AP Birdman
Banned
Do you know who's playing on the other end? could be a 10 year old, could be a disabled person, could be ANYONE....yet you set them back, you say it's easy to make money....but for some it's NOT and for others they may not have the time. But you just do not care one jot. smh
It's just about gaining your own personal enjoyment at the expense of others in a game that just puts everyone and anyone together regardless. Your friends and family see "nice" guys.....many here just see the turd with the blood stained club and a dead baby seal. The more you try to justify it the more that image sticks. <sigh> but it's all pointless, nothing I say will make any difference... I just feel sorry for the inexperienced or low on credits who get shoved in the same instances as a seal clubber.
You know that if you all just want to see things "splode" you can do it to NPCs....but nah, you HAVE to have that feeling that you've done it a real person eh?.....
As long as you get your jollies eh? Just look up the meaning of "not caring about other peoples feelings" and have a think about it.
That's pretty much the definition of a psychopath. These guys probably don't act on their lack of empathy in real life because society has long since created quite a few counter-measures that ensure any public psychopathic behavior is punished socially (even for small things, if you're consistently a negative person towards others, society will shun you).
Since they can't publicly let out their natural behavior due to the social consequences, they do it in video games and justify it by saying "it's just pixels" - when they very well know it's sadistic psychopathic behavior nonetheless.
This goes hand-to-hand with the animosity towards menu-logging - for most non-sadistic people engaging in a PvP battle, if your opponent menu-logs / taps out, you get a sense of victory. But for this subset of players, their sense of accomplishment and victory only comes from "forcing people to eat a rebuy" (aka inflicting real pain on the player victim).
At the end of the day, it is indeed a game, but when you destroy a ship flown by a human CMDR (as opposed to NPCs), there are very much real consequences to the psyche of the person affected, do it on a new player often enough and they will just quit the game out of frustration - making ED PvP not at all comparable to other video games where dying / losing has no consequence in terms of time lost (losing progress = effectively losing time), ie: people shooting in each in an online FPS tends to be much more akin to any regular sport, since the only downside to losing a fight is that you usually wait a few seconds / minutes to respawn (depending on the type of FPS).
And this is why I play mostly in Mobius / Solo, and keep a healthy blocklist for when I join Open. Life's too short to deal with sadistic psychopaths in a video game you're supposed to derive pleasure from. I am not someone else's "content".
Edit: The only other game I can think of that had significant PK issues was Ultima Online. But at least in UO, if you killed enough people you would turn perma-red, effectively banishing you from entering any cities (lest the guards kill you on sight). Also in UO there were various reasons to kill another player than just for shts and giggles - you could loot the guys corpse and take their stuff, making it a profitable endeavor for some. The risk was much higher for PKs too, since if they got killed, other people could also loot their gear (and also the fact they would effectively be banished from cities). Oh yea, also once you turned red, you would become fair game for anyone to kill without negative consequences for their standing as law-abiding citizens.
Edit 2: Forgot to say that UO, even for a medieval RP game, had a much more effective C&P system than ED, a game set in the future with near-instantaneous communication. In UO you would become a true "pariah" after you murdered enough innocents, and become banished from all cities. In ED, you jump a couple of systems over and the cops be like "who dis?"
Edit 3: EVE Online is another game with a similar situation, but they mostly copied the UO model.
Edit 4: Eventually, even the highly punishing original UO model proved ineffective and and they were bleeding players, so they effectively created a PvE mode (by sharding the game world into two parallel universes you could travel between - Felucca = old rules PvP, and Trammel = no PvP at all). They must've done something right, since UO is still very much alive and kicking TODAY - keep in mind it was originally released in 1997 (which means it's probably older than a lot of the ED PvPers [haha])
ROFL your salty tears are delicious!