the FSS, watching paint dry....

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And the old model of "honk -> dss -> jump -> repeat" took a lot of skill and wasn't tedious at all [haha]

Some of us found a way to make it work, to create gameplay, goals and FUN out of a simple mechanic - so many times I stayed up late in 'just one more system' mode.

I had such high hopes for Q4, coupled with a terrible fear that FDev would screw up exploration (for me). Sadly my worst-case scenario came to pass.
 
They're not gonna maintain parallel code paths to do the same exact thing.

Not that difficult nor the same functions necessarily.

And an extra module option to purchase and fit in our extra size one module slots that used to be needed for the ADS. Have it reveal targetable but otherwise obscured, generic named (A 2 C) black bodies for worlds after the honk.

Would be nice to explore systems and discover worlds in supercruise and an option, at least for me. Others could just stick with snagging them quickly with the FSS as they might prefer.
 
Not that difficult nor the same functions necessarily.

And an extra module option to purchase and fit in our extra size one module slots that used to be needed for the ADS. Have it reveal targetable but otherwise obscured, generic named (A 2 C) black bodies for worlds after the honk.

Would be nice to explore systems and discover worlds in supercruise and an option, at least for me. Others could just stick with snagging them quickly with the FSS as they might prefer.

Whilst a black-body ADS would be awesome, the infinite probe DSS is still over-powered, imho. It needs to be scaled back to show 'hotspots' rather than targetable POIs, so that we can still explore on the surface. And they shouldn't be infinite either.
 
instead I'm stuck here on the forums begging FDev to reconsider so I can get back to doing what I love.

Which is one of the reasons I'm out exploring despite all these other bugs, because I'm terrified you might just get your way..... One of my favorite features of the new tools is also the thing many of you hate the most, the "fog of war" which prevents undiscovered planets from showing up in the system map. And no, the "just don't look at the system map" argument doesn't work. If it did, my cupboards would be stocked with cookies!

The two concessions I'd accept is making spectral graph viewable in the HUD (analysis mode), and the ability to target planets before scanning them (perhaps by just showing the word "planet" in the navigation menu), so people can fly to the planets and scan them the old fashioned way.

Then again, a ton of us lobbied for C&P to be changed, but it never was, so perhaps I should rest at ease.
 
Which is one of the reasons I'm out exploring despite all these other bugs, because I'm terrified you might just get your way..... One of my favorite features of the new tools is also the thing many of you hate the most, the "fog of war" which prevents undiscovered planets from showing up in the system map. And no, the "just don't look at the system map" argument doesn't work. If it did, my cupboards would be stocked with cookies!

The two concessions I'd accept is making spectral graph viewable in the HUD (analysis mode), and the ability to target planets before scanning them (perhaps by just showing the word "planet" in the navigation menu), so people can fly to the planets and scan them the old fashioned way.



Then again, a ton of us lobbied for C&P to be changed, but it never was, so perhaps I should rest at ease.

Man you have literally nothing to worry about.

If it was a majority complaining maybe, but its clearly not.

And even if it was..this is FD were talking about..their not the most compromising of folk are they.
 
Which is one of the reasons I'm out exploring despite all these other bugs, because I'm terrified you might just get your way..... One of my favorite features of the new tools is also the thing many of you hate the most, the "fog of war" which prevents undiscovered planets from showing up in the system map. And no, the "just don't look at the system map" argument doesn't work. If it did, my cupboards would be stocked with cookies!

The two concessions I'd accept is making spectral graph viewable in the HUD (analysis mode), and the ability to target planets before scanning them (perhaps by just showing the word "planet" in the navigation menu), so people can fly to the planets and scan them the old fashioned way.

Then again, a ton of us lobbied for C&P to be changed, but it never was, so perhaps I should rest at ease.

I'm not suggesting anything be done that neuters the FSS for those who want to use it.

I LIKE the idea of fog-of-war - as Wr3nd and MadDog have been suggesting, give us the ability to fit an additional module that gives us a black-body system map (I'd like to get just mass and temperature for the bodies) with targetable objects to fly to. That way you can have your fog-of-war and we can have ours. I'll happily pay a mass, module slot and power penalty (against the FSS) in order to have that.

Would that work for you?
 
I'm not suggesting anything be done that neuters the FSS for those who want to use it.

I LIKE the idea of fog-of-war - as Wr3nd and MadDog have been suggesting, give us the ability to fit an additional module that gives us a black-body system map (I'd like to get just mass and temperature for the bodies) with targetable objects to fly to. That way you can have your fog-of-war and we can have ours. I'll happily pay a mass, module slot and power penalty (against the FSS) in order to have that.

Would that work for you?

That seems logical to me - the FSS already knows where to put the blue glowing orbs, so there's no reason not to have similar "orbs" on a system map. I want to feel like an explorer, not a space tourist who just honks a horn and receives maps, brochures, and coupons for all the local attractions. Your idea doesn't affect that, at least not at first glance.
 
Yes it is probably going to make me stop playing after 4,000 hours.Getting way too complicated for me as I am an old man of 61 from another era with a Tflightx. also in vr sooooo, keyboard mapping is not a good idea. I am about ready to just pack it in, but hey I guess I did get my moneys worth out of the game wether I was ready to quit or not.
 
…I want to feel like an explorer, not a space tourist who just honks a horn and receives maps, brochures, and coupons for all the local attractions. …

And using a system that knows where signal sources, what those signal sources are but doesn't show it to you until you select the frequency you want to "discover" and then click on that spot where the scanner knows that a signal is makes you feel like an explorer?
How can a scanner not know what frequency a signal has when that scanner knows where that signal is while at the same time it knows exactly what frequencies are in the system. That makes absolutely no sense.

I feel like I have to use a system created by somebody who thinks I have an IQ somewhere in the region of room temperature (in degrees Celsius) and needs some clicking around as an distraction. "Push that button and you get a bit of food you like. Good boy, here is your banana."
Or designed by somebody who thinks I still like a game of peek a boo and apparently assumes that I have the same cognitive capabilities like an infant.

The FSS system is actively hiding available information from the user.

It doesn't feel like exploring, it feels like "Minigame because some players complained about instant revealed system map so let's just hide the map for the sake of hiding it." It breaks the 4. wall so hard that any amount of suspense of disbelief, imagination, RP and other good will doesn't work for me.
 
And using a system that knows where signal sources, what those signal sources are but doesn't show it to you until you select the frequency you want to "discover" and then click on that spot where the scanner knows that a signal is makes you feel like an explorer?
How can a scanner not know what frequency a signal has when that scanner knows where that signal is while at the same time it knows exactly what frequencies are in the system. That makes absolutely no sense.

I feel like I have to use a system created by somebody who thinks I have an IQ somewhere in the region of room temperature (in degrees Celsius) and needs some clicking around as an distraction. "Push that button and you get a bit of food you like. Good boy, here is your banana."
Or designed by somebody who thinks I still like a game of peek a boo and apparently assumes that I have the same cognitive capabilities like an infant.

The FSS system is actively hiding available information from the user.

It doesn't feel like exploring, it feels like "Minigame because some players complained about instant revealed system map so let's just hide the map for the sake of hiding it." It breaks the 4. wall so hard that any amount of suspense of disbelief, imagination, RP and other good will doesn't work for me.

And on that note, I'll just go back to enjoying the new exploration mechanics and let the miserable ones among you stew in your juices. Bye!
 
I actually rather like it. Yes it feels a little weird and there are a lot keys to map - but its intuitive and its something to do when you're fuel scooping.

I was halfway between Col sector and the bubble the other night, minding my own business and scanned a system whilst scooping and found an non-human signal source, it gave me the willies. Before I had to go looking for stuff like that but to fall upon it and see it in context with the system altered the situation - I wasn't alone. Brilliant.

Yes mapping is quicker and yeah I really miss the very old way of exploration where you had to use just you eyeballs and a basic scanner.

This feature is somewhat in line with the original concept, personally I would ha e loved it if they used that set up than this but we have it now and jt serves a purpose, lets not cry about it too much otherwise mother FD will nerf it.
 
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Scytale

Banned
This FSS stupid minigame is a furuncle right in the middle of the superb face of Stellar Forge, and the "Shoot the Planet with Infinite Ammo"-thing a boil.
I so much wish to know what Michael Brookes really thinks of what these new FD kiddos have made to his game.
 
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This FSS stupid minigame is a furuncle right in the middle of the superb face of Stellar Forge, and the "Shoot the Planet with infinite ammo"-thing a boil.
I so much wish to know what Michael Brookes really thinks of what these new FD kiddos have made to his game.

100% sure FDEV has kicked off their FSS-reversal efforts just from reading this post [haha]
 

Scytale

Banned
100% sure FDEV has kicked off their FSS-reversal efforts just from reading this post

100% sure I don't mind what you comment about my posts. Actually... squeek !!... [haha] [haha]

And on that note, I'll just go back to enjoying the new exploration mechanics and let the miserable ones among you stew in your juices. Bye!

That's it. Go back to enjoying your "Exploration Aim Bot",
" Explorer" ! [haha]
 
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I feel like I have to use a system created by somebody who thinks I have an IQ somewhere in the region of room temperature (in degrees Celsius) and needs some clicking around as an distraction. "Push that button and you get a bit of food you like. Good boy, here is your banana."
Or designed by somebody who thinks I still like a game of peek a boo and apparently assumes that I have the same cognitive capabilities like an infant.

Precisely.
 
They're not gonna maintain parallel code paths to do the same exact thing.

I agree.

I'm also not going to do a lot of exploring. I will be trying to play other parts of the game. It's OK if others like it. I'm just not finding it much fun for myself.

The good news is that it has freed up two internal slots on almost every ship I own. Going to be lots of mining, and hull/module protection for ships, now.
 
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