that mighty 2080 makes when he's tootling around Lorville with his many chums, rather than in the middle of nowhere doing nothing. Maybe he should upgrade to a Titan)
 
This week's Guard Frequency podcast is well worth a listen for a discussion on GIG versus Crytek and CIG's funding position. All speculation, but Tony is a US lawyer, and seems to talk a lot of sense. The edited podcast won't be out until Tuesday next week, but you can watch the unedited Twitch at:

http://www.twitch.tv/guardfreq/v/349267422?sr=a&t=1306s

Not sure if that time is correct - wind forward to 01:08:00.

That's a really good rundown of things.
 
This is a company claiming it raised $30m+ this year via ship sales (which it now considers DLC, there's a new little snippet for everyone)

So did CIG generate $47m this year including selling off 13% of the company for $17m?

Or did it generate $13m in sales and added on the $17m from selling off the shares, and just lumped them both into the funding chart?

Does anyone know why they'd need to do this? Is this the investment rumours that were going around earlier this year?

Wasn't there a podcast discussing those rumours? Can anyone link it to me?

So many questions...
 
(Aside: I'd be interested to see what difference that mighty 2080 makes when he's tootling around Lorville with his many chums, rather than in the middle of nowhere doing nothing. Maybe he should upgrade to a Titan)

Meh - even with a Titan Lorville chugs along. It's tied to network obeisance though, it's not a local rendering problem.
 
CIG updated their company web page last week. Job offers are at 94 now. Half of it is in the UK due to the tax rebates. It looks like CIG will be 600 devs in the future which is even more production speed. 2018 has been the best year for the project so far and if they keep it up it looks like they will get to the MVP within a couple of years.

https://cloudimperiumgames.com/jobs

For context:

CIG's job offers stayed at around 60 since March 2016.

Earlier this year they were in the high 90s and were over 100 for a number of weeks.

The website is new, the job offers are not. They refresh them every so often but the vast preponderance have been advertised for years.
 
The speculation in that podcast I linked was that CIG needs to recruit more staff but can't afford to, therefore the roles remain unfilled. The other speculations were that (a) CIG had no free cash prior to Citizencon, which is why it needed the "bridging loan", and (b) now that CIG has obligations to pay back money within a timeframe, it effectively has a publisher, and (tbc next Thursday) Squadron 42 will be released December 2019, for good or for bad.
 
C'mon now...we all buy some nice shiny PC bits on occasion...absolutely none of it for SC in particular since there's certainly other stuff to play too.
I'm actually from an era, where buying expensive hardware actually meant something and didn't happen "on occassion" just for the sake of it.

For example 3Dfx's Voodoo card a had hefty price tag on it, but saw a huge catalog of impressive titles released for it - really moving PC gaming forward into the 3D age.

nVidia's overpriced fake raytracing GPU OTOH looks like current era's 3DO to me.

And Star Citizen clearly isn't going to be a title, which sells PC hardware on its own merits, despite being pitched this way few years ago. Remember the failed AMD partnership?
 
So roadmap SQ42 is not out? Cant say I m surprised...at some point you really gonna have to wonder if CiG is taking it to the next level with the secrecy when everything else leaks out of that company or if there simply is no SQ42?
 
So roadmap SQ42 is not out? Cant say I m surprised...at some point you really gonna have to wonder if CiG is taking it to the next level with the secrecy when everything else leaks out of that company or if there simply is no SQ42?

I don't know what's stopping them from posting up a faux Chinese food menu roadmap that some intern drew up with crayons on the back of their kids homework with a bunch of random percentages. Game was "finished years ago" and coming out shortly The fact they can't even pull that together is sad.
 
So roadmap SQ42 is not out? Cant say I m surprised...at some point you really gonna have to wonder if CiG is taking it to the next level with the secrecy when everything else leaks out of that company or if there simply is no SQ42?

Roadmap is coming out next week. The roadmap site got updated with the left tab changing and CIG said it will be coming out next week.

I expect a SQ42 logo on the left bar and the ability to switch from one game to the other to see the different roadmaps here: https://robertsspaceindustries.com/roadmap/board/1-Star-Citizen
 
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My dear Mr Nowak, roadmaps have been coming out for years.

And there is still no game.

So people are playing what? Or do we have different perceptions of reality? I see thousands playing everyday and enjoying themselves. It's ridiculous on one corner of the internet people claim there isn't a game.
 
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Anyone know if the BMM or Carrack are scheduled to appear in Sq42?

Carrack production is kind of tied to exploration mechanics which are the least important right now. Focus is on Salvage, Repair and Refuel initiated by players. Therefore Carrack is most prolly a 2020 ship. The BMM has much more purpose due to trade being a core working part of the game it is going in production 2019 which was explained in the ship RTV here is the timestamped link: https://youtu.be/kF7GF4W12JE?t=4581

- Sorry mixed up the Merchantman with the Hull series in complexity. Hull complexity explained here: https://youtu.be/kF7GF4W12JE?t=2145
 
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