the FSS, watching paint dry....

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Nothing worth hanging about for if i cant got exporing and i personally need the old honk to blaze my own trail. I want the game i paid for not this mini game grind.
 
We're almost to 100 pages, surely we'll get a magical FDEV reply once we hit that magic number right? FSS still boooooring.

Nothing worth hanging about for if i cant got exporing and i personally need the old honk to blaze my own trail. I want the game i paid for not this mini game grind.

You two are reminding me of someone but I can’t remember............. ah yes:

7c6581e0536cf290d4396f592a2c5881.jpg


:D
 
Changes to Fss

No requirement to stop to see wave data (my request)

Black/blank body system map of structures (so, the stars then markers for the other bodies)
-make the marker fuzzy?
-Make them icons that relate to the wave information obtained?
-make them size and mass related icons?
-Not tags given for honk
-Not credits given for honk, apart from starts.

is that kinda where we are upto?

Not including the parallel or reverting options, as that's throwing out the baby with the bath water
 
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is this thread still useful?

Like most if not all forum threads once it passes page 30 it ceases to be.

Most likely the threads are kept open because its a useful holding pen for those who like circular arguments and might stop or at least minimize the opening of new threads on the same issue.

The beigegate page went on for over 100 pages and Fdev responded to it on page 103 or something, so not always true.

As for the FSS issue, I like it, but understand lots of people don't, just like lots of people like Combat Zones with their eternal waves of enemies which I hate as they feel too arcade-y to me*.

* Been away for a while so if that changed I wasn't aware.
 
Where we appear to differ is that you seem to be able to overlook the fact that some game design elements (eg. the FSS mechanic) have been purposely designed to obstruct usability. It is purposely designed to fail any reasonable UI/UX standards. I find that an insult, each and every time it's used.

Would you mind elaborating on that?

From my point of view, the FSS, while not perfect, seems to be well designed from a discovery gameplay point of view. Once you get used to reading it, it’s fairly easy to quickly determine if a wide variety of Interesting Things(tm) are likely to be present in a system, without sacrificing a sense of discovery that I felt was missing from the old system.

It certainly isn’t realistic, I’ll admit. Any realistic exploration sensor suite would be completely automated, eliminating any possibility for discovery gameplay.

That was the main problem with the old system, the ADS was ridiculously overpowered as a tool for system exploration, since it essentially allowed you explore an entire system with a single button press, while planetary exploration consisted of either flying up to a planet, while still out of visual range, and coming to a complete stop for a dozen seconds, or visually searching the surface of a planet in the vague hope of finding things.
 
The beigegate page went on for over 100 pages and Fdev responded to it on page 103 or something, so not always true.

Speaking of, I want my beige planets back. These new vibrant color planets are completely broken (like a low-quality Skype call) on PS4.
 
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Ironically, I also like to optimise in a very similar way and also find it very satisfying.

Where we appear to differ is that you seem to be able to overlook the fact that some game design elements (eg. the FSS mechanic) have been purposely designed to obstruct usability. It is purposely designed to fail any reasonable UI/UX standards. I find that an insult, each and every time it's used.

So what part of the FSS disrupts usability? Does it stop you from using your controller of choice some how? And what UI/UX standards are these you talk about?
 
Just in case anybody was wondering, the FSS scan/zoom CAN be blocked.

https://forums.frontier.co.uk/showthread.php/467600-Adaptive-Zoom-Blocked?p=7284629#post7284629

I was a bit surprised that this point didn't come up earlier when the god-modeness of the ADS vs FSS was being debated pages ago.

At any rate, this thread - while providing useful feedback for the devs - won't be the deciding factor of whether and how the FSS will be changed. When the more than 4.5k commanders head off as part of the DW2 expedition, we'll know for sure what the gaps and weaknesses of the current system are.
 
Just in case anybody was wondering, the FSS scan/zoom CAN be blocked.

https://forums.frontier.co.uk/showthread.php/467600-Adaptive-Zoom-Blocked?p=7284629#post7284629

I was a bit surprised that this point didn't come up earlier when the god-modeness of the ADS vs FSS was being debated pages ago.

At any rate, this thread - while providing useful feedback for the devs - won't be the deciding factor of whether and how the FSS will be changed. When the more than 4.5k commanders head off as part of the DW2 expedition, we'll know for sure what the gaps and weaknesses of the current system are.

As WR3ND describes in that thread I move away from the system plane and wait 10 secs or so after scooping has completed before entering the FSS Scanner Screen to avoid the block. I have previously stated that with the old system we could scan through other bodies, which was at least internally consistent with the ADS revealing all bodies. If we cannot now scan through bodies how does the FSS honk detect them? ;)
 
Do you consider this (scan/zoom can be blocked) as weakness? I would call it physically correct, anything else would be tinfoiled unicorn voodoo poo.
I agree that it's a realistic limitation and a necessary one. That's why the the old ADS isn't going to come back. In the eventuality that some aspects of it do make an appearance, it will have to be bound by the same rules that limit the FSS.
 
I agree that it's a realistic limitation and a necessary one. That's why the the old ADS isn't going to come back. In the eventuality that some aspects of it do make an appearance, it will have to be bound by the same rules that limit the FSS.

Which rule? Being able to scan through stars or not being able to? Which compatibility issue do you see with the ADS for this feature?
 

Scytale

Banned
the more than 4.5k commanders head off as part of the DW2 expedition, we'll know for sure what the gaps and weaknesses of the current system are.

Allmighty FSS has no flaws.
Works fantasticaly well for what it was built.
Which is to be a stupid point n' click OP minigame with an ugly UI made to break active Exploration in this new arcade-ish ED.
 
I quite like the realism of not being able to see through a star :D

I don't really have a preference, it just needs to be internally consistent imo. If it can be explained by the technology (ADS & FSS detect gravity & we manually identify with the FSS Scanner Screen visually) I don't really mind.
 
I agree that it's a realistic limitation and a necessary one. That's why the the old ADS isn't going to come back. In the eventuality that some aspects of it do make an appearance, it will have to be bound by the same rules that limit the FSS.

So, if I'm understanding the claims about the FSS correctly:

Being able to scan through a star is bad.
Being able to detect the presence of biological life 500,000 Ls away is good.

There's a certain lack of consistency there.
 
I don't really have a preference, it just needs to be internally consistent imo. If it can be explained by the technology (ADS & FSS detect gravity & we manually identify with the FSS Scanner Screen visually) I don't really mind.

Ahhh, so you're thinking perhaps we shouldn't even know there is a planet(s) on the other side of the star, kinda like the fabled Planet X here in Sol.... Hmmmm, well, I would be okay with that change if Frontier were to make it. Though I suspect that would cause even more threads like this.. As for internal consistency, this is not one of Frontier's strengths, so I suspect they'll leave things as-is.
 
Being able to scan through a star is bad.
Being able to detect the presence of biological life 500,000 Ls away is good..

There's a certain lack of consistency there.

NASA can currently tell the composition of the atmosphere of certain exoplanets that are many lightYEARS away using 2018 technology, but they can't see through our own star. Perhaps the consistency you seek is on the other side of the sun from your vantage point, and that's why you can't see it :p
 
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NASA can currently tell the composition of the atmosphere of certain exoplanets that are many lightYEARS away using 2018 technology, but they can't see through our own star. Perhaps the consistency you seek is on the other side of the sun from your vantage point, and that's why you can't see it :p

Let me know when NASA can identify biological life from LYs away and then I'll consider it relevant.

However, the exoplanet atmospheres they can identify are those which pass in front of the star and they are able to examine the absorption lines in the light spectrum and deduce chemical composition from that. That's a whole lot different from detecting biological life on an airless planet at long range - especially given that said biological may be on the far side of the planet anyway.

Perhaps the FSS should only detect POIs on the facing side of the body?
Likewise POIs shouldn't be detectable if they're obscured by the star.

There's still a lack of consistency, whatever magical technology you're hypothesizing.
 
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