Why does everyone call ED a space flight sim?

You're right... Newtonian being the "correct" model (with lack of relativistic components), and the FA On model being closer to atmospheric flight. I obviously need more coffee before I try to sound thoughtful.
Nevertheless, my diction notwithstanding, having a computer simplify it for the masses is anything but unrealistic. In fact it's the only way to do it unless you want a much emptier galaxy. If everyone in a ship were a professional astronaut, they'd have little experience with other professions. The cost of training alone would preclude 80% of non-military types.

I would expect that even today's astronauts don't have direct control over anything. I am known to expect wrong though...
 
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Wasn't there even something about thrusters firing up during FA OFF without manual input?

Yes, it has always been like that. They fire to limit max roll/pitch/yaw. They also fire (or automatically stop firing) when maneuvering with multiple thrusters. The Anaconda is a good ship for watching how the thruster logic works with FA-OFF. Or just use any ship with the external camera.
 
Yes, it has always been like that. They fire to limit max roll/pitch/yaw. They also fire (or automatically stop firing) when maneuvering with multiple thrusters. The Anaconda is a good ship for watching how the thruster logic works with FA-OFF. Or just use any ship with the external camera.

Thanks! So within the rules of the game there isn't anything unrealistic about the flight model. And even the rules of the game aren't unrealistic since fly by wire and speed caps are a real thing. Thrusters and mass follow Newtonian law.

Now we could continue arguing if shooting lasers in space and the weight of an Anconda is realistic but that would get pretty silly.
 
Even set in 3030's it can't be justified as a space flight sim, maybe only as a space sim regarding galaxy size and representation.
There is a drag in space modeled, floating objects and ships slow down when thrusters cutt off, bump the floating container and it will stop after a while.
So physics are not simulating space, therefore it can't be called space flight sim or sim at all.
Also there is a speed limit.
All of that i know is gameplay reasons implemented but fact is it removes sim aspect from the game.
 
Even set in 3030's it can't be justified as a space flight sim, maybe only as a space sim regarding galaxy size and representation.
There is a drag in space modeled, floating objects and ships slow down when thrusters cutt off, bump the floating container and it will stop after a while.
So physics are not simulating space, therefore it can't be called space flight sim or sim at all.
Also there is a speed limit.
All of that i know is gameplay reasons implemented but fact is it removes sim aspect from the game.

You probably need to learn what the term space sim means. Luckily for you it has been explained on this thread.
 
Not if explained from someone who doesn't know what sim makes a sim.

Nobody is arguing that Elite Dangerous is a realistic space sim.
You obviously don't know what the term space sim actually means.

"A space flight simulation game is a genre of flight simulator video games that lets players experience space flight to varying degrees of realism. Many games feature space combat, and some games feature commerce and trading in addition to combat."

https://en.m.wikipedia.org/wiki/Space_flight_simulation_game

Rocket Paper Shotgun calls it a space sim. PCGamer calls it a space sim. Basically every gaming magazine out there calls it a space sim. Gamers call it a space sim. Wikipedia calls it a space sim. If you don't think it's a space sim that's because you are misinterpreting the term.
 
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