There're a lot of assumptions here about what makes a good "general run around" ship i.e. bubble hopper. For me that means the following criteria:
1. Cheap cost (for station transfer)
2. High jump range
3. Adequate optional internals
The best ship for the job is the DBX. I can fly an expensive ship where it needs to be and transfer my DBX for less than 100k usually. The DBX gets me across the bubble in 4 jumps, typically I get where I want to go in 2 or 3 jumps. Mats gathering. Guardian ruins. It does it all. I ferry most modules for experimental effects using this and if the mods are too big then it calls for the JumpConda. Phantom? AspX? Pushaw.
Very true.
Nobody's a bigger fanboy of the AspX than me but I wouldn't call it the "ideal ship" for either bubble-hopping
or daily-driving.
It's a decent enough daily-driver but it's really just the ship you use as a daily-driver until you can afford a Krait... which, in the current paradigm, is about 2 hours.
Conversely, and somewhat ironically, it's also needlessly expensive as a bubble-hopper or taxi.
I might have Cr3bn but I'm not going to spend Cr500k to transfer an AspX around the bubble when I can spend Cr100k to fly a DBX (or Cr20k to fly a Hauler) instead.
The AspX's best role, these days, is for doing all the low-risk missions and activites very quickly and efficiently.
If you want to take single groups of passengers on sightseeing missions, forget about a Dolphin. The AspX is the best tool for the job.
If you want a mining scout, the AspX is the best tool for the job.
If you want a mat' scavving ship, the AspX is the best tool for the job.