Ah come on man, surely you're just making beef. This particular beef been chewed over many times.
I must of drunk too much eggnog; I agree with Enderby. I need to lie down now.
Ah come on man, surely you're just making beef. This particular beef been chewed over many times.
You're right... Newtonian being the "correct" model (with lack of relativistic components), and the FA On model being closer to atmospheric flight. I obviously need more coffee before I try to sound thoughtful.
Nevertheless, my diction notwithstanding, having a computer simplify it for the masses is anything but unrealistic. In fact it's the only way to do it unless you want a much emptier galaxy. If everyone in a ship were a professional astronaut, they'd have little experience with other professions. The cost of training alone would preclude 80% of non-military types.
Wasn't there even something about thrusters firing up during FA OFF without manual input?
Yes, it has always been like that. They fire to limit max roll/pitch/yaw. They also fire (or automatically stop firing) when maneuvering with multiple thrusters. The Anaconda is a good ship for watching how the thruster logic works with FA-OFF. Or just use any ship with the external camera.
Oh, I see today's Magic 8-Ball of whinge has thrown up 'not a Sim'. At least it's a nice change from C&P or the FSS.
So if ED is a Space Sim/Game what does that make Star Citizen … a fantasy?![]()
I must of drunk too much eggnog; I agree with Enderby. I need to lie down now.
I must of drunk too much eggnog; I agree with Enderby. I need to lie down now.
Don’t fight it, baby!
Oh, I see today's Magic 8-Ball of whinge has thrown up 'not a Sim'.
[yesnod]I see what you did there.
Magic 8-Ball of Whinge, headlining at the Edinburgh Jazz Festival, 2019. Nice.Oh, I see today's Magic 8-Ball of whinge has thrown up 'not a Sim'. At least it's a nice change from C&P or the FSS.
Even set in 3030's it can't be justified as a space flight sim, maybe only as a space sim regarding galaxy size and representation.
There is a drag in space modeled, floating objects and ships slow down when thrusters cutt off, bump the floating container and it will stop after a while.
So physics are not simulating space, therefore it can't be called space flight sim or sim at all.
Also there is a speed limit.
All of that i know is gameplay reasons implemented but fact is it removes sim aspect from the game.
You probably need to learn what the term space sim means. Luckily for you it has been explained on this thread.
Not if explained from someone who doesn't know what sim makes a sim.