Billions in Cash - nothing I could possibly do with them. Am I alone?

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inara…….void opel….best sell....system.....then its your choce. kill the miners or kill the muggers :D dosnt matter if you die..try try agane
 
Personally, I would make things such as stations so expensive that it would be impossible to buy them outright, so even the wealthiest commanders had to enter into credit arrangements to own them. Make a commercial success of it and keep up on your repayments (generated by the structures themselves) or go bankrupt and lose everything. Everything… I mean back to the Sidewinder, goodbye golden Cutter. That would restore some balance and keep us billionaires on our toes..

This could work better as Squadron owned. So it costs less per squadron member and encourages cooperative play.

In truth, I suspect that the real reason that there isn’t more user generated content is a technical one.

It's mainly a game design decision which is a pity, because ED has so much potential for that. I'm not advocating a spread-sheet type game. However, some player owned structures would be cool as end-game content.
 
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There should be no squad-owned content. This is first and foremost a single player focused game. A solo player should be able to achieve everything the game offers.
 

Slopey

Volunteer Moderator
I still find it hilarious that many players seem to think that making billions is the point of ED... much like those who want the *best* ship.

It's never been about that.

But yeah - @OP - you won!!! Well done.
 
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This could work better as Squadron owned. So it costs less per squadron member and encourages cooperative play.

It's mainly a game design decision which is a pity, because ED has so much potential for that. I'm not advocating a spread-sheet type game. However, some player owned structures would be cool as end-game content.

Yes, I agree - it would make a lot of sense in terms of the game-play arc. By technical limitations, I mean the implications of thousands of players generating structures in a shared sandbox. If they're economic entities like stations, how would they influence the BGS? They'd be a lot to think about.

I like the idea of a creditor/debtor system because it would provide a mechanism of leveling the playing field somewhat and removing absolute economic security from the game. It's economically absurd perhaps, but let's say that a station requires a loan of 100 billion with a 1% deposit - the result of failure would be the same for the cmdr with a couple of billion as the player with 50 billion - bankruptcy and complete asset seizure (assuming that there aren't many players with 100+ billion in the bank :)). You could implement some kind of universal credit rating system that increases the payments on existing structures if any one fails, so an entire empire/fortune could be at risk as a result of poor decisions or bad luck (or indeed the activities of rival players).
 
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I still find it hilarious that many players seem to think that making billions is the point of ED... much like those who want the *best* ship.

It's never been about that.

But yeah - @OP - you won!!! Well done.

To be fair though, does it make much sense for a wealthy pilot (a King/Admiral no less) to be ferrying around haulage indefinitely?
 
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To be fair though, does make much sense for a wealthy pilot (a King/Admiral no less) to be ferrying around haulage indefinitely?

Your titles are purely for show; we're not even a real part of any military force we throw our guns behind, though we're great for plausible deniability for all the dirty work we do. No matter how rich we get, we are still Independent Pilots under the banner of the PF. We are never going to be CEOs, political leaders and such. We are well-paid mercenaries and freelancers at best.

I see it as a caste system. At least we're not dirtsiders.
 
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Your titles are purely for show; we're not even a real part of any military force we throw our guns behind, though we're great for plausible deniability for all the dirty work we do. No matter how rich we get, we are still Independent Pilots under the banner of the PF. We are never going to be CEOs, political leaders and such. We are well-paid mercenaries and freelancers at best.

I see it as a caste system. At least we're not dirtsiders.

There's no galaxy wide political system, considering we can go anywhere anytime and do whatever we want, we aren't too influenced by the Federation Pilots TBH.

BTW. I'm sure you aren't just a mercenary when you win a title like "King" or "Admiral" which in theory should give you the power to command capital ships.
 
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There's no galaxy wide political system, considering we can go anywhere anytime and do whatever we want, we aren't too influenced by the Federation Pilots TBH.

BTW. I'm sure you aren't just a mercenary when you win a title like "King" or "Admiral" which in theory should give you the power to command capital ships.

That's the entire point of the PF, is that it's outside regular political structures.

That's why the titles are honorary. They don't give you any actual ranking with either of the militaries; you can have both at the same time. It's a fancy name for how much you've kissed up to one of the superpowers. It's not a rank that gives you authority over their combat assets.
 
That's the entire point of the PF, is that it's outside regular political structures.

That's why the titles are honorary. They don't give you any actual ranking with either of the militaries; you can have both at the same time. It's a fancy name for how much you've kissed up to one of the superpowers. It's not a rank that gives you authority over their combat assets.

Wrong, the rank gives you access to military ships and to pertinent systems used as military bases for each superpower.
 
Wrong, the rank gives you access to military ships and to pertinent systems used as military bases for each superpower.

Landing permits and vessel purchase rights, sure. They don't give you ships on commission though, just for purchase; and you still can't have SpecOps at your beck and call.

Honestly though, that might be a cool, if more restrictive, gameplay avenue to allow pilots to leave the PF and actually join a superpower military. There's room in the game for that, I think. One superpower per customer; I'd imagine it should be a lot tougher to swap out than a PP faction.

I wonder in the context of this thread if a more military career would greatly affect finances. If there's any loss in freedoms for joining a superpower military there should probably be compensation from the respective power.
 
Landing permits and vessel purchase rights, sure. They don't give you ships on commission though, just for purchase; and you still can't have SpecOps at your beck and call.

Honestly though, that might be a cool, if more restrictive, gameplay avenue to allow pilots to leave the PF and actually join a superpower military. There's room in the game for that, I think. One superpower per customer; I'd imagine it should be a lot tougher to swap out than a PP faction.

I wonder in the context of this thread if a more military career would greatly affect finances. If there's any loss in freedoms for joining a superpower military there should probably be compensation from the respective power.

I'd expect a more in-depth view of what each power does if affiliated to it.
 
You are not alone, edging up to over 8B in assets now, want to get it to 10B soon just for a anouther thing to grind. I already;

- Have all engineers Lv5 (and no, there ain't no way I am going to Colonia)

-All tech broker items (except turreted, cos eww)

-All Naval ranks pretty much maxed

-Triple elite

-Own almost all of the Powerplay modules (even the useless ones)

- and done pretty much everything else.

My solution, just buy ships... see if you can collect every one of them. then Engineer them all for extra grind, re-unlock all the Powerplay modules so you have enough for all your ships, and perhaps maybe explore to pass time..


I usually just freelance it, if there is a major CG on or if it has decals I will be there to help, otherwise I just find things to do.
 
Serious question : what's the point?
i prefer the sense of urgency you feel when you're scratching for that next upgrade, just hovering over the brink of disaster - but like you i have billions, so what to do?

i can't bring myself to waste it all transferring my big ships to Colonia and back, so i just sink it all into ships that i never use. at last count there were about 10 anacondas, 4 cutters, 3 corvettes... all A-graded and covered in cobwebs (for practical reasons, a 'conda i'd actually fly and use wouldn't have A-grade everything, there'd be a couple of D's and C's in there) - so my assets stay high, but my ready cash is low

meanwhile, i plod along in near-poverty with just a python and vulture most of the time, with another 'conda for mining, and an orca for a sardine can.

i'd like to be able to invest in a station, e.g. pay a billion and get a special or personalised greeting** when i arrive, and maybe some fireworks - e.g. "welcome back cmdr clivewil! your suite is ready and the bar is open."

it doesn't need to be the kind of investment that upsets the background sim, just a cosmetic thing like above is fine, but i'd like it to still show as part of my total assets

just my 2c


**for added coolness, give us a phoneme editor so i can get it to actually speak my name as well as printed in text
 
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