While I don't play Elite in a competitive way, it is entirely possible to do so, I believe many of those players who do are using high DPI mice.... Dipping below 45 FPS in VR or playing with ASW always on has little, if anything to do with competitive game play or first person shooter. It is a question of maintaining a comfortable experience by minimising latency and stutter caused by missed frames / low frame rates.
There is something seriously wrong with the hornet module in DCS.
Spawned into the Hornet I would get 40-60fps.
That's not even in VR.
Every other module I have I can almost, just almost, run the rift at native with 1.4x SS, but since I'm just short of it, I force DCS to ASW on, and crank a few other settings.
In DCS it's not an issue, you are never reacting in DCS, you should be two moves ahead at all times.
you actually don't really need more than 1070 to enjoy VR in most titles. I have P4k which is higher resolution than Vpro and everything runs great...
my res per eye in SteamVR is 3400x3420
I may be unique in that I consider reprojection, at least in ED, to be completely unaccepable, though. The HUD in ED kind of smears oddly when it reuses frames, and I can tell, and it bugs me.
Another Lucky (gullible?) Vive Pro and 2080ti owner here, this is my first VR setup and I love it, however I was quite surprised that I can't run everything on max! ;-)
I would be interested in knowing others performance with the vive pro, looking at the replies in this thread it looks like I'm getting about the same as others, but not every one lists all the settings.
In station I'm getting about a 16ms frame rate which is about 60-65 fps, this is then locked down to 45 and motion smoothed by the steamVR software. I find this acceptable if not perfect.
My settings are full ultra except antialiasing which is set to FXAA which I find better looking mostly.
Super sampling and HMD are both set to 1
however SteamVR is set to 170% which equates to a resolution of 2629 x 2921
So does that seem reasonable?
Cheers.
I would drop at least ambient occlusion to low\medium that alone should knock you into 90fps in stations unless you SS like crazy.
But barely be noticeable quality wise.
And SS works instead of AA, it is the highest quality version of AA after all.
Turning off ambient occlusion completely is the best thing you can do. Great performance gain, and it makes hardly any optical difference.
Turning off ambient occlusion completely is the best thing you can do. Great performance gain, and it makes hardly any optical difference.
Funny that's also my reaction to MRTVs youtube videosWas this the guy who was never going back to tethered VR after using a wireless VR adapter in one of his videos or was that the other youtuber jack*SS who rants on about Pimax like they pay him?
Nope, that was SweViver ;-) Remember that you are the one that said "you're never going to 2d gaming again", so those "declarations" aren't that uncommon![]()
"@Thunderchief, your steam SS is way too high for a Vive Pro. 100% on the SteamVR slider is much higher than the Pros native per eye resolution, 170% is way over. If you are aiming for 90fps you'll need to back it off a great deal for Elite.
Yes I am aware of that, it is high, interestingly the SteamVR software recommends 200% for my 2080ti, which I found too slow for Elite.
I did do some testing using the HMD option in elite (HMD is AFAIK the same as thing as SteamVR SS) and I found that it did make a significant difference, I will have to test again to make sure I'm not using more than is noticeable. You have to convert the Elite HMD setting though because AFAIK elite x1.5 multiplies the x/y pixels by that amount, but SteamVR 150% is 150% of total pixels. Which is less than
the Elite x1.5
Cheers.
You have to convert the Elite HMD setting though because AFAIK elite x1.5 multiplies the x/y pixels by that amount, but SteamVR 150% is 150% of total pixels. Which is less than
the Elite x1.5