The Krait Phantom has now replaced the Asp Explorer as general run-around

Also I must say, I'm signed up for dw2, and was swapping through all ships in VR to see the cockpits in VR and.... The aspx, wow, it's amazing. I'm still going to probably bring a krait because I don't like the sounds of the aspx, but yeah I can see why it's the quintessential explorer.
 
There're a lot of assumptions here about what makes a good "general run around" ship i.e. bubble hopper. For me that means the following criteria:
1. Cheap cost (for station transfer)
2. High jump range
3. Adequate optional internals

The best ship for the job is the DBX. I can fly an expensive ship where it needs to be and transfer my DBX for less than 100k usually. The DBX gets me across the bubble in 4 jumps, typically I get where I want to go in 2 or 3 jumps. Mats gathering. Guardian ruins. It does it all. I ferry most modules for experimental effects using this and if the mods are too big then it calls for the JumpConda. Phantom? AspX? Pushaw.

 
When an A-rated Cutter with a C5 Guardian FSD booster can hit 45 LY jump range players are going to see more interesting ships in Colonia and other places.
 
i love the phantom. i used the asp but i never liked how it looked. just derpy to me. the phantom runs really cool also. its a really good stealth ship. its thiner profile helps alot for fa off flying while stealth. hard to hit. its more agile then the mk2. and keeps a really nice jump range no matter how u load it. i have 3. lol. krait mk 2 is a really good ship if you dont want a python. im engoying all the new ships. so nice haveing choice. used to be prity pathetic for choice. humanity in the futer is lame.
 
i love the phantom. i used the asp but i never liked how it looked. just derpy to me. the phantom runs really cool also. its a really good stealth ship. its thiner profile helps alot for fa off flying while stealth. hard to hit. its more agile then the mk2. and keeps a really nice jump range no matter how u load it. i have 3. lol. krait mk 2 is a really good ship if you dont want a python. im engoying all the new ships. so nice haveing choice. used to be prity pathetic for choice. humanity in the futer is lame.

Actually humanity in the futer can be fun.
 
There're a lot of assumptions here about what makes a good "general run around" ship i.e. bubble hopper. For me that means the following criteria:
1. Cheap cost (for station transfer)
2. High jump range
3. Adequate optional internals

The best ship for the job is the DBX. I can fly an expensive ship where it needs to be and transfer my DBX for less than 100k usually. The DBX gets me across the bubble in 4 jumps, typically I get where I want to go in 2 or 3 jumps. Mats gathering. Guardian ruins. It does it all. I ferry most modules for experimental effects using this and if the mods are too big then it calls for the JumpConda. Phantom? AspX? Pushaw.


Very true.

Nobody's a bigger fanboy of the AspX than me but I wouldn't call it the "ideal ship" for either bubble-hopping or daily-driving.
It's a decent enough daily-driver but it's really just the ship you use as a daily-driver until you can afford a Krait... which, in the current paradigm, is about 2 hours.
Conversely, and somewhat ironically, it's also needlessly expensive as a bubble-hopper or taxi.
I might have Cr3bn but I'm not going to spend Cr500k to transfer an AspX around the bubble when I can spend Cr100k to fly a DBX (or Cr20k to fly a Hauler) instead.

The AspX's best role, these days, is for doing all the low-risk missions and activites very quickly and efficiently.
If you want to take single groups of passengers on sightseeing missions, forget about a Dolphin. The AspX is the best tool for the job.
If you want a mining scout, the AspX is the best tool for the job.
If you want a mat' scavving ship, the AspX is the best tool for the job.
 
I have to admit, the Krait Phantom is rather good, better than its stats would suggest compared to the Krait MkII

Mine has G5 Heavy Duty Military armour with a 3D Heavy Duty G5 (447) reinforcement giving 1279 Hull Integrity and I'm running 6C Bi-Weave shields with 3 boosters to give 826 strength, yet I'm still managing an engineered speed/boost of 414/579m/s and a 40LY FSD range (albeit with a 5H Guardian FSD booster).

Does make a good runabout.
 
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