The Star Citizen Thread V10

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Its already released, you can play it right now! :p

You have a point here, technically and legally.


But the buying of them might.

18432-castle-ruggedly-handsome.gif
 
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To get Investors onboard you release your fianicialy to the investors but not the public, but as I said before, next step could be going public and therfor you need to publicise your financials.

An IPO in the coming year would be hilarious. Thanks backers, lol, we've not only taken your money, we've also sold off a chunk of it in the form of shares that YOU can buy, so not only did you give us money to make the company, you can also buy the company from us. Chumps! Erm, i mean, thanks!

I wonder at this stage if there is anything CR couldn't do and backers wouldn't lap up.

It would make sense from the investment point of view though, especially since they appear to have valued the company at twice what they have actually gained from backers... and all without releasing a product.
 
An IPO in the coming year would be hilarious. Thanks backers, lol, we've not only taken your money, we've also sold off a chunk of it in the form of shares that YOU can buy, so not only did you give us money to make the company, you can also buy the company from us. Chumps! Erm, i mean, thanks!

I wonder at this stage if there is anything CR couldn't do and backers wouldn't lap up.

It would make sense from the investment point of view though, especially since they appear to have valued the company at twice what they have actually gained from backers... and all without releasing a product.

With that kind of behavior sunk cost fallacy definitely is a thing, not just a theory.
 
According to Roberts, the $46 million they've raised from investors is to be used "to fund the upcoming marketing and release needs of Squadron 42" (https://robertsspaceindustries.com/comm-link/transmission/16912-Letter-From-The-Chairman). Which is to say, cover expenditure they don't currently have. Not to pay for ongoing SC development costs. Which rather implies they are still in rather a financial pickle unless they can raise significantly more from advanced sales. Or find more investors...
 
Well I guess this is good news.

It means they can fix the engine, all the bugs, deliver on server meshing and all the other promises toute suite and knock the lawsuit for six!

*insert Hallelujah Chorus on repeat ad infinitum here*
 
According to Roberts, the $46 million they've raised from investors is to be used "to fund the upcoming marketing and release needs of Squadron 42" (https://robertsspaceindustries.com/comm-link/transmission/16912-Letter-From-The-Chairman). Which is to say, cover expenditure they don't currently have. Not to pay for ongoing SC development costs. Which rather implies they are still in rather a financial pickle unless they can raise significantly more from advanced sales. Or find more investors...

"According to Roberts..." well there is your problem. ;)
 
“We have been acutely aware that having a AAA game that matches the biggest single player games out there only goes so far if no one knows about it,” Roberts continued. “Because of this, we started to investigate ways to raise money to fund the upcoming marketing and release needs of Squadron 42.”

So attempting to hype SQ42 two full years before its beta, probably 3 years before its release....thats going to be tough to keep up...not to mention costly. I cant help but feel that apart from the mocap and various video cutscenes SQ42 as a game isnt even existing at this very moment. End of 2018 is rather the starting point for SQ42s development in earnest aka starting from scratch. They will use existing assets and tech from the PTU (tho it was suggested it was always the other way around) to produce some run-of-the-mill FPS game rich in video sequences. Not to mention that in 2020 they are going to compete with games releasing at that point...I dont see this ending in a great or even good game. Thank god some people at least have fun with this right now ^^
 
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Well I guess this is good news.

It means they can fix the engine, all the bugs, deliver on server meshing and all the other promises toute suite and knock the lawsuit for six!

*insert Hallelujah Chorus on repeat ad infinitum here*


I wouldn't be so optimistic, IMHO the engine is unfixable and it still takes two for a settlement in a lawsuit.
But I'm curious what or if the youtube law luminaries will say something about the recent developments over at Cayman Island Games. ;)
 
These sudden revelations look like Cayman Islands Games (fond of this one) wanted to defuse a bomb before it explodes (in front of the judge and jury?)

Now, to stare at how many contorsions true believers will do with that.
 
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I believe the pertinent marketing phrase in light of the latest developments (and impending legal discovery) is called "controlling the narrative"
 
So finally Croberts confirmed all Cayman Island talks that we chat in here for a while but faithful warriors refuse that as nonsense&speculations .....now brace yourself as"defenders of his crown" going to explain to us how that is actually GREAT for CIG and their development process!!!
 
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According to Roberts, the $46 million they've raised from investors is to be used "to fund the upcoming marketing and release needs of Squadron 42" (https://robertsspaceindustries.com/comm-link/transmission/16912-Letter-From-The-Chairman). Which is to say, cover expenditure they don't currently have. Not to pay for ongoing SC development costs. Which rather implies they are still in rather a financial pickle unless they can raise significantly more from advanced sales. Or find more investors...

I don't buy the "marketing" line. You don't line up marketing for a game that's 2+ years away...

He's just trying to stay afloat.
 
To say it bluntly, without the investors throwing their hat into the ring DS would have been right with CIG going out of business in late 2018/early 2019.

DS would have been right if it werent for those meddling kids!

[video=youtube;hXUqwuzcGeU]https://www.youtube.com/watch?v=hXUqwuzcGeU[/video]
 
Well financials are out, SQ42 Roadmap is out, and they have enough cash on hand to get to SQ42 Beta!

Sounds good to me..

Oh and 3.4 is solid. The servers suck, but, I've never been a fan of the PTU. Live servers are so much better.
 
I don't buy the "marketing" line. You don't line up marketing for a game that's 2+ years away...

I dont believe anything he says .... period .... Nowt but a snake oil salesman ...

Still, we have some publicised timelines for SQ42 now, lets see if they stretch more than that fibre.
 
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