That's twenty years old, which I count under "many, many years" ;+)I'm sorry, have you heard of Battlecruiser? ;-)
That's twenty years old, which I count under "many, many years" ;+)I'm sorry, have you heard of Battlecruiser? ;-)
That's the worst UI I have seen in... man, probably in years. I hope they reiterate it at least few more times, because it's very, very bad.
I think the UI is clearly getting better and moving to the MFD direction. My gripe is with the Helmet UI's top left and right (Self Status Showing Shields and Signatures and Target Ship UI) they do break my immersion. I should have the choice to use all my displays on MDF only.
I think the UI is clearly getting better and moving to the MFD direction. My gripe is with the Helmet UI's top left and right (Self Status Showing Shields and Signatures and Target Ship UI) they do break my immersion. I should have the choice to use all my displays on MDF only.
I think the UI is clearly getting better and moving to the MFD direction. My gripe is with the Helmet UI's top left and right (Self Status Showing Shields and Signatures and Target Ship UI) they do break my immersion. I should have the choice to use all my displays on MDF only.
When you consider the howling of folks in "The other game" over the offset screen pillar in the FdL!![]()
I know it is typo, somehow the idea of CIG redoing all the displays using MDF strikes me as being a distinct possibility (Medium Density Fibreboard)![]()
Sorry to hear that, but i really can't say i'm surprised. Some of the individuals in these SC threads somehow manage to reach new rock bottoms with their blinded hate towards SC and everyone who likes the game, and theres a reason i personally moved on to other platforms to discuss about SC. I recommend the same for you and everyone else who dislikes toxic people.
We all know that these numbers are made up and the 200 million dollars were never real. Just like the two million "citizens".Aye and I meant "it might not be a bad thing" for that to happen. The crowdstarter scene seems to have a really noticable % of scams and run-aways in its midst. Investors/players taking a closer look and trying to evaluate a projects chance the hype speech aside might be a good thing for overall game quality in the future. The publishers have shown in the last 2 decades that they rather follow an established franchise and pump millions into a guaranteed success with probably moderate return profit then go full-risk and try something new that could blow the top or fail catastrophically. New and exciting things these days come from Indi and small-team developers who needs the funding...the reason why crowdfunding got big in the first place.
This is why its more and more important that people take more responsibility on who they support because too many people realized Kickstarter is easy money. All you need is a flashy video and a big smile promising everything under the sun and you have 200 million dollars wasted on CiG when we could ve gotten a "real" Star Citizen by supporting a worthy dev team.
However with just that little "play money" no reasonable budget can be reached. It's no surprise CIG treats any backer below $1000 like free to play leechers. Without exploitative monetization and whales, who lost control over their lives, nothing of this would have happened.If pickings get slow due to this I have no doubt that the people who really want to try, who really have potential and who have a chance to pull it off will remain while the lazy scammers will vanish first. Of course private investigations will only get you so far and we are still talking about 30-60 bucks....how much effort is that money worth right? many consider it "play money" to participate in a possible success story.
Because these numbers were just made up. There was never a "secured release".Thats not what enabled Star Citizen or the gigantic waste we currently observe tho. People lost control and simply showered CiG with more money then they asked for and then continued to do so. Why couldnt they stop after kickstarter and see what CiG manages to do with the 6 million they got, already 3x as much as they asked for? Why couldnt they stop after 65 millions....a number that basically secured Star Citizens release.
It's pointless and doesn't go anywhere without whales. Crowdfunding is not a viable method for financing video games and especially Star Citizen now proves this. In the end it's always venture capital investors and shareholders saving the day. Everything else is just pre-ordering and marketing blown out of proportion.I know I know...its easy to talk in hindsight but this example will be available for any future kickstarter projects as well. Maybe some players who feel the urge to spend a couple thousands will remember CiG and only put in 100 at first and see what the company does with that before committing more?
We all know that these numbers are made up and the 200 million dollars were never real. Just like the two million "citizens".
However with just that little "play money" no reasonable budget can be reached. It's no surprise CIG treats any backer below $1000 like free to play leechers. Without exploitative monetization and whales, who lost control over their lives, nothing of this would have happened.
Because these numbers were just made up. There was never a "secured release".
It's pointless and doesn't go anywhere without whales. Crowdfunding is not a viable method for financing video games and especially Star Citizen now proves this. In the end it's always venture capital investors and shareholders saving the day. Everything else is just pre-ordering and marketing blown out of proportion.
I mentioned this on SA the other day....No takers though, not funny enough.
Are all the assets we see in the PTU just the virtual sets and props from SQ42? Is this why the train setsuddenly appeared without anyone asking for it? Thoughts.
There's also the fact that maneuvering thrusters are currently more powerful than main thrusters. At some point they must have realised that this was nonsense, yet they kept tuning it in that direction until they got to the state that the flightmodel is currently in and requires a rework. Perhaps due to the managment style Lord British talked about.
Sorry, but that's nonsense - and in a non-insulting way. You are just falling victim to one of the most widespread biases, i.e. survivorship bias. You are seeing only the games that survived and are deemed classic and compare them to every today's game.Those basic and outdated ways produced some of the best games in history, maybe the frequency wasnt as high sure but the overall quality sure was better then what it is today.
It's the case that so-called "crowdfunding" doesn't work with "just play money". It's needs people ridiculously overspending and I can prove that.The greed for money and increasing profit has changed the landscape but at no point do I believe that things like "whales" or "pre-orders" are necessary to provide good games. Thats just mind-gymnastics in my book.
You can bring up more then enough examples for games that would ve been impossible without these crowdfunging options. At the same time that number is being dwarfed by the amount of games that failed or are simply bad and only wasted resources instead of adding to the portfolio.
Ships, I see ships everywhere. /s
Hi
so am i right in saying that all the speil about the amazingly realistic physics in the game and how thrusters would work is now officially all horse manure and it is just as faked as the handing in elite dangerous?
i am not sure if i am relieved or disappointed to be honest. on 1 hand fun is more important that realism and if it was not working as intended then best to scrap. on the other hand i have had so many people over the last few years tell me how poor ED is because not proper neutonian and not proper physics in the simulation, due in large to all the stuff spoken by CR et al.... in star citizen, that i kind of feel scrapping it is a massive fail. It also makes me worry about what else could be scrapped.
I see no Banu Merchantman.... there again, neither do those who paid hundreds of dollars for it either
Also, the poor Hull series of ships. A classic example of designing a ship before considering the landing/docking mechanics.
Sorry, but that's nonsense - and in a non-insulting way. You are just falling victim to one of the most widespread biases, i.e. survivorship bias. You are seeing only the games that survived and are deemed classic and compare them to every today's game.
The beginning of the gaming era was absolutely littered by awful stuff - we just don't remember it (unless it's called "THE" worst, like ET). Never finished shareware, crap copies (of crap copies (of crap copies (etc))), unplayable games (literally), stuff with artificially inflated difficulty to just make it last longer, etc. You should dig deeper in old games (though big part of this is undiggable, as it simply died off with its consoles).
The games today, even when talking indie, are way above them. But if you talk indie, you won't get assets - and that's what SC is based around. You won't get huge fidelity and assets with indie, simple as that. You can get procedural and lore and so on (see Dwarf Fortress or Minecraft, or others), but you won't get polished ship models. And apparently, that's what people want to pay money for.
120 dollars is basically a fancy dinner for two on a moderately expensive restaurant a few times a month.