the FSS, watching paint dry....

Status
Thread Closed: Not open for further replies.
None of anything you said makes sense.

Boring? More boring than flying around HOPEING for the signal source youre looking for will spawn?
Too many controls to bind? Ive mapped 4 new bindings for the FSS - What are you on about?
Confusing? Which part..moving the slider left or moving the slider right?

Honestly people wil literally complain about anything on these forums.

These forums are pure cancer.

+1 Rep
 
Last edited:
I’ve had a play around now and even launched a probe or two but some things I’m not getting...

1. I do a honk and go to system map and nothing’s changed? What’s the point of fss if I can see the bodies after an initial honk?

2. How do you distinguish between different USS? For example, how do I locate HGE’s specifically?

Thanks

Stephen
 
Anyone who says the new way is faster is plain and simple, lying. Now you have to land in system, Refuel, Then move out of the way of the star so you don't toast your bottom. And then start this kid-game. Which is demonstrably slower.

The old honk just gave you the map and minimal payment.

You had to supercruise within range of each planet (or just the high value earthlikes etc) to get the big money. For R2R people would filter out anything over 3000 or whatever since it stopped being worth it.

Now you get a lot just for focusing on it from the sun, and even more bonus if you do bother to fly to it for full mapping.

Credit per minute you get much more with the new system.
Plus it's a lot more interesting than just honking and ignoring the result as you transit through.
 
I got to agree - was nervous about the new system but 5 or so minutes to bind keys and everything is sorted.

In addition I can just park my ship and slowly fuel scoop while mapping the whole system - so if you assume you will take say 5 minutes to map a system you can now get a smaller fuel scoop because you can just sit in the corona of the star sipping the fuel whilst scanning the system.

Have found a few elw's - but it is a bit easy because the scanner shows where you will find what body type!
 
Anyone who says the new way is faster is plain and simple, lying. Now you have to land in system, Refuel, Then move out of the way of the star so you don't toast your bottom. And then start this kid-game. Which is demonstrably slower.
I generally agree with your post, but why do you think faster is better? The new system provides us with more information and more money, while the old system was barely a game mechanic (press and hold a button - done).
Anyway, while looking for HGEs I am finding myself rather scanning nav beacon instead of sifting through 20 uninteresting signal sources. Because, balance being still off these days, lower grade mats are being obsolete most of the time due to mat traders.
 
When it comes to mapping systems, there seems to be 2 main groups. Them that feel they must scan all, and them that scan what interest them (me)

There was (and i guess still is, as you can map...) a nice thing some explores did, in places of interest. They would scan one planet and maybe another if it was really interesting, leaving the rest open for anyone else that happened that way... i love that, some system with 7/8 different commander names, like a log of visitor.

Now this was a while back, over a year (as i took a years brake waiting for beyond to finish), on a live stream, devs seem to like the idea of scanning a whole system to them selves, i pointed out that i thought that was annoying... Going out to a system and seeing one name splashed over every little rock.

Here is why this is important. We now we a bonuses for fully mapped system. This had been brought up before and seems as many liked the idea as didn't. And it was pointed out that such a bonuses should not be applied as it was unbalanced, giving a bonus to OCD players that had to scan a full system else they felt worried. But here we are, bonuses, as if the devs in charge put their idea of what's cool into play (and that's fair, its their game, but at the expense of others)

The telescope scanning is aimed at the people that want to scan a full system. Making it more interesting for them. before, they had to fly to each planet to scan... wow that must have been horrible. But this update was not an improvement for the explorers that like to only visit thing that interested them. the explorers exploring cool things and not just cataloguing the galaxy.

So if there are people upset with the new system, rightly so. yes it has come cool features, but has made exploring for explorations sake (looking for cool stuff) a little less fun (My opinion).

Would only be fair to see some adjustments to the system. not take away what is there (though that has been done in this update) But offer some balancing to exploration types. Allowing for the fly by explorer that likes to have a look at a system map, while still travelling at speed.. instead of having to park up and scan everything to look for that interesting rock.

and if i had my way... removed the bonuses for full scans. that's pandering to people that feel the need to scan a full system, and encouraging that sort of game play over the visitor tag style of commanders vising a location.

(imagine if there was a counter version to full scan... if you only scan the star, each time data is handed in for that system and someone gets a new discoveries (Planets you left) you get a bonus.. silliness i know:p but would offer a reason to leave a system partly scanned... intensives, don't do it )
 
Last edited:
The people that like the new system are the finders, cherry pickers and metrics explorers. This makes sense.

Everyone else absolutely hates it. Ie, the sightseers and simulator players. The sim players are diehard but probably a minority. The sightseers im guessing are huge in number.

The thing is it could have worked for everyone but i think in this case frontiers internal ideology may have been more harmful than strong.

Who is this everyone else? Talk about your own opinion, that's fine :) Don't talk for anyoe who may not agree with your own perception.
 
Less than 1% explored? Would love to see a link to verify that information, if you are able to provide it.

It would be good if FDev published these figures. That said both EDDB & EDSM have arrived at roughly the same figure but that is only by information gleaned from users of their plug-ins.

There still appears to be a few systems left unexplored, I've not ran into a 'discovered' system for the last 4 days / 12KLy...
 

sollisb

Banned
I generally agree with your post, but why do you think faster is better? The new system provides us with more information and more money, while the old system was barely a game mechanic (press and hold a button - done).
Anyway, while looking for HGEs I am finding myself rather scanning nav beacon instead of sifting through 20 uninteresting signal sources. Because, balance being still off these days, lower grade mats are being obsolete most of the time due to mat traders.

Well... What it is now is a credit earner. It's an I-Win mechanic.

I really have no problem if other payers like it. I have always been a proponent of play the way you want to. For me it's a fail.

I see no redeeming qualities in it other than it being a toy, a mini-game. If 'exploration' is really about playing this mini-game, then, really we need new imagination at Frontier.

A proposal that I travel to Colonia and play this manure for thousands of jumps fills me with a feeling that I'd rather stick a broken glass in my eye than face that screen over and over and over and over again.

If it's your cup of tea, then great. Like I said tho for me, thank God it was free.
 
Ok..... after a couple more hours of "exploration" using the new system, I officially hate it. I mean, what's the point if all you do is play this repetitive mini-game to make "discoveries"? You never even have to leave the main star of a system! How the heck is that considered exploring?

I mean, we have these beautiful space craft that we've lovingly customized, and it was pretty cool to actually, y'know, look out the window and fly to unknown objects to make discoveries. Occasionally, we would take screenshots along the way just for keepsakes. Granted, it wasn't for everyone but, for the sightseeing types, it was pretty damm sweet.

The mind boggles that they would butcher such a wonderful, unique thing for no good reason at all. :(

It looks like my ED exploring days are behind me. Hopefully, other new content is enough to keep my interest going.
 
Now it's unfortunate it comes at the price of disrupting a flow some might be comfortable with.

The problem is not the disruption. New things are fun. The problems are:

- Its completely out of the cockpit
- You feel drained after doing a complete system with a few gas giant systems. 8 ice ball systems are just sweet. Think 40-60 bodies plus. Stop thinking about how long the old system would have taken, and think about how YOU feel after doing this a few times.
- Because of the above, there's a new element of feeling "done" when you've toughed though it, and any further activity in the system feels like it needs to justify itself harder, or you physically need to take a break from the game.

So the ship game is robbed and roughed up...

I get the fss means well. Really for signal sources and anomalies it really is a perfect system. Putting that in with discovery and exploration bodies cheapened, god moded, gave the game to pew pew kids who are going to the bubble to go back anyway and combat.. really.. Exploration looks much better singing to the astronomy simulator side of elite not the instant gratification side. There's combat for this.
 
You feel drained after doing a complete system with a few gas giant systems. 8 ice ball systems are just sweet. Think 40-60 bodies plus. Stop thinking about how long the old system would have taken, and think about how YOU feel after doing this a few times.

Dunno, how many is a 'few'? And how do you know he felt drained? (having used the identifier 'you' when referring to useage)

Goodness knows how a 70-odd body would leave one then :)

Odd that I can do many high body count systems without feeling drained, it must be something to do with my advanced age or something.

I don't understand the last part of your final paragraph, but then I'm not a pew-pew kid so it went right over my head :p
 
Dunno, how many is a 'few'? And how do you know he felt drained? (having used the identifier 'you' when referring to useage)

Goodness knows how a 70-odd body would leave one then :)

Odd that I can do many high body count systems without feeling drained, it must be something to do with my advanced age or something.

I don't understand the last part of your final paragraph, but then I'm not a pew-pew kid so it went right over my head :p

I fully scanned a 61-body system the other day and it wasn't exhausting at all. I enjoyed uncovering some nice bodies which looked interesting to Surface Map with probes, or just had nice canyons and such.
 
I don't think, as a community, that we're ever going to agree. I tend to like my games closer to the 'sim' end of the scale, and personally the new mining dynamic looks interesting to me (haven't tried it, yet, that's just from threads on here), but I have tried the new exploration system in some detail now and I can't stand it, to the point where I have now stopped exploring (think I can still get to 100% exploration using passenger missions), and if mining doesn't pan out (boom boom..!) then I'll seek out other games.

But plenty of people on here seem to love the new exploration system, so it isn't 'wrong' or a misstep - it is just such a new take on things that it is an opinion divider. I like the game a helluva lot less than I did pre-Wednesday, but plenty of others like it more, so those of us who are sad for the old days need to decide whether we stick around, the happy ones get to enjoy the new system (for me it is too much like a game and breaches my immersion, hence don't enjoy it, it's a fiddly, longwinded gimmick rather than a sim at this point), and overall it seems to be a popular update. But threads like these are never going to amount to anything more than each tribe stating its opinion and then the game continuing as is.

Overall I love the update but hate the exploration changes, everyone will have their own view, but for me the developers have done a good job. It was always going to be impossible to please everyone one (see endless threads about too much combat/need more ships/need fewer modified ships/mission payouts aren't fair etc).

o7
 
This isn't EVE, the only time I remember FDEV actually reverting a major gameplay change due to community outcry was when they launched engineers with Super-Duper-Murder-NCPs, but then it was over 80% of the playerbase complaining.

From what I gather, most players rather enjoy the new exploration mechanics while a small group of hardcore fanatics still hold on for the ADS + DSS system...
For the record I love the new mechanic. It makes exploration seem engaging and meaningful - a process, a technique rather than a button-press-and-wait. I feel as though I could actually be an explorer now as a major part of my play time - something I always wanted to do but saw no substance to it before. So I'm hoping FDev don't get cold feet and pull the new mechanic. I don't really care if they allow players to choose between the new and the old.

But I've learned never to underestimate the rage of fans given something new. They won't rest until the new offensive thing is purged completely.
 
For the record I love the new mechanic. It makes exploration seem engaging and meaningful - a process, a technique rather than a button-press-and-wait. I feel as though I could actually be an explorer now as a major part of my play time - something I always wanted to do but saw no substance to it before. So I'm hoping FDev don't get cold feet and pull the new mechanic. I don't really care if they allow players to choose between the new and the old.

But I've learned never to underestimate the rage of fans given something new. They won't rest until the new offensive thing is purged completely.

I think it bears repeating that there is no significant desire to remove the FSS, only to continue to be able to use the ADS either instead or in conjunction with the new system. You would still be able to continue just as you are now with the new system, no downside.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom