If I wanted a 'radio-tuning' game I would have rather bought an old radio.

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I am not sure if you tried their other games, but FD is very, very reluctant of fail-states. PC and JWE are almost impossible to fail as well, it is almost what defines FD.

Unfortunately.

Uuurgh.
Thanks for the heads-up. I'll steer clear of them.

To be clear, I'm not asking for exploration to be a Dark Souls kind of experience, but if I'm dropping into a system that somebody else has explored already it would be nice to be able to think "I wonder if they missed something".
 
Well the entire premise of the game is about space. It was sold with the boast of a 1:1 milkyway. Part of its sales pitch was omg space is huge and you can go out there and name stars! I said it before, the vastness and quality of the galaxy is the best bit of this game. Its what all the other games dont have, not even NMS. I dont know what else to say, space is big, we already have god power short cuts to mitigate that but how far can you go before its just not a proper space game any more let alone use words like simulation.

Sure. But if you're sole argument is "I prefer doing nothing for a very long time!" you're gonna lose the debate when you meet actual gamers. Its not an objective thing; if you would love a game where it would take nine months to fly to Mars with nothing happening: cool! Most people dont though. So now we are left in the place where some folks are upset they no longer have the placeholder mechanic of doing nothing for hundreds of hours. I feel for them. But the average gamer wont care, because they like to do stuff. That is what makes them gamers.
 
actual gamers.

What does it take to qualify. Back in the day i was so good at the first cs i was called a cheat and kicked off servers. My skills towered in godlike perfection of a kind that doesnt even seem to exist in gaming any more. Am i a gamer?

I build my own pcs :p


If the alternative is "do nothing for dozens of hours!" then yes, we do.

playing devils advocate. You got me :D
 
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Making the planet/system scan even more tedious and repetitive with the FSS scanner, definately spoiled the fun in exploration. "Hell is all about repetition!" (Quote: Colm Feore - Storm of the Century)
"Hell is other people." John Paul Satre..not the pope,the other one.
 
Sure. But if you're sole argument is "I prefer doing nothing for a very long time!" you're gonna lose the debate when you meet actual gamers. Its not an objective thing; if you would love a game where it would take nine months to fly to Mars with nothing happening: cool! Most people dont though. So now we are left in the place where some folks are upset they no longer have the placeholder mechanic of doing nothing for hundreds of hours. I feel for them. But the average gamer wont care, because they like to do stuff. That is what makes them gamers.

So we're abandoning any pretense of ED being a sim? Sure, it makes financial sense for FDev, but it's a shame for those of us who enjoyed that aspect of it. FDev should bear in mind that MS Flight Simulator sold a whole lot more than the combat version did, wven though that consisted of a lot of flying in a straight line.
 
Imagine they did have jumpgates. How close to stations we going to land? gonna make me fly in a straight line? I dont care about your PVP its my fun we are talking about here. Before you know it we drop from the gate and go straight to dock. This is the slippery slope.
 
Imagine they did have jumpgates. How close to stations we going to land? gonna make me fly in a straight line? I dont care about your PVP its my fun we are talking about here. Before you know it we drop from the gate and go straight to dock. This is the slippery slope.

Allow jumps to every star. NO balance issues, no problems at all, just reduces a waste of time.

Unless flying in a straight line forever doing nothing is something you want to enforce on others.
 
Allow jumps to every star. NO balance issues, no problems at all, just reduces a waste of time.

Unless flying in a straight line forever doing nothing is something you want to enforce on others.

I quite agree. But when we can cross the galaxy with a single jump then what will be the point going?

Edit: anybody remember how frontier elite 2 was broken? You could exploit the game into allowing a stupidly long jump and go somewhere you hadnt earned. Game lost a hell of a lot of interest if you did tho. Suddenly the thought of exploring far away stars seemed so much less appealing.
 
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Allow jumps to every star. NO balance issues, no problems at all, just reduces a waste of time.

Unless flying in a straight line forever doing nothing is something you want to enforce on others.

Why 'enforce' flying from one system to another to trade?
Just pick a destination and your cargo automatically appears there and you get the profit.

You have an obsession with straight lines wheras my time in SC was mostly spent flying in curves.
 
FH9Exng.jpg


Assuming there is a separate system scan module available to buy, THIS is pretty much the ONLY concession I would be comfortable having in game. The scan result, shown in the top right (credit to EDDiscovery for the images) is ALL I would be happy to see - literally the layout and nothing else. I don't want the godhonk to reveal WHAT type of planets, resources, distances or anything else is in the system. Hell, if I had it my way, the honk would not reveal WHERE the system bodies are - you'd have to manually look for them unless you use the FSS as it was designed.

If anyone here asks for ANYTHING more than I have suggested, then they're simply not willing to make any compromise, and demand their own specific gamestyle is catered for - and that simply cannot happen.
 
Assuming there is a separate system scan module available to buy, THIS is pretty much the ONLY concession I would be comfortable having in game. The scan result, shown in the top right (credit to EDDiscovery for the images) is ALL I would be happy to see - literally the layout and nothing else. I don't want the godhonk to reveal WHAT type of planets, resources, distances or anything else is in the system. Hell, if I had it my way, the honk would not reveal WHERE the system bodies are - you'd have to manually look for them unless you use the FSS as it was designed.

If anyone here asks for ANYTHING more than I have suggested, then they're simply not willing to make any compromise, and demand their own specific gamestyle is catered for - and that simply cannot happen.

Why?
 
Assuming there is a separate system scan module available to buy, THIS is pretty much the ONLY concession I would be comfortable having in game. The scan result, shown in the top right (credit to EDDiscovery for the images) is ALL I would be happy to see - literally the layout and nothing else. I don't want the godhonk to reveal WHAT type of planets, resources, distances or anything else is in the system. Hell, if I had it my way, the honk would not reveal WHERE the system bodies are - you'd have to manually look for them unless you use the FSS as it was designed.

If anyone here asks for ANYTHING more than I have suggested, then they're simply not willing to make any compromise, and demand their own specific gamestyle is catered for - and that simply cannot happen.

Rather than a pretty picture like that (will be problematic with complex systems anyway), how about just showing the FSS frequency vs signal strength distribution instead? Then we just have a simple wriggle graph to look at. One should that way learn pretty quickly if there is anything exiting in the system without having to enter the FSS mode.

:D S
 
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