If I wanted a 'radio-tuning' game I would have rather bought an old radio.

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The first person to get the tag is the winner, that obviously can't be everyone.

This all sounds to me like an artificial attempt to divide the playerbase due to change related hostility directed at people who like the new system.

Tbh Stig (Can I call you that?) the player base as it exists at least on the forum seems to already be divided on this issue so no suggestions/ideas on my part could make it any worse or better.

It has been suggested by logical and reasoned people here and perhaps elsewhere that the two systems can co-exist peacefully and im sure it has been suggested that if one were to use one system they couldn't use the other at the same time.

What I have noticed though in reading various posts is that the hostility towards having both systems in the game at the same time matches the hostility some had towards engineering (leaving aside the obvious issues regarding grind) where it was possible for a player to have rolled a roll and ended up with a better outcome than someone who rolled the same roll.

So it seems at least to me that the hostility is because some people have it in their heads that exploration is a race/competition and that to have two systems cheapens one or the other. It doesn't simply because Exploration isn't a competition.

Edit: Btw engineering of old wasn't a competition either that was just a classic case of people crowing over their neighbour having a better car than them.
 
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Tbh Stig (Can I call you that?) the player base as it exists at least on the forum seems to already be divided on this issue so no suggestions/ideas on my part could make it any worse or better.

It has been suggested by logical and reasoned people here and perhaps elsewhere that the two systems can co-exist peacefully and im sure it has been suggested that if one were to use one system they couldn't use the other at the same time.

What I have noticed though in reading various posts is that the hostility towards having both systems in the game at the same time matches the hostility some had towards engineering (leaving aside the obvious issues regarding grind) where it was possible for a player to have rolled a roll and ended up with a better outcome than someone who rolled the same roll.

Which is why I think an extra ingame added level of player division is a bad idea, there's enough us-v-them already without adding different tags in game.

I think running old and new together is a waste of dev time, mostly because they've much bigger fish to fry patching 3.3 and working on the new paid expansion which would benefit us all. Its also the least disruptive approach for players currently halfway to Andromeda again benefits us all. Games change over time, I'm OK with that.
 
Old radios aren't a bad thing. Mine allowed me to talk to multiple space shuttles in orbit during the SAREX program. :p

https://spaceflight.nasa.gov/station/reference/radio/sarex.html

ua66lrg.jpg
 
The only issue I have with the radio-tuning game is that you have to be fiddly and precise (and in some cases continuously hop back and forth between two nearby bands) to resolve a body, especially if you're doing a cluster of moons, but the screen still gets filled with arrows for the thing you're not looking for so if you turn your dial to "earth like world" you still get pointed at the rocky ice ones.
 
Which is why I think an extra ingame added level of player division is a bad idea, there's enough us-v-them already without adding different tags in game.

I don't think I suggested different tags. Keep it as is and just give people the tools to blaze their own trail and not a one size fits all approach to every game mechanic.
 
This all sounds to me like an artificial attempt to divide the playerbase due to change related hostility directed at people who like the new system.

You may have missed the first 150 pages of the old thread where the people who liked the new system didn't mention a peep about why, didn't try to help the people who didn't find their way, and only threw out personal attacks from under their lemonade stand with a handpainted frontier developments sign on it.

All the while the great majority of the rest of the thread was talking about game mechanics and suggestions for solutions.

It was like reddit was trying to invade the forums.
 
To me this change means slower travel across the galaxy

IMO travel across the galaxy should be slow. ED suffers a lack of "sense of scale" in many areas, and the size of the galaxy is one such area. It should take someone 70 years to get to Beagle Point, not 70 days (or perhaps 7 days now), unless one uses a wormhole or is kidnapped by an alien known as the "Caretaker".

Considering the state of the skybox as one approaches the core, it almost makes me wonder if that was Frontier's original plan...
 
You may have missed the first 150 pages of the old thread where the people who liked the new system didn't mention a peep about why, didn't try to help the people who didn't find their way, and only threw out personal attacks from under their lemonade stand with a handpainted frontier developments sign on it.

All the while the great majority of the rest of the thread was talking about game mechanics and suggestions for solutions.

It was like reddit was trying to invade the forums.

The personal attacks I got were because I like the new system, and for being positive in general. So I didn't miss them so much as see it differently to you.
 
The personal attacks I got were because I like the new system, and for being positive in general. So I didn't miss them so much as see it differently to you.

That's not good, you shouldn't tolerate those. Best is not to bite the troll bait which of course is there to make you weak and lose, and try to be as logical as possible using evidence. Try to that is you know what i mean :)

Anyways im off to give the fss another go... i think im also in the acceptance stage to be honest. Its going to be a newcomers nightmare though, id speculate alot of feedback when distant worlds gets underway.

I think they really should get rid of the exemption pass to using the fss at all in the bubble.. at least that will force people to use it and find the multidimensional usage model required to not get frustrated with it. I've started thinking about writing down how i landed but its too hard. There's heaps of 'you're holding it wrong' and 'you can't want that anymore' included.
 
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The first person to get the tag is the winner, that obviously can't be everyone.

I suppose technically one might see it that way, but in a game world with an effectively infinite number of tags it doesn't feel (to me at least) a very compelling argument.

The same way really that blowing up NPC's and even attaining an Elite ranking in something could be seen as a competition, but is surely in the context of the game just a personal goal or milestone.

This all sounds to me like an artificial attempt to divide the playerbase due to change related hostility directed at people who like the new system.

I don't think the hostility is particularly directional. As I put in an earlier post, most who don't like the new system would be happy to simply have an alternative, they don't want the new system to be changed (because they don't really want to use it). There does seem to be quite a bit of hostility towards those who don't like it though...

- Game has changed, move on...
- If you don't like it, don't explore...
- I like it, don't want it changed at all...

I suppose the one somewhat ironic thing is it's taken the focus from the modes... :D

But seriously, if you don't enjoy the new interface, it can diminish the game quite significantly. I don't believe it's a particularly skill based thing (and FD have been at pains to stress that the system is designed to be intuitive, easy to learn and quick to use), it's just that some people simply don't like it for a variety of reasons.

Fortunately, in the bubble FD have given some alternatives, and for many activities you can ignore it completely. But for anyone who did want to do a bit of exploration but doesn't enjoy the interface, that option is pretty much shot. Not saying that anyone should particularly care, but genuinely perplexed as to why there is so much seeming hostility towards enabling players to explore in a way that they choose or prefer, especially as it could be entirely optional and would in any case be much slower.
 
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You may have missed the first 150 pages of the old thread where the people who liked the new system didn't mention a peep about why, didn't try to help the people who didn't find their way, and only threw out personal attacks from under their lemonade stand with a handpainted frontier developments sign on it.
That is not true. People said again and again why they liked the new version. Personal attacks were going on on both sides from what I could see.

All the while the great majority of the rest of the thread was talking about game mechanics and suggestions for solutions.
Unfortunatley there is no single way to appease everyone. If Fdev caved in and added what everyone wanted it would be a massive mess and would be an awful experience for everyone and everyone would lose out.

It was like reddit was trying to invade the forums.
If reddit had invaded the forums it would be a much more pleasent experience. ED Reddit is a reasonable place at the moment compared to here.
 
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I suppose technically one might see it that way, but in a game world with an effectively infinite number of tags it doesn't feel (to me at least) a very compelling argument.

The same way really that blowing up NPC's and even attaining an Elite ranking in something could be seen as a competition, but is surely in the context of the game just a personal goal or milestone.

The whole point of exploring is to be the first and get your name on thing-x as discovered by you.

I don't think the hostility is particularly directional. As I put in an earlier post, most who don't like the new system would be happy to simply have an alternative, they don't want the new system to be changed (because they don't really want to use it). There does seem to be quite a bit of hostility towards those who don't like it though...

- Game has changed, move on...
- If you don't like it, don't explore...
- I like it, don't want it changed at all...

I suppose the one somewhat ironic thing is it's taken the focus from the modes... :D

But seriously, if you don't enjoy the new interface, it can diminish the game quite significantly. I don't believe it's a particularly skill based thing (and FD have been at pains to stress that the system is designed to be intuitive, easy to learn and quick to use), it's just that some people simply don't like it for a variety of reasons.

Fortunately, in the bubble FD have given some alternatives, and for many activities you can ignore it completely. But for anyone who did want to do a bit of exploration but doesn't enjoy the interface, that option is pretty much shot. Not saying that anyone should particularly care, but genuinely perplexed as to why there is so much seeming hostility towards enabling players to explore in a way that they choose or prefer, especially as it could be entirely optional and would in any case be much slower.

Its an MMO majority preference will and should prevail, thanks to the metrics (some of which we can glimpse via steam player numbers) FDEV have hard data to follow.

To further your modes kerfuffle comparison, that's got nowhere in the last four years despite constant complaining and this is the same. Most gamers just accept games for what they are.
 
The whole point of exploring is to be the first and get your name on thing-x as discovered by you.

Funny I wouldn't call myself a devout explorer but my motivation to explore has NEVER been driven by a desire to have my name on a tag.




Its an MMO majority preference will and should prevail, thanks to the metrics (some of which we can glimpse via steam player numbers) FDEV have hard data to follow.

To further your modes kerfuffle comparison, that's got nowhere in the last four years despite constant complaining and this is the same. Most gamers just accept games for what they are.

Given there has been numerous instances where Frontier have done something with the game that has angered people while maintaining a steady stream of active players I really wouldn't get hung up on the idea that current play counts indicated that the new mechanics are supported by everyone currently playing.

After all the update introduced a lot more than just the radio tuner and for my part I've spent the majority of my time since the update doing everything but tuning into radio boring.
 
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The whole point of exploring is to be the first and get your name on thing-x as discovered by you.
It might be the point for some explorers, but to state it's the whole point of exploring is severely overstating it.

If it was the whole point of exploring, no one would have visited Sag A* or Beagle Point after Zulu Romeo and Erimus for instance. For some it's just about the credits and they don't care that a couple of the 400 billion systems have their tag. For some it is indeed about tags and they'll race to landmark (space mark?) locations to try and snag it. But once the landmarks have been snagged, there's still exploring to do. For some it's simply the experience of visiting certain types of systems. Maybe because they are famous systems. Maybe because another explorer found a very odd system (planet of doom springs to mind).

The one thing I learned from the exploration community is that they have very diverse motivators to go exploring. From the challenge of going to Beagle Point in a sidey, to getting down and dirty with all the specifics of a perticular system. For instance Darkfyre has been posting a lot about figuring out systems and how the motivator there is to slowly but surely pick a system apart, discovering pieces at a time to form a complete picture. Others have scientific reasons to go out and prod the Stellar Forge to figure out it's workings.

I'll grant you that some will explore for tags, but it is definitely not the whole point of exploration.
 
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Oh look, a game played by tens of thousands of people changed its mechanics and that wasn't to everyone's liking.
How unpredictably shocking.
 
It might be the point for some explorers, but to state it's the whole point of exploring is severely overstating it.

If it was the whole point of exploring, no one would have visited Sag A* or Beagle Point after Zulu Romeo and Erimus for instance. For some it's just about the credits and they don't care that a couple of the 400 billion systems have their tag. For some it is indeed about tags and they'll race to landmark (space mark?) locations to try and snag it. But once the landmarks have been snagged, there's still exploring to do. For some it's simply the experience of visiting certain types of systems. Maybe because they are famous systems. Maybe because another explorer found a very odd system (planet of doom springs to mind).

The one thing I learned from the exploration community is that they have very diverse motivators to go exploring. From the challenge of going to Beagle Point in a sidey, to getting down and dirty with all the specifics of a perticular system. For instance Darkfyre has been posting a lot about figuring out systems and how the motivator there is to slowly but surely pick a system apart, discovering pieces at a time to form a complete picture. Others have scientific reasons to go out and prod the Stellar Forge to figure out it's workings.

I'll grant you that some will explore for tags, but it is definitely not the whole point of exploration.

It is in a conversation specifically about tagging.

Sightseeing is a different topic, now I'm intrigued by the planet of doom maybe time to head out into the black.
 

sollisb

Banned
Oh look, a game played by tens of thousands of people changed its mechanics and that wasn't to everyone's liking.
How unpredictably shocking.

Well seems to me, that the excellent mining implementation is getting more exploitation/playtime than the buggy radio. Decided this weekend to head out of the bubble to really test this FSS. Between the freezes and the server drops I managed to get it all working, but then ran into a problem. The FSS comes up with the usual backdrop but no bottom indicator and no way to scan for anything. Yes, I had already pressed the scan button.

The 2 biggest parts of the release buggy not to mention the myriad of other bugs they added.

If only there was some way to test this before release....
 
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Anyways im off to give the fss another go... i think im also in the acceptance stage to be honest. Its going to be a newcomers nightmare though, id speculate alot of feedback when distant worlds gets underway.

There are ways to reduce your time in the FSS. If you find a cluster of planets, you only need to resolve one in the FSS, then you can fly there and the other planets will automatically be detected and scanned as you get within range of them.

Also, your FSS is not a 2D map, but rather it's a 3D view of what is outside your ship (you are essentially panning a camera / telescope mounted to your hull). What this means is that whatever your ship is pointing at will be front-and-center when you toggle to the FSS, so if you see something while looking out your window that's obviously a planet or sun, point your ship at it and then activate the FSS, and you'll not need to "hunt" for the planet using the FSS, you'll just need to zoom in on it.

By mixing short amounts of time in the FSS with flying around (instead of trying to scan the entire system in one go), you'll find the "pill" easier to swallow.
 
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I hate the new tedium scanner and wont use it. I use nav beacons ALOT now lol. I just cant bring my self to use the space binoculars its wird and clunky feeling and the tuning and zooming and odd mesages that make no sence when im doing some thing wrong is all to much. I was going to go exploring on a grand adventure to find all the things but not now and if it doesnt change not ever. Theres now way i could put up with it being the maine tool of operation on a month long expedition into the lonely black. No way!

I did a small jaunt on live relise and found i can explore with out the tedium scanner, but only tryed it in the bubble. I might try it on another little jaunt out into the black to see if i can get away with it and still disscover things, if i get bord and desperate enough to explore.
 
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