Rtx 2080 ti + Vive Pro = Satisfying VR

While I don't play Elite in a competitive way, it is entirely possible to do so, I believe many of those players who do are using high DPI mice.... Dipping below 45 FPS in VR or playing with ASW always on has little, if anything to do with competitive game play or first person shooter. It is a question of maintaining a comfortable experience by minimising latency and stutter caused by missed frames / low frame rates.

Let me rephrase. It is entriely possible to play DCS World F18 module whose performance is atrocious at best on any but the strongest machines, in 30 fps around airports, with current SVR motion smooting. It is FAR from ideal, but manageable. Of course there are artifacts. It is especially funny to look at the wheels of your aircraft on the runway from external view - they stretch and dance around when the software is trying to predict the frame and you move the mouse... The canopy frame flashes... But apart from that, game is playable. Of course the response time is more "sluggish", which is a bit of a pickle when maintaining the AoA with the throttle on approach, but it is not that big of a deal.

Of course in a competitive (PvP) setting you would be at a massive disadvantage, but in Elite, a fair bit of this disadvantage is "negated" by how ships react to mouse commands. So yeah, unless you are sniping powerplants with rails from 3km away, it is entirely possible to play at 50 fps (which then ASW/MS will lock to 45), and still have a blast, pardon the pun.
 
There is something seriously wrong with the hornet module in DCS.
Even outside of VR, that module gets 1\3 of the fps of any other module I have tried and tested.
That includes the Harrier, Huey, ka-50, p-51, gazelle, Viggen, F15, a-10a.
I have tested this with an absolutely empty mission.
Spawn into harrier in 2d, 120-160fps.
Spawned into the Hornet I would get 40-60fps.
That's not even in VR.

Every other module I have I can almost, just almost, run the rift at native with 1.4x SS, but since I'm just short of it, I force DCS to ASW on, and crank a few other settings.

In DCS it's not an issue, you are never reacting in DCS, you should be two moves ahead at all times.
 
There is something seriously wrong with the hornet module in DCS.
Spawned into the Hornet I would get 40-60fps.
That's not even in VR.

Every other module I have I can almost, just almost, run the rift at native with 1.4x SS, but since I'm just short of it, I force DCS to ASW on, and crank a few other settings.

In DCS it's not an issue, you are never reacting in DCS, you should be two moves ahead at all times.

Yeah, they botched something up there... the performance around airfields is especially atrocious. There was a rumour on release that this performance problem was caused by stationary hornets on the ground... IDK. Fact is the performance in various areas sucks, some more than others, and no amount of settings tweaks can help. But with Kegetys mod we can at least give fps a boost by deleting some less important vfx. And I heard there is a multiplayer compatible version present, I don't do MP yet so you need to dig through linked topic.

Anyhow it's the only "clickable cockpit" module I have ;-) and going back to binds after that, frankly sucks.

Oh and you're 100% right on the "two moves ahead or you're dead" thing ;-)
 
you actually don't really need more than 1070 to enjoy VR in most titles. I have P4k which is higher resolution than Vpro and everything runs great...
my res per eye in SteamVR is 3400x3420

I can't speak for you, but I need more than a 1070 for Elite Dangerous.

My 1080 struggled, dropping into reprojection pretty much any time the scene involved more than just empty space. I moved to a 1080 Ti, which is something like 40% faster than the 1080, and it seems like "enough," although it still drops into reprojection inside stations sometimes, although I also cranked everything up to "high" or "ultra" or whatever the highest setting was after I upgraded.

I may be unique in that I consider reprojection, at least in ED, to be completely unaccepable, though. The HUD in ED kind of smears oddly when it reuses frames, and I can tell, and it bugs me.
 
Another Lucky (gullible?) Vive Pro and 2080ti owner here, this is my first VR setup and I love it, however I was quite surprised that I can't run everything on max! ;-)

I would be interested in knowing others performance with the vive pro, looking at the replies in this thread it looks like I'm getting about the same as others, but not every one lists all the settings.

In station I'm getting about a 16ms frame rate which is about 60-65 fps, this is then locked down to 45 and motion smoothed by the steamVR software. I find this acceptable if not perfect.

My settings are full ultra except antialiasing which is set to FXAA which I find better looking mostly.

Super sampling and HMD are both set to 1

however SteamVR is set to 170% which equates to a resolution of 2629 x 2921

So does that seem reasonable?

Cheers.
 
Another Lucky (gullible?) Vive Pro and 2080ti owner here, this is my first VR setup and I love it, however I was quite surprised that I can't run everything on max! ;-)

I would be interested in knowing others performance with the vive pro, looking at the replies in this thread it looks like I'm getting about the same as others, but not every one lists all the settings.

In station I'm getting about a 16ms frame rate which is about 60-65 fps, this is then locked down to 45 and motion smoothed by the steamVR software. I find this acceptable if not perfect.

My settings are full ultra except antialiasing which is set to FXAA which I find better looking mostly.

Super sampling and HMD are both set to 1

however SteamVR is set to 170% which equates to a resolution of 2629 x 2921

So does that seem reasonable?

Cheers.

I would drop at least ambient occlusion to low\medium that alone should knock you into 90fps in stations unless you SS like crazy.
But barely be noticeable quality wise.

And SS works instead of AA, it is the highest quality version of AA after all.
 
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I would drop at least ambient occlusion to low\medium that alone should knock you into 90fps in stations unless you SS like crazy.
But barely be noticeable quality wise.

And SS works instead of AA, it is the highest quality version of AA after all.

Thanks for the tips, I'll try the Occlusion one definitely. I've found FXAA to be more effective performance wise getting rid of jaggies than super sampling. (supersampling looks better but costs more) Do you mean the super sampling setting in game btw? I will have a few more plays with the settings.

Cheers
 
Turning off ambient occlusion completely is the best thing you can do. Great performance gain, and it makes hardly any optical difference.
 
Turning off ambient occlusion completely is the best thing you can do. Great performance gain, and it makes hardly any optical difference.

I have done that now and yes it does help a lot, still can't quite get 90fps in stations though. I have found the Mamba seems to be quite a perfomance hog compared to the Anaconda, not done much testing on this though.
 
Turning off ambient occlusion completely is the best thing you can do. Great performance gain, and it makes hardly any optical difference.

I disagree. Although there is no doubting the performance gain I do find things look much more realistic with ao on at least low
 
As I can't seem to get a solid 90 even with it off I may just accept 45fps and set it back on, I seem to get horrible stutters when it drops form 90 to 45 which is distracting. Seems better to look it to 45 to me. My other option is to lower the SteamVR over render, currently set to 170% for Elite.

It would be really nice if you could turn these options on and off with a key press to see the changes in real time, I find it hard to judge the quality when you have go into the menu and then set the setting and then apply and then leave the menu. I sometimes use the keep settings count down as a way to do this but it only works for some settings. (SS and HMD I think)
 
Pimaxes vs Vive Pro
[video=youtube;nPUGCAIedKg]https://www.youtube.com/watch?v=nPUGCAIedKg[/video]

TL;DW: His reaction to Vive Pro FOV is "omg the toilet paper rolls in front of my eyes" ;-) Vive Pro mic also sounds like poo and it crackles. Colors are more vibrant on Vive Pro and of course better black. SDE is subjectively worse than 5k+, on par with 8k. Performance wise 5k == Vive Pro at 90fps on highest.
 
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"TL;DW: His reaction to Vive Pro FOV is "omg the toilet paper rolls in front of my eyes" ;-) "

Funny that's also my reaction to MRTVs youtube videos, not so much of the rolls... Or paper for that matter :) Was this the guy who was never going back to tethered VR after using a wireless VR adapter in one of his videos or was that the other youtuber jack*SS who rants on about Pimax like they pay him?

@Thunderchief, your steam SS is way too high for a Vive Pro. 100% on the SteamVR slider is much higher than the Pros native per eye resolution, 170% is way over. If you are aiming for 90fps you'll need to back it off a great deal for Elite.
 
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Funny that's also my reaction to MRTVs youtube videos :) Was this the guy who was never going back to tethered VR after using a wireless VR adapter in one of his videos or was that the other youtuber jack*SS who rants on about Pimax like they pay him?

Nope, that was SweViver ;-) Remember that you are the one that said "you're never going to 2d gaming again", so those "declarations" aren't that uncommon :D I am sure when Pimax wireless arrives, SweViver will be one of the first to preorder.

That said, having experienced Pimax 5k+ already myself, I can only repeat what I said earlier. It's not the FOV that is the killer for me, it is the HUUUGE sweetspot. I am quite mad at myself that I didn't back it on kickstarter for $400 :/ Plus it has nice things like totally sweatproof housing, module for hand-tracking and future-proofed eye tracking USB-C slot.
 
Nope, that was SweViver ;-) Remember that you are the one that said "you're never going to 2d gaming again", so those "declarations" aren't that uncommon :D

Yup, and I never will. Even before VR I pretty much exclusively played in stereoscopic 3D for many years, avoiding titles which didn't support it or couldn't be shader hacked to provide it. I left 2D gaming behind more than a decade ago. If VR were to fail I'd whip out the 3D glasses again or use my HMD as a 3D viewer.
 
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"@Thunderchief, your steam SS is way too high for a Vive Pro. 100% on the SteamVR slider is much higher than the Pros native per eye resolution, 170% is way over. If you are aiming for 90fps you'll need to back it off a great deal for Elite.

Yes I am aware of that, it is high, interestingly the SteamVR software recommends 200% for my 2080ti, which I found too slow for Elite.

I did do some testing using the HMD option in elite (HMD is AFAIK the same as thing as SteamVR SS) and I found that it did make a significant difference, I will have to test again to make sure I'm not using more than is noticeable. You have to convert the Elite HMD setting though because AFAIK elite x1.5 multiplies the x/y pixels by that amount, but SteamVR 150% is 150% of total pixels. Which is less than
the Elite x1.5

Cheers.
 
Yes I am aware of that, it is high, interestingly the SteamVR software recommends 200% for my 2080ti, which I found too slow for Elite.

I did do some testing using the HMD option in elite (HMD is AFAIK the same as thing as SteamVR SS) and I found that it did make a significant difference, I will have to test again to make sure I'm not using more than is noticeable. You have to convert the Elite HMD setting though because AFAIK elite x1.5 multiplies the x/y pixels by that amount, but SteamVR 150% is 150% of total pixels. Which is less than
the Elite x1.5

Cheers.

Yup, SteamVR recommends something a foolishly high for my 1080Ti. Then again, if SteamVR can't get 100% to show the native per eye res of your headset then what do you expect! If you are interested in using in game SS then you'd likely be best to back off SteamVR SS to about 50 - 60% which about the native per res of the Vive Pro and then try the in game SS to get the correct multiplier.
 
You have to convert the Elite HMD setting though because AFAIK elite x1.5 multiplies the x/y pixels by that amount, but SteamVR 150% is 150% of total pixels. Which is less than
the Elite x1.5

Elite's HMD settings are probably a reflection of older SteamVR rendering scale which was 0-2 and non-linear. I usually ran Elite at 1.25 HMD quality, which was enough to make text legible and made some crawlies go away.

And yeah, SteamVR recommendations for 1080Ti are bonkers. Way too high.
 
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