the FSS, watching paint dry....

Status
Thread Closed: Not open for further replies.
here, so your attack the person now and not the arguments... cool

''Sorry not sorry, but I'm not going to sift through many of the >50 pages to distill your own argument for you.'' <this is a trick

So it would seem that my argument is the new system is good but needs adjustment. I've been against the idea of reverting or removing the new system. So i guess we are in agreement, but you didn't know that, cus you didn't read. You have attacked someone that's probably on your side :)

I have talked of adjustment, to accommodate styles of play we used to have. it even boiled down to, it would be nice if we could peek as the scanner without having to slow down.

Dude, I don't care if you "agree" with me or not. This is not a fr eakin debate club.
If I see stupid, I call out stupid.
 
Last edited:
Simply put, having 2 distinct gameplay mechanics that accomplish the exact same thing wouldn't break the game itself, but it would force FDEV to now maintain 2 parallel subsystems to accomplish the same exact thing. Great application of dev time to appease a small (but vocal) minority of the player base.

With mining, all the mechanics are complementary and don't really replace each other. If you were to apply your suggestions for mining, then one should be able to core mine with an old mining laser, the missiles are too... explosivey.

So you don't want FDev spending time on stuff you don't want to use.
We ALL have to make that sacrifice all the time, so as an argument it doesn't carry any weight.

Mining is the process of turning asteroids into saleable items. There are various mechanisms for doing that, including those which were present before 3.3.
It's not unreasonable to expect exploration to have the same treatment.
 
2d blob hunt! Hahaha

What a pile of

Though, i have to say i kinda like the probing silliness.

But the blobs? Lol

And that ghastly cascade effect. Lol
 
Though, i have to say i kinda like the probing silliness.
True.

I made a game of it. Most HMC, WW, AW and ELWs can be resolved with 5 probes. Fire em off as quick as possible, select next system, charge FSD and jump out at the moment you get the message "Surface Scan Complete, efficiency bonus".
 
Simply put, having 2 distinct gameplay mechanics that accomplish the exact same thing wouldn't break the game itself, but it would force FDEV to now maintain 2 parallel subsystems to accomplish the same exact thing. Great application of dev time to appease a small (but vocal) minority of the player base.

With mining, all the mechanics are complementary and don't really replace each other. If you were to apply your suggestions for mining, then one should be able to core mine with an old mining laser, the missiles are too... explosivey.

It's called polishing the game, small but constant upgrades in the game show attention to detail.
 
True.

I made a game of it. Most HMC, WW, AW and ELWs can be resolved with 5 probes. Fire em off as quick as possible, select next system, charge FSD and jump out at the moment you get the message "Surface Scan Complete, efficiency bonus".

You're doing it wrong! You have to use an even number of probes :D

I quite like the probing mechanism too, I particularly like that I can back out of the probe screen at any time, but it would make sense to be able to fly the ship while firing probes just as I can drive an SRV while using it's turret.

I also think the FSS hunt the blob mechanism would have been ideal for searching a planet surface for POIs from orbit.
 
Last edited:
Yep. What did they do... I think the problem is that they took feedback from a very narrow slice of the player population who were mostly pvpers.

To be fair, exploration was/is fairly lacking in traditional gameplay terms. There were a fair bit of "explorers" (not meaning to slight anyone, people just have different approaches to this sort of thing, so the term is pretty relative in that regard) who wanted more from it, and I do think that these changes to the mechanics add to the experience, for some more than others.

As I've mentioned before though, I would like some additional options and workarounds for both situational and exploration approaches. I honestly don't want to undermine the new mechanics, just to have additional approaches that mesh better with legacy exploration gameplay. I think this is doable and I hope Frontier sees fit to account for it with subsequent updates.
 
Last edited:
True.

I made a game of it. Most HMC, WW, AW and ELWs can be resolved with 5 probes. Fire em off as quick as possible, select next system, charge FSD and jump out at the moment you get the message "Surface Scan Complete, efficiency bonus".

I think it's... OK. For me, preferring to explore systems as a completist for those systems I happen to find compelling for one reason or another, it can get rather tedious and overly "gamey" at times.
 
Having hated the new FSS method on release, I actually enjoy it now. The only thing I don’t like about it, is that I feel vary vulnerable whilst using it, as I can’t see what’s around me, ship-wise that is. Somebody could be sneaking up behind me.
 
The only thing I don’t like about it, is that I feel vary vulnerable whilst using it,

Hense my comments above :) dont think it was any deep space explorer came up with that mechanic.

I know i moan alot, but it is hostile. The FSS is a fun killer and its a terrible thing to do to people that been playing for ages. All those key binds :( i dunno how console players cope tbh
 
Last edited:
I've disengaged.

I'm a little bit awestruck how the truck simulator games have an in game seasonal event offering free cosmetics for participating. You buy something over there and its unlocked on all vehicles too. And they haven't lost their way on why people play their game. Also got RDR to crack open still.

The beluga being fully unleashed is truly amazing though, nice work. Happily holidays anyway, and best of luck.
 
It's way faster, more convenient, and more fun, than flying right up to the planet to get a scan.

For some. For me, I prefer exploring the cosmos in first person on my terms, not being required to park in supercruise and go into a weird (subjectively) third person map view. This goes for both the DSS and the FSS, but especially the FSS, as it's needed to determine what, if anything, a system actually contains; those systems with only stars not withstanding. At least the honk still provides a system body count notification. Would be great if those bodies at least had headings too after the honk. Black bodies on the system map would be preferable.
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom