.Faded Glory has covered my issues with lack of integration of the FSS with the rest of the game pretty well. It's a separate screen, divorced from everything else, the only purpose of which is to populate the Nav Panel. It's about as complex as an Advent Calendar and being 'free' it doesn't even require an outfitting choice.
Consider instead, as I mentioned, a scanner module with limited optional sub-modules:
Want to detect volcanic activity from 500,000 Ls? Fit the appropriate sub-module.
Looking for HGEs in the Bubble? There's a sub-module that links to the Nav Beacon.
Need the schematic map of the system generated automatically? Guess what?
Going mining? Yep, there's tools to detect hotspots and cores and whatever the mechanic is now.
There's even a mini-game module that you can play if you like chasing blobs.
All the sub-modules come in various grades with varying levels of 'godliness', so everyone can tailor their ships, their outfitting and their gameplay to their particular style. It's EXACTLY how weapons work on the game - you tailor your loadout to your style and the task you're doing.
It has the advantage of being extensible as new gameplay options are added, without an ever increasing number of module/utility slots being needed.
Instead we got a simplistic one-size-fits-all system dumped on us.
Blaze your own trail? Not so much.
I'd like the all in one version.
Last edited: