If I wanted a 'radio-tuning' game I would have rather bought an old radio.

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The first to tag beagle point or sagittarius A*? Taking a guided tour with entertainment program - yea, this is going to be a competition.

Given the fact that the bulk of the people on the expedition were on a relatively predefined path, a 1000+ people going out and returning over the same route are bound to run across a lot of the same systems, especially the high interest areas such as nebulae. I'm not making a big deal out of it, just pointing out an example where exploration is plenty competitive.
 
If you have USS in the FSS, then you are doing something wrong. If you get USS you are basically in the bubble and therefore don't even have to setup keybindings for the FSS.
USS spawn on system entry and are everywhere to be found by flying around.
System map is populated with all the planets and moons and flying around will give you all the detail scans you once had to get by pointing at the objects.
You don't have to do anything actively anymore in the bubble.

Out side the bubble, no problems with USSs. Just a relaxing stream of BlueBlob™ screens. Just set the frequency scanner to ice world and … just stay in the bubble.

I've been using the FSS as a side-earner while doing trade runs, passenger missions & generally travelling around. The past week or so I've been out of the bubble but I still scan stuff wherever I go if I haven't already & often travel with the 'visited stars' filter set. I generally only map bodies I actually travel to though, either to dock or to visit some persistent POI or another. The FSS really is a massive time saver & money earner & I've scanned hundreds of systems (and tagged a few too) since it was added and earned several hundred million credits. Tags, cash & codex box-ticking are my main motivators atm.
 
Given the fact that the bulk of the people on the expedition were on a relatively predefined path, a 1000+ people going out and returning over the same route are bound to run across a lot of the same systems, especially the high interest areas such as nebulae. I'm not making a big deal out of it, just pointing out an example where exploration is plenty competitive.

But the winner in the race to get the tags will be the first one to reach a dock & sell the data, not the first to reach the system or scan the body.
 
Given the fact that the bulk of the people on the expedition were on a relatively predefined path, a 1000+ people going out and returning over the same route are bound to run across a lot of the same systems, especially the high interest areas such as nebulae. I'm not making a big deal out of it, just pointing out an example where exploration is plenty competitive.

So the one occasion where exploration is competitive is when explorers get together to do things as a community.

#ironic
 
Umm, yes it does stop you. Honk no longer populates the system map.

Our of curiosity what are your parameters for going to go check out a body. What did the populated system map give you instant that is no longer there?
 
If we are going to continue the discussion, please get it right. The FSS, not the ADS is massive and epic god mode. It removes all work out of the rewards. To mention again:

The ads:

- Nothing but an insignificant amount of an insignificant reward (credits).
Because when it's called the God honk it's nothing about the credits. It's about what it discovers in a five second press of a button, basically every single planet and star in a system.

The fss:
- A full detailed surface scan.
You need to find them to get that.

- Discovery tags, a permanent marker in the game.
You have to find them first. What's wrong with that. It makes sense. You discover them, they shohld be tagged with your name.

- Knowledge of anomalies
Yup, after you have discovered the planet using the FSS. That's good and was much needed. Not sure why that would make it a God mode though.

All for sitting there and fidgeting for a few moments.
If that's all it takes, a few seconds of fidgeting, I am unsure of what the issue is.

Except we both know it isn't fidgeting and it isn't a few seconds.

A base state to enable the decision of future exploration is not a reward.
Ere, that's what the FSS gives you.

By lore, relatively the ads should be free in all ships, and the fss should be a class 5 module, weight 120 tonnes and cost at least 20 million credits for all the stuff it does for absolutely nothing but some fidgeting while standstill now. Or at least in the same league as the guardian FSD booster its that dramatic (actually i would have had a much easier time accepting the fss if it was gated behind an unnerfed ram tah mission, at least i would have had to earn it).
Ere, no. Having the ADS in the ship would completely destroy the gameplay and the feeling it invokes of the FSS for me. It would become a pointless module as the discovery would be taken out of discovery as the old ADS would have already done it for me. That is the joy of the FSS. You discover the planets yourself, not a five second press of a button.

Its mindboggling that people think the ADS is more "powerful" than the FSS.
I am not sure why as it is obvious why. The old ADS discovered every single planet in a system with a 5 second press of a button. The FSS and new honk does not. Pretty simple really.
 
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The introduction of the FSS has killed ED for me, I like other aspects of the game but the FSS has completely ruined the experience as far as I am concerned. Playing X4 (which is a broken mess of a game from a software quality perspective) while I try to regain some of my enthusiasm for ED. As long as the FSS is forced upon us though, ED will always play second fiddle to any other game - it is possibly one of the worst decisions Frontier have made regarding ED.
 
The introduction of the FSS has killed ED for me, I like other aspects of the game but the FSS has completely ruined the experience as far as I am concerned. Playing X4 (which is a broken mess of a game from a software quality perspective) while I try to regain some of my enthusiasm for ED. As long as the FSS is forced upon us though, ED will always play second fiddle to any other game - it is possibly one of the worst decisions Frontier have made regarding ED.

Well your choice and your decision, hope you enjoy X4
 
It's a shame we can't find common ground in this, but that in part is the price we pay for having a multiplayer game where the point is everyone sharing the same experiences and potential.

If it was was a single player game mods could tweak this in a hundred ways (like the X series). But it would also lose something because of the lack of shared community (in my opinion)
 
The introduction of the FSS has killed ED for me, I like other aspects of the game but the FSS has completely ruined the experience as far as I am concerned. Playing X4 (which is a broken mess of a game from a software quality perspective) while I try to regain some of my enthusiasm for ED. As long as the FSS is forced upon us though, ED will always play second fiddle to any other game - it is possibly one of the worst decisions Frontier have made regarding ED.

No it's not.

Hell, it wasn't even a bad decision at all.
 
I like the new system. Dead easy to use and you can do it all from one spot. Unless you want to check out a POi.
Love not having to cruise to each planet to do a scan that takes forever it seems to resolve.
 
Making the planet/system scan even more tedious

Hmm... spend yesterday evening scanning planets and didn't found it tedious. You enter system, honk, scoop the fuel (can park in safe zone), throttle down and enter scanner. At first I was tuning into certain wave and circle around to find every matching planet. Then next wave tune and repeat, narrowing down available sources till 100% completion.

Compared to jump, honk, scoop, jump hamster wheel.



and repetitive with the FSS scanner,

Every action in game is repetitive. Landing is repetitive, asking landing permission is repetitive, taking missions is repetitive, earning credits is repetitive, etc.. At least new mechanic is more entertaining - you can actively choose what to scan.


definately spoiled the fun in exploration.

Quite the opposite. I wanted long range exploration journeys but old mechanic made me fall asleep after 3 systems. New mechanic is more fun. Enter system, quickly tune in and bam - 100% scanned, lots of credits of income.


"Hell is all about repetition!" (Quote: Colm Feore - Storm of the Century)

Every day you eat a meal, dress up, use a toilet, go to sleep, breathe and blink. Even scratch a butt. Yet you don't complain aobut those actions being repetitive.
 
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