PvP Why do people Kill you for no reason

AP Birdman

Banned
Do you know who's playing on the other end? could be a 10 year old, could be a disabled person, could be ANYONE....yet you set them back, you say it's easy to make money....but for some it's NOT and for others they may not have the time. But you just do not care one jot. smh

It's just about gaining your own personal enjoyment at the expense of others in a game that just puts everyone and anyone together regardless. Your friends and family see "nice" guys.....many here just see the turd with the blood stained club and a dead baby seal. The more you try to justify it the more that image sticks. <sigh> but it's all pointless, nothing I say will make any difference... I just feel sorry for the inexperienced or low on credits who get shoved in the same instances as a seal clubber.

You know that if you all just want to see things "splode" you can do it to NPCs....but nah, you HAVE to have that feeling that you've done it a real person eh?.....

As long as you get your jollies eh? Just look up the meaning of "not caring about other peoples feelings" and have a think about it.

That's pretty much the definition of a psychopath. These guys probably don't act on their lack of empathy in real life because society has long since created quite a few counter-measures that ensure any public psychopathic behavior is punished socially (even for small things, if you're consistently a negative person towards others, society will shun you).

Since they can't publicly let out their natural behavior due to the social consequences, they do it in video games and justify it by saying "it's just pixels" - when they very well know it's sadistic psychopathic behavior nonetheless.

This goes hand-to-hand with the animosity towards menu-logging - for most non-sadistic people engaging in a PvP battle, if your opponent menu-logs / taps out, you get a sense of victory. But for this subset of players, their sense of accomplishment and victory only comes from "forcing people to eat a rebuy" (aka inflicting real pain on the player victim).

At the end of the day, it is indeed a game, but when you destroy a ship flown by a human CMDR (as opposed to NPCs), there are very much real consequences to the psyche of the person affected, do it on a new player often enough and they will just quit the game out of frustration - making ED PvP not at all comparable to other video games where dying / losing has no consequence in terms of time lost (losing progress = effectively losing time), ie: people shooting in each in an online FPS tends to be much more akin to any regular sport, since the only downside to losing a fight is that you usually wait a few seconds / minutes to respawn (depending on the type of FPS).

And this is why I play mostly in Mobius / Solo, and keep a healthy blocklist for when I join Open. Life's too short to deal with sadistic psychopaths in a video game you're supposed to derive pleasure from. I am not someone else's "content".

Edit: The only other game I can think of that had significant PK issues was Ultima Online. But at least in UO, if you killed enough people you would turn perma-red, effectively banishing you from entering any cities (lest the guards kill you on sight). Also in UO there were various reasons to kill another player than just for shts and giggles - you could loot the guys corpse and take their stuff, making it a profitable endeavor for some. The risk was much higher for PKs too, since if they got killed, other people could also loot their gear (and also the fact they would effectively be banished from cities). Oh yea, also once you turned red, you would become fair game for anyone to kill without negative consequences for their standing as law-abiding citizens.

Edit 2: Forgot to say that UO, even for a medieval RP game, had a much more effective C&P system than ED, a game set in the future with near-instantaneous communication. In UO you would become a true "pariah" after you murdered enough innocents, and become banished from all cities. In ED, you jump a couple of systems over and the cops be like "who dis?"

Edit 3: EVE Online is another game with a similar situation, but they mostly copied the UO model.

Edit 4: Eventually, even the highly punishing original UO model proved ineffective and and they were bleeding players, so they effectively created a PvE mode (by sharding the game world into two parallel universes you could travel between - Felucca = old rules PvP, and Trammel = no PvP at all). They must've done something right, since UO is still very much alive and kicking TODAY - keep in mind it was originally released in 1997 (which means it's probably older than a lot of the ED PvPers [haha])

ROFL your salty tears are delicious!
 
What point? Pvpers are a bunch of big meanie heads and you're better than them because you came to the internet to call them names. Great point!

Nice strawman. All I've ever said is that the main objective of griefers (a subset of PvPers) is to inflict pain / loss on their victims and derive sadistic pleasure from that (which is a direct answer to the OPs question). Not all PvPers are griefers, however.
 

AP Birdman

Banned
Nice strawman. All I've ever said is that the main objective of griefers (a subset of PvPers) is to inflict pain / loss on their victims and derive sadistic pleasure from that (which is a direct answer to the OPs question). Not all PvPers are griefers, however.

LOLOLOLOL ok whatever you say.
 
And yours as well. Let's just crap on pvpers and tell them how mean they are. ROFL

You're the one who keeps generalizing to "PvPers". It's a known fact that griefers are a subset of PvPers, and that not all PvPers are griefers.

It's a very simple argument, but let me simplify it further so your two functioning neurons can work it out: All humans are animals. Not all animals are humans.
 

AP Birdman

Banned
You're the one who keeps generalizing to "PvPers". It's a known fact that griefers are a subset of PvPers, and that not all PvPers are griefers.

It's a very simple argument, but let me simplify it further so your two functioning neurons can work it out: All humans are animals. Not all animals are humans.

Lol, more name calling. How cute.

I've seen in a couple of your salty PvP hate speech posts that you included all pvpers. Maybe YOU should be more clear on who you're directing your hate at.
 
Lol, more name calling. How cute.

I've seen in a couple of your salty PvP hate speech posts that you included all pvpers. Maybe YOU should be more clear on who you're directing your hate at.

If you're referring to my posts in a different thread describing how Engineering pretty much ruined PvP, that was mostly a criticism of the engineering mechanics themselves.

WRT current thread, I've been replying directly to the OPs question and approaching the topic focused on the griefer portion of the PvP community.

I would also love if you were able to quote me directly engaging in "PvP hate speech." [haha] [haha] [haha]

0rvUmmP.gif


Edit: also I wasn't name calling, my mother always told me it was uncouth to make fun of mentally handicapped people. Was simply trying to put things in terms you could understand, as it seemed to me you could not understand my previous posts.
 
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Time is the only true commodity an individual truly has. A very limited commodity for most people with jobs.

Regardless of your employment status, the average life expectancy is around ~80 years for the western world (give or take a few depending on the country), making time one of the most limited and precious commodities in the world.

Then why complain about losing in a video game? You chose to play the game. You accepted the risk that entails when you fired up the game and clicked Open. Bottom line is you've got no one to blame but yourself for your ultimately subjective sense of lost time.

Or, more simply, kill your sense of entitlement and grow the hell up.
 
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It's all FDevs fault anyway. If they would just ban the use of clubs all the seals would be happier and the galaxy would live in a beautiful harmony... So sad, what could be, but never will...[sour]

That's just the point, they created this game with plasma accelerators and FSD interdictors, and where every single ship comes with weapons.
If anyone is wishing about what is not reality, that's their problem.
FDev have been explicit in what the expectations in open should be.

"Don't hate the playah!"

Btw, does mobius exist in perfect harmony?
I have no clue, but I seriously doubt it.
What with all the passive aggressive overflow we see here...
 

Deleted member 110222

D
Do you know who's playing on the other end? could be a 10 year old, could be a disabled person, could be ANYONE....yet you set them back, you say it's easy to make money....but for some it's NOT and for others they may not have the time. But you just do not care one jot. smh

It's just about gaining your own personal enjoyment at the expense of others in a game that just puts everyone and anyone together regardless. Your friends and family see "nice" guys.....many here just see the turd with the blood stained club and a dead baby seal. The more you try to justify it the more that image sticks. <sigh> but it's all pointless, nothing I say will make any difference... I just feel sorry for the inexperienced or low on credits who get shoved in the same instances as a seal clubber.

You know that if you all just want to see things "splode" you can do it to NPCs....but nah, you HAVE to have that feeling that you've done it a real person eh?.....

Won't someone think of the children?!
 
Time is the only true commodity an individual truly has. A very limited commodity for most people with jobs.

Regardless of your employment status, the average life expectancy is around ~80 years for the western world (give or take a few depending on the country), making time one of the most limited and precious commodities in the world.



Spoken like a pauper!

That's pretty rich when talking about video games!


LOL
 

Deleted member 110222

D
That's pretty much the definition of a psychopath. These guys probably don't act on their lack of empathy in real life because society has long since created quite a few counter-measures that ensure any public psychopathic behavior is punished socially (even for small things, if you're consistently a negative person towards others, society will shun you).

Since they can't publicly let out their natural behavior due to the social consequences, they do it in video games and justify it by saying "it's just pixels" - when they very well know it's sadistic psychopathic behavior nonetheless.

This goes hand-to-hand with the animosity towards menu-logging - for most non-sadistic people engaging in a PvP battle, if your opponent menu-logs / taps out, you get a sense of victory. But for this subset of players, their sense of accomplishment and victory only comes from "forcing people to eat a rebuy" (aka inflicting real pain on the player victim).

At the end of the day, it is indeed a game, but when you destroy a ship flown by a human CMDR (as opposed to NPCs), there are very much real consequences to the psyche of the person affected, do it on a new player often enough and they will just quit the game out of frustration - making ED PvP not at all comparable to other video games where dying / losing has no consequence in terms of time lost (losing progress = effectively losing time), ie: people shooting in each in an online FPS tends to be much more akin to any regular sport, since the only downside to losing a fight is that you usually wait a few seconds / minutes to respawn (depending on the type of FPS).

And this is why I play mostly in Mobius / Solo, and keep a healthy blocklist for when I join Open. Life's too short to deal with sadistic psychopaths in a video game you're supposed to derive pleasure from. I am not someone else's "content".

Edit: The only other game I can think of that had significant PK issues was Ultima Online. But at least in UO, if you killed enough people you would turn perma-red, effectively banishing you from entering any cities (lest the guards kill you on sight). Also in UO there were various reasons to kill another player than just for shts and giggles - you could loot the guys corpse and take their stuff, making it a profitable endeavor for some. The risk was much higher for PKs too, since if they got killed, other people could also loot their gear (and also the fact they would effectively be banished from cities). Oh yea, also once you turned red, you would become fair game for anyone to kill without negative consequences for their standing as law-abiding citizens.

Edit 2: Forgot to say that UO, even for a medieval RP game, had a much more effective C&P system than ED, a game set in the future with near-instantaneous communication. In UO you would become a true "pariah" after you murdered enough innocents, and become banished from all cities. In ED, you jump a couple of systems over and the cops be like "who dis?"

Edit 3: EVE Online is another game with a similar situation, but they mostly copied the UO model.

Edit 4: Eventually, even the highly punishing original UO model proved ineffective and and they were bleeding players, so they effectively created a PvE mode (by sharding the game world into two parallel universes you could travel between - Felucca = old rules PvP, and Trammel = no PvP at all). They must've done something right, since UO is still very much alive and kicking TODAY - keep in mind it was originally released in 1997 (which means it's probably older than a lot of the ED PvPers [haha])

I guess that explains why I occasionally like making a gank.

I am a sociopath.

Probably best you avoid me IRL. There is a good reason the doctor put me on the sick and told me I never have to leave the house should I choose.
 
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Then why complain about losing in a video game? You chose to play the game. You accepted the risk that entails when you fired up the game and clicked Open. Bottom line is you've got no one to blame but yourself for your ultimately subjective sense of lost time.

Or, more simply, kill your sense of entitlement and grow the hell up.

Alternatively I can keep playing in Mobius, free of manchild gankers, and occasionally go back to Open with a well curated block list. Works wonders to improve game experience if you value your own time and don't want to see it go to waste in order to become someone else's content ;)

Edit: most non-consensual PvP encounters with me end up with either the Ganker high-waking or myself doing the same (been able to successfully fight off a 3-man gank - although I did invite a few friends into my crew to get extra pips once I realized it was a multi-person gank squad). My only PvP loss of 2018 was the previously mentioned person who asked to wing up with me via Twitch and proceeded to sneak attack.

My >12k effective shields are hard to get through. After than there's a crapton of hull tank and MRPs. Only way to kill me is catch me with my proverbial pants down like the CZ stream sniper.

Edit 2: I don't think I complained about "losing in a videogame" as much as I offered OP a possibly reasonable response to their question. I have nothing to complain about, in 2018 I saw the rebuy screen twice: once by the stream sniper, the other when I accidentally bumped into a smaller ship going through the mailslot, potentially causing them to explode :p
 
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AP Birdman

Banned
Alternatively I can keep playing in Mobius, free of manchild gankers, and occasionally go back to Open with a well curated block list. Works wonders to improve game experience if you value your own time and don't want to see it go to waste in order to become someone else's content ;)

Edit: most non-consensual PvP encounters with me end up with either the Ganker high-waking or myself doing the same (been able to successfully fight off a 3-man gank - although I did invite a few friends into my crew to get extra pips once I realized it was a multi-person gank squad). My only PvP loss of 2018 was the previously mentioned person who asked to wing up with me via Twitch and proceeded to sneak attack.

My >12k effective shields are hard to get through. After than there's a crapton of hull tank and MRPs. Only way to kill me is catch me with my proverbial pants down like the CZ stream sniper.

Edit 2: I don't think I complained about "losing in a videogame" as much as I offered OP a possibly reasonable response to their question. I have nothing to complain about, in 2018 I saw the rebuy screen twice: once by the stream sniper, the other when I accidentally bumped into a smaller ship going through the mailslot, potentially causing them to explode :p

Lololol
 

Deleted member 115407

D
What goalposts did I change? My entire argument has revolved around the fact that inflicting loss on the victim is one of the main motivators for griefers. Given it's a videogame, the only real loss is that of the time invested in recouping the lost credits. Nothing inconsistent or contradictory about what I wrote.

I dunno, It's new years. I got drunk early and started just sayin' whatever I could manage to type.
 
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