the FSS, watching paint dry....

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So the core issue is what exactly?
Pardon me asking again, but i think
that the discussion has lost the core here.

Can you formulate a change that would keep the FSS as is ingame
and still make you guys happy?

Pretty simple

Remove the zero throttle requirement to view the FSS and allow it to open while charging the FSD.
 
Here you go:


I had a bit of trouble with controller input spikes, not the games fault just my well worn FCS throttle :)

Wow, it looks even more infantile when you watch someone else going through the procedure. Nothing at all against you, River. Thanks for posting the FSS vid.

Still on new features, I've been doing some of the new core mining lately and it's very good. IMO FDev got it right with mining. Their little skill based mini-game based on hand-eye coord and timing seems quite appropriate for mining.
 
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I've yet to form a final opinion about the new exploration tools - Analysis Mode, Scanner and Detailed Surface Scanner (Tools). I have used the Tools a fair bit in the past couple of weeks and my reaction is mixed.

On the one hand the Tools are more engaging than the old ADS and DSS from an exploration standpoint and mapping reveals POI's on the planet surface, which is a real plus. On the other hand the Tools are a time sink and, apart from revealing POI's, they don't provide the information that was previously available in a better way. I am certainly not keen in having to stop in super-cruise to use the Tools (way slower than the old ADS and DSS) and using the FSS to scan a large system takes too long. I still have to back out to the system map to find out whether a planet is landable which strikes me as odd.

So overall I have reservations ATM. Apart from making POI's much easier to find, I can't see that the Tools are quicker or easier to use, nor do they provide much more information than the old approach.

In a (weird) way, it reminds me of the introduction of the Engineers - you would regularly see a thread complaining about some or other aspect. FD worked on the Engineers and now they are a good part of the game IMO. I hope FD will continue to work on the Tools in much the same way otherwise I suspect (based on my limited experience so far) they may be ignored or even discourage some players from exploring. Instead, players will only use them to find specific things e.g. hotspots in asteroid belts for mining or particular USS's.
 
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On the one hand the Tools are more engaging than the old ADS and DSS from an exploration standpoint...

Many people who like the FSS say something like this when advocating for it, which I find quite bizarre. Of course it's more engaging compared to a zero game-play placeholder. If only they would compare it to what their imagination tells them exploration game play could have been. The thought of using this FSS for (tens of) thousands of systems?... ugh.

Anyway, the feedback from DW2 will be interesting.

In a (weird) way, it reminds me of the introduction of the Engineers - you would regularly see a thread complaining about some or other aspect and often for good reason. FD worked on the Engineers and now they are a good part of the game IMO. I hope FD will continue to work on the Tools in much the same way otherwise I suspect (based on my limited experience so far) that they may be ignored or even discourage some players from exploring.

I agree, and this is why I have some hope too.
 
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I said i expected lots of people to moan. There havnt been as many as i expected but you can tell the types its upset. Its made me reconsider the playerbase of this game. As an old PC gamer i forget there are lots of younger players and lots of console players around. Long range exploration probably bores the crp out of them. As people say, should have built upwards not took the honk away.

Usually people make that comparison because of dumbing down and oversimplification of game mechanics, and speaking as a player who's been there done that with the old method, I have to say that there is no better way to describe a mechanic that revealed all of the contents and details of a system with a 3-second button press other then "oversimplified and dumbed down."

I can see why some of you guys want the old way back, but to act like it's not because it was easier, more convenient and worked well with a blitz traveling mentality doesn't really hold water. And for the record, I would gladly accept a mechanic that tasked us with finding our PvP targets via some form of telescope/scanning device.
 
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Can you formulate a change that would keep the FSS as is ingame and still make you guys happy?

Just in case people lose the plot, the fss can stay as it is.. while there are half a dozen fundamental improvements you could make to it, noone apart from the white knights has demanded frontier to make these changes apart from during the beta (apparently that's what we're all doing, and since none of us have, the only demands have come from the knights).

The fix would be to enable using the fss in tandem with any other mechanic that enables the old methods of reward earning as well.

I think some people want the system map, and while only very recently ive seen how elegant it was, am happy to suffer not having that so that the fss knight stompers are not upset.
 
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I want the system map. The honk should give the system map as it was before and then you get the choice of either fly up close or zoom in with the FSS and get the same info. That could work couldnt it? And the FSS would still do whatever else it does on top on that. Easy or hard doesnt really come into it.
 
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a mechanic that revealed all of the contents and details of a system with a 3-second button press other then "oversimplified and dumbed down."

Yeah but you didn't get anything from doing that. Its worthless. You get a populated system map with no info and insignificant credits.

The fss has put something even dumber, but now time consuming in place that gives the majority of the rewards from out of bubble exploration now. And the fss mechanic is really dumb. Immensely so. It only makes sense when you roleplay it (probably how you should be playing elite anyway).
 
Yeah but you didn't get anything from doing that. Its worthless. You get a populated system map with no info and insignificant credits.

The fss has put something even dumber, but now time consuming in place that gives the majority of the rewards from out of bubble exploration now. And the fss mechanic is really dumb. Immensely so. It only makes sense when you roleplay it (probably how you should be playing elite anyway).

There is a one word name for what the FSS is but i restrain myself from saying it. From a certain point of view being able to get the reward while sitting next to the sun is dumbed down.
 
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FSS is pretend ‘depth’.

I prefered the straight up honk. It was a bit but at least it was just and not still pretending to be non-.
 
Totally agree.
If FDev had put anywhere near the effort into scanner options that the have in weapon options it would have been awesome.

This is why I'm frustrated. Not because they took away the ADS, but because they chose to replace it with a bolt-on minigame rather than actually making exploration an integral part of the game.


This. It's what I have been saying for months. We could have had a meta for explorers, just like PVPers have had their meta for years.
 
Meta in the end just kills the game.
You don't want that.

For PvP maybe, PvP for exploration would be in getting a tag on things that are important to the player(s) involved. Time to scan a system (or locate the jewel in the crown) makes a minuscule difference compared to time to get there & back to sell it.

In that race jump range trumps all other aspects of an exploration build.
 
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