the FSS, watching paint dry....

Status
Thread Closed: Not open for further replies.
Good grief. So a content creator on youtube complains about the FSS because it slows down his way of making real world cash (finding places so he can do some "filming" to sell as content on his channel) and scores of "players" yell and scream with the same problem and arguments.

I guess either a lot of you are "content creators" in secret or you're REALLY invested in your training wheels, or it's a result of 90% of the posters not actually playing the game but coming on here to complain and troll.

The latter is rather indicated by the abandonment of the earlier "complaint" that "I can't find things in FSS that I could in ADS, this mode just slows me down!!!" to "The FSS shows far more stuff IT is the 'godmode' LOLOLOLO!", plus the general ignoring of ANY pst or suggestion on what could be done, since "the only acceptable answer" is "Give back the ADS!" with nothing about how to do it without ruining the FSS's use. No pretense at getting what you're "missing" into the FSS as it is, improving it. Just "I WANT MY ADS!!!".

Plus the high count of posters during christmas.

So, yeah, fairly convinced that 90% of the posters complaining don't play elite, they just play the forums.
...or now it's out on general release, more people have tried it, and more have come to a conclusion?

Personally I'm just a bit myeh about it. It feels a bit contrived and clunky to me (lining up circles in a self contain view/mini-game), so I'm on the fence if it's actually a move forward.

Note: The fact it gives you points of interest on a planet immediately it of course great, but that's beside the point on the merits of the new mechanics IMHO.
 
Last edited:


Note: The fact it gives you points of interest on a planet immediately it of course great, but that's beside the point on the merits of the new mechanics IMHO.

It is nice, if it works. For me it doesn't. I get constant scan and the auto found objects don't show locations in the system map - nor do any other objects.
I have to remember wich object had "scanning" then go there to probe it to find the POIs.

(Not going to rant about the other bugs in this release…)
 
Personally I'm just a bit myeh about it. It feels a bit contrived and clunky to me (lining up circles in a self contain view/mini-game), so I'm on the fence if it's actually a move forward.

I do wonder how many feel it's clunky because they are playing on PC with a mouse handy. I'm on a console, so "lining things up" via a controller is just how we do things. I've read other posts where people seem to lament that they can't just point-n-click on the planets to zoom in on them. Do you PC folk have to "steer" the focal point (circle) in order to select a planet, even with a mouse? If so, I can see why that would cause frustration.
 
Good grief. So a content creator on youtube complains about the FSS because it slows down his way of making real world cash (finding places so he can do some "filming" to sell as content on his channel) and scores of "players" yell and scream with the same problem and arguments.

No idea who this "creator" is nor do I care, I view the new discovery system as pants because I've tried it myself.
 
I do wonder how many feel it's clunky because they are playing on PC with a mouse handy. I'm on a console, so "lining things up" via a controller is just how we do things. I've read other posts where people seem to lament that they can't just point-n-click on the planets to zoom in on them. Do you PC folk have to "steer" the focal point (circle) in order to select a planet, even with a mouse? If so, I can see why that would cause frustration.
Clunky, not as in controls, but overall gameplay loop/outcome. ie: Lining up circles on top of blue blobby circles and pressing a button to "zoom"... etc... etc...

At some point a mechanic is contrived enough to be questionable. Not sure if this is... but as I said, I'm pretty myeh about it.

And given you're taken away from the core gameplay experience (the cockpit), into a stand alone mini-game to do all this, surely that should mean it needs to be worthwhile? And to me I'm not sure it is, and given I can't even supercruise somewhere and make use of my "valuable time" in the FSS, just underlines this feeling... And then we can't even view the system map from within the FSS? How did that never come up during FDs internal testing? Why is it still not there?
 
Last edited:
Clunky, not as in controls, but overall gameplay loop/outcome. ie: Lining up circles on top of blue blobby circles and pressing a button to "zoom"... etc... etc...

At some point a mechanic is contrived enough to be questionable. Not sure if this is... but as I said, I'm pretty myeh about it.

And given you're taken away from the core gameplay experience (the cockpit), into a stand alone mini-game to do all this, surely that should mean it needs to be worthwhile? And to me I'm not sure it is, and given I can't even supercruise somewhere and make use of my "valuable time" in the FSS, just underlines this feeling... And then we can't even view the system map from within the FSS? How did that never some up during FDs internal testing? Why is it still not there?

I find one of the most annoying things about it and proof to me at least that its nothing but busy work is that you don't even need to fully zoom in to a target in order to gather all the info about it.
 
Anyone else noticed how the discovery of biological POIs is nearly instant while geological ones can take up to 30 seconds to finish?

Yeah, not bothered about any of the rest of these whines, but this one is painful. I actually hope (on entering a system) that there isn't much volcanism, because watching that spiny for minutes at a time is such a time waster.
 
Clunky, not as in controls, but overall gameplay loop/outcome. ie: Lining up circles on top of blue blobby circles and pressing a button to "zoom"... etc... etc...

At some point a mechanic is contrived enough to be questionable. Not sure if this is... but as I said, I'm pretty myeh about it.

And given you're taken away from the core gameplay experience (the cockpit), into a stand alone mini-game to do all this, surely that should mean it needs to be worthwhile? And to me I'm not sure it is, and given I can't even supercruise somewhere and make use of my "valuable time" in the FSS, just underlines this feeling... And then we can't even view the system map from within the FSS? How did that never some up during FDs internal testing? Why is it still not there?

While there are at least a few choir members in this thread who will say "amen" to your preaching, I'm not one of them. I don't agree with anything you've written. Nothing personal.
 
I do wonder how many feel it's clunky because they are playing on PC with a mouse handy. I'm on a console, so "lining things up" via a controller is just how we do things. I've read other posts where people seem to lament that they can't just point-n-click on the planets to zoom in on them. Do you PC folk have to "steer" the focal point (circle) in order to select a planet, even with a mouse? If so, I can see why that would cause frustration.

Keyboard/mouse users possibly? Hotas use is pretty much the same as controllers in operation (similar) so mouse use may be sub-optimal. I did wonder when reading a suggestion for a 'point-n-click' function, how it would be implemented, particularly in VR... Or when the player is not using Kb/Mouse :x
 
Last edited:
While there are at least a few choir members in this thread who will say "amen" to your preaching, I'm not one of them. I don't agree with anything you've written. Nothing personal.

You don't agree that the system map should be available from the FSS?
I'm surprised, I thought that one would be universal.
 
You don't agree that the system map should be available from the FSS?
I'm surprised, I thought that one would be universal.

Careful, or you'll make it sound like I'm opposed the having the system map callable from the FSS, which I'm not. Until this recent post, I never even gave it any thought. The FSS is my system map when I'm using it - it gives me orbit lines, planet types, distances, positions, everything I need to know about the system. It even lets me select a planet to fly to. The only thing it doesn't give me, which I believe is a bug, is whether a planet is terraformable or not.

Do you people even know how to use the FSS?
 
Last edited:
Careful, or you'll make it sound like I'm opposed the having the system map callable from the FSS. I'm not, but until this recent post, I never even gave it any thought. The FSS is my system map when I'm using it - it gives me orbit lines, planet types, distances, positions, everything I need to know about the system. It even lets me select a planet to fly to. The only thing it doesn't give me, which I believe is a bug, is whether a planet is terraformable or not.

Do you people even know how to use the FSS?

Well you did say that you disagreed with everything :)

Since the orrery is something that people have been asking for forever, and finally got it as part of the exploration 'upgrade' it seems reasonable that people would expect it to be integrated into the FSS, no?
 
While there are at least a few choir members in this thread who will say "amen" to your preaching, I'm not one of them. I don't agree with anything you've written. Nothing personal.
Let's test that ;)

You don't agree that you should be able to Supercruise while using the FSS?

You don't agree that you should be able to enter the system map (view) while using the FSS?
 
Well you did say that you disagreed with everything :)

Since the orrery is something that people have been asking for forever, and finally got it as part of the exploration 'upgrade' it seems reasonable that people would expect it to be integrated into the FSS, no?

No. But thanks for asking :)

I can cope with the extra effort in closing the FSS and opening the Sysmap, even if it does take a button push or two, but then my fortitude is legendary :)
 
Let's test that ;)

The only thing being tested in this thread is my patience....

Thankfully I don't need to win this argument. So play your word games, I don't care, because I've got a newly-discovered Ammonia World to go map with these wonderful exploration tools.
 
Last edited:
Here, let me make you all happy by complaining about the FSS.

The "radar ping" effect, where the "blue blobs" show up when scanned and then fade away, is based on antiquated 1940s radar. This original "effect" was due to an analog radar system drawing on a slow-phosphor cathode ray tube, thus the "fading away". Modern digital radar stores contacts in a buffer, so you don't get this "fading" effect, haven't for many years in fact.

It's annoying from a gameplay perspective because it's easy to miss a planet when the "blue blob" is faded and we're scrolling fast.

Funny how much of ED seems to be based on 1940s technology...

/rant
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom