Newcomer / Intro What are you up to?

You really called your mining vessel Arthur Scargill???![haha][haha] That's brilliant!!

Did it automatically shut all the mining equipment down occasionally? ;)

:D

It seemed the obvious choice to me. Maybe a family of Geordies from a mining background forced my hand

It never shut anything down, too busy adjusting the comb-over I got for it in the FD Store;)
 
I haven't done any mining since release, either. I'm too busy exploring at the moment. I'll get to it, eventually. Probably. :p

I did find this lovely ringed planet, with all kinds of hotspots today, though. Quite a view, there.

8kHKZtK.png


And here's one looking up at the rings on the next planet over, near some spewing magma :)

VlaBYSU.png
 
I struggled for quite a while with Arthur Scargill, my old mining Clipper, due to the new tools and the hardpoint positioning. After trying every combination of positions and trying to learn how far to adjust my shots I ended up having to give up and strip it of all the tools to use in a Python.

It’s a shame as I loved mining amid all that Imperial opulence but I just couldn’t get it to work for me.

I’m missing out on all this mining business at the moment, I’m out in Colonia with no mining ships or modules and feeling a little daft that my last mining sessions (after the latest release) were all unimaginatively focused on the old three Ps.

I snorted my tea when I read that! Rep for Arthur Scargill!

Yes, it does seem the Clipper is less than ideal. I don't really want to have to buy a second Python - refitting a ship every time I want to do something is laborious and I will, inevitably, forget something.

My thoughts now are about a T7 or, at a stretch, a T9. Having never used either though, I'll need to swat up on them. I have a T6 set up for mining in the old fashioned way, but it lacks hard points for modern day mining ops.

ETA

Hmm. Kraits. Need to look at them too.
 
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I snorted my tea when I read that! Rep for Arthur Scargill!

Yes, it does seem the Clipper us less than ideal. I don't really want to have to buy a second Python - refitting a ship every time I want to do something js laborious and I will, inevitably, forget something.

My thoughts now are about a T7 or, at a stretch, a T9. Having never used either though, I'll need to swat up on them.

The T7 has only small hard points so can't be used for seismic charges, the T9 and T10 are a little unhandy for lining up shots on spinning rocks and the issue of spacing of hard points also affects them.

The Kraits could work well or the Alliance ships though they are a little tight for cargo space.
 
Just curious... how long does it take to reach Sag A*?

I have seen it stated elsewhere that using the Neutron Star route that it can be done in 107 jumps which if neutron boosted jumps took as long as normal 107 minutes plus cruise time I expect it will be longer than that, I am sure the Buckyballers will have the record time down to the second.
 
Just curious... how long does it take to reach Sag A*?

When I was doing my (ultimately unsuccessful) Buckyball run Sol to SagA*, I did it just under 8 hours, IIRC. (maybe it was 9) It was before engineers and neutron jumps were introduced, so it was done with rougly 42LY jump range, "old school".

Nowadays, I think you could be there in about three hours. Or two months, like me, if you are easily distracted by shiny things. :D
 
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Current record is 1hr 55m 11s ..

That's plain nuts.

I can't even begin to understand how these Buckyballer Cmdrs manage to shave off so much time per jump that it adds up to a total journey time anywhere like that. I'm not suggesting they didn't manage it, I know proof is required and provided. It's just that its, well...nuts.

I first started timing a long distance "run," to work out how long it took on average to complete one jump when I was heading back to the bubble in my 42ly(ish, if memory serves) Asp early last year and it seemed I was able to charge the FSD, jump, line up and scoop to full, realign for the next system and charge again in around 50 seconds. On my way to Colonia last week, in my 80ly Anaconda-taxi, I used the Neutron Highway for all but a couple of jumps (with no extra fuel tanks) and found that having to jump to another system every, roughly, four jumps was what really added the time to my journey. Obviously it was still far quicker than jumping 40 or even 80lys each time but still.

The 'workflow' if I can call it that that they use must be super slick, I imagine also you'd have to plot and possibly favourite your route before hand to keep it all as slick as possible.

Impressive....but I doubt I'll ever get anywhere close and would likely go slightly mad if I made the attempt.

*takes hat off to 1 hour 55 mins*
 
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That's plain nuts.

I can't even begin to understand how these Buckyballer Cmdrs manage to shave off so much time per jump that it adds up to a total journey time anywhere like that. I'm not suggesting they didn't manage it, I know proof is required and provided. It's just that its, well...nuts.

I first started timing a long distance "run," to work out how long it took on average to complete one jump when I was heading back to the bubble in my 42ly(ish, if memory serves) Asp early last year and it seemed I was able to charge the FSD, jump, line up and scoop to full, realign for the next system and charge again in around 50 seconds. On my way to Colonia last week, in my 80ly Anaconda-taxi, I used the Neutron Highway for all but a couple of jumps (with no extra fuel tanks) and found that having to jump to another system every, roughly, four jumps was what really added the time to my journey. Obviously it was still far quicker than jumping 40 or even 80lys each time but still.

The 'workflow' if I can call it that that they use must be super slick, I imagine also you'd have to plot and possibly favourite your route before hand to keep it all as slick as possible.

Impressive....but I doubt I'll ever get anywhere close and would likely go slightly mad if I made the attempt.

*takes hat off to 1 hour 55 mins*

Can I have a look at your Colonia Taxiconda please?
Currently heading to Sag A in this:

https://s.orbis.zone/1il1
 
That's plain nuts.

I can't even begin to understand how these Buckyballer Cmdrs manage to shave off so much time per jump that it adds up to a total journey time anywhere like that. I'm not suggesting they didn't manage it, I know proof is required and provided. It's just that its, well...nuts.

I first started timing a long distance "run," to work out how long it took on average to complete one jump when I was heading back to the bubble in my 42ly(ish, if memory serves) Asp early last year and it seemed I was able to charge the FSD, jump, line up and scoop to full, realign for the next system and charge again in around 50 seconds. On my way to Colonia last week, in my 80ly Anaconda-taxi, I used the Neutron Highway for all but a couple of jumps (with no extra fuel tanks) and found that having to jump to another system every, roughly, four jumps was what really added the time to my journey. Obviously it was still far quicker than jumping 40 or even 80lys each time but still.

The 'workflow' if I can call it that that they use must be super slick, I imagine also you'd have to plot and possibly favourite your route before hand to keep it all as slick as possible.

Impressive....but I doubt I'll ever get anywhere close and would likely go slightly mad if I made the attempt.

*takes hat off to 1 hour 55 mins*

It's not so much about shaving the per jump time (which is pretty constant if you engage the FSD the instant it's cooled down) but is more about staying focused, not making any mistakes, and getting a good route with a minimum number of jumps by a combination of manual route plotting, outfitting and engineering. I've met Cmdr Alot on a number of occasions - "focused" is a good word. At one Lavecon he basically spent the entire weekend in the LAN room with a laptop and a spreadsheet dry-running an entire Sag A* run in order to manually plot every single jump.

I think his AWESOME Sag A* videos give a good sense of the sort of person we're dealing with here. [haha]

[video=youtube_share;ZcHakPgol0o]https://youtu.be/ZcHakPgol0o?list=PLRxjMaBwN0-LEfUYcFiCNshAuwE-_lTb0[/video]

[video=youtube_share;cNEYwVShDuw]https://youtu.be/cNEYwVShDuw?list=PLRxjMaBwN0-LEfUYcFiCNshAuwE-_lTb0[/video]

[video=youtube_share;43UWbm8Ki7U]https://youtu.be/43UWbm8Ki7U?list=PLRxjMaBwN0-LEfUYcFiCNshAuwE-_lTb0[/video]

[video=youtube_share;7MAet_F-ad0]https://youtu.be/7MAet_F-ad0?list=PLRxjMaBwN0-LEfUYcFiCNshAuwE-_lTb0[/video]

In the last one he was trying to beat 8hrs (these are all in the regulation class where neutron jumping and synthesis isn't allowed) and after all his hard work he got to Sag A* in 08:00:06! I think this would break most of us but he simply went to bed, slept for 6 or 7 hrs, got up and damn well did it again.
 
Can I have a look at your Colonia Taxiconda please?
Currently heading to Sag A in this:

https://s.orbis.zone/1il1

Of course. Mine's not as jumpey as yours as I like to boost. You can also note two 6a AFMU's but I actually took three to Colonia. I left one there and had meant to take a 5a AFMU but was too quick on the purchase and didn't realise I had three until my first repair - doofus! Only needed one on the trip so I'll bare that in mind for the next trip back when I'll ferry over some other stuff that is hard to come by out here.

https://s.orbis.zone/1lmf
 
Of course. Mine's not as jumpey as yours as I like to boost. You can also note two 6a AFMU's but I actually took three to Colonia. I left one there and had meant to take a 5a AFMU but was too quick on the purchase and didn't realise I had three until my first repair - doofus! Only needed one on the trip so I'll bare that in mind for the next trip back when I'll ferry over some other stuff that is hard to come by out here.

https://s.orbis.zone/1lmf

What the? AFMUs don't weigh anything? (Facepalm).
I never checked.[knocked out]
 
I think his AWESOME Sag A* videos give a good sense of the sort of person we're dealing with here. [haha]

Watched, enjoyed (immensely) and am slightly starstruck. Had me chuckling and marveling at the goodness of Dean Martin in a Ferrari 308GTS (my childhood involved many viewings of Cannonball Run :) )


In the last one he was trying to beat 8hrs (these are all in the regulation class where neutron jumping and synthesis isn't allowed) and after all his hard work he got to Sag A* in 08:00:06! I think this would break most of us but he simply went to bed, slept for 6 or 7 hrs, got up and damn well did it again.

What this game does to some people is one of the best things about it.

Thanks for sharing those, I really enjoyed watching them:D
 
What the? AFMUs don't weigh anything? (Facepalm).
I never checked.[knocked out]

:D

So long as you switch them off you'd never know they were there until you need them. Trust me though you don't need three of them......unless you're doing anything like what's in the videos Alec just posted.

I'm curious about your heat sinks and lack of boost. You may squeeze some extra range if you dropped the HS and went with AFMU's to repair any damage....not that you're short on range[woah] but I've definitely been wondering about losing the boost ability and going with a 1D Power Distributor. I may have to have a play around.
 
Watched, enjoyed (immensely) and am slightly starstruck. Had me chuckling and marveling at the goodness of Dean Martin in a Ferrari 308GTS (my childhood involved many viewings of Cannonball Run :) )




What this game does to some people is one of the best things about it.

Thanks for sharing those, I really enjoyed watching them:D
I regularly rewatch those, they're among my favourite ever ED videos.
 
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