If I wanted a 'radio-tuning' game I would have rather bought an old radio.

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So you wanna BE the FSS, not SEE the FSS ? And blobgame is doing what you used to do for yourself.

I'm trying get a better handle on the true disconnect here to find a way past all the carousel part of this topic, am I close?

Edit: why the filter did not let me put FSS next to the ? is a mystery for another thread. .___.

If you accidentally type two Fs and one S, the filter kills it.

But to fully explore them you still have to use surface mapping probes, and you have to fly to the planet to do so. (And there is game play involved with the process too). Does that not satisfy the desire to explore up close and personal? Serious question! I mean maybe it doesn't for some. That's fine. In my mind I think that would scratch that particular itch.

The FSS provides me with too much information up-front - worse than the old ADS honk did. If it were possible to use the FSS to only cause objects to appear in the Nav Panel, rather than giving me full details about their composition and the presence of POIs, plus tags and credits, then I'd be happy (at least happier) to use it and then explore the bodies by flying to them. The mapping part suffers from the same problem - it discovers everything without requiring me to actually explore. It's also irrelevant (at least for now) for non-landable bodies - you're just getting credits and a tag.

My ideal solution is a black-body system map showing only mass and temperature. Then I can use my brain to determine whether a body is, for example, a candidate ELW or terraformable, whether it's likely to have volcanism or biologicals or whatever. Then I fly towards the interesting bodies and resolve them, confirming whether my suppositions were correct.

For probing, I'd prefer 'hot spots' rather than precisely located POIs, so I'm still required to actually explore in order to find them, rather than being handed everything on a plate. That's less of an issue though, because I can at least avoid using the DSS and still explore manually.

All this keeps discovery and exploration as two separate activities.
 
I (and many others) have often asked FD to replace the unlimted-honk-"gameplay" with something a little more complex. Even Michael Brookes - when he still was Game Director of Elite Dangerous - admitted to regret putting the ADS into the game in the first place. For me, just the existence of the ADS was a huge mistake and I am very thankful that FD had the balls to actually remove it and replace it with something a little more involved and - at least for me - entertaining.

And no, I don't think it can exist alongside the FSS, because it's like a little "I win"-reveal-everything-automatically-button, a shortcut to something that should require at least _some_ effort put into it, around which further exploration gameplay would have to be adjusted.

So I clearly vote against the reintroduction of the ADS!
 
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My ideal solution is a black-body system map showing only mass and temperature. Then I can use my brain to determine whether a body is, for example, a candidate ELW or terraformable, whether it's likely to have volcanism or biologicals or whatever. Then I fly towards the interesting bodies and resolve them, confirming whether my suppositions were correct.
So the FSS would continue to function as-is with the unresolved blobs, and if you resolve/discover one there, then the ADS "black body" becomes resolved in the system map.
Seems reasonable to me.
I personally wouldn't bother wasting a module slot on an ADS, but don't see any issue with option being available to others.

I guess the question is, would a "black body ADS" be enough to satisfy those that are begging to bring the ADS back?
 
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I (and many others) have often asked to replace the unlimted-honk-"gameplay" with something a little more complex. Even Michael Brookes - when he still was Game Director of Elite Dangerous - admitted to regret putting the ADS into the game in the first place. For me, just the existence of the ADS was a huge mistake and I am very thankful that FD had the balls to actually remove it and replace it with something a little more involved and - at least for me - entertaining.

And no, I don't think it can exist alongside the FSS, because it's like a little "I win"-reveal-everything-automatically-button, a shortcut to something that should require at least _some_ effort put into it, around which further exploration gameplay would have to be adjusted.

So I clearly vote against the reintroduction of the ADS!

Michael Brookes stated that the regret was in giving the ADS infinite range. The FSS also has infinite range :)

From 13:30 on:

[video=youtube_share;Gaoem7l1Qwg]https://youtu.be/Gaoem7l1Qwg?t=810[/video]
 
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I (and many others) have often asked to replace the unlimted-honk-"gameplay" with something a little more complex. Even Michael Brookes - when he still was Game Director of Elite Dangerous - admitted to regret putting the ADS into the game in the first place. For me, just the existence of the ADS was a huge mistake and I am very thankful that FD had the balls to actually remove it and replace it with something a little more involved and - at least for me - entertaining.

And no, I don't think it can exist alongside the FSS, because it's like a little "I win"-reveal-everything-automatically-button, a shortcut to something that should require at least _some_ effort put into it, around which further exploration gameplay would have to be adjusted.

So I clearly vote against the reintroduction of the ADS!

How about a compromise of it not revealing as much info as it did in the past, and no or lower credits, so people can still get an idea of the system make up from the sys map, but for full info the FSS needs to be used?
 
I (and many others) have often asked FD to replace the unlimted-honk-"gameplay" with something a little more complex. Even Michael Brookes - when he still was Game Director of Elite Dangerous - admitted to regret putting the ADS into the game in the first place. For me, just the existence of the ADS was a huge mistake and I am very thankful that FD had the balls to actually remove it and replace it with something a little more involved and - at least for me - entertaining.

And no, I don't think it can exist alongside the FSS, because it's like a little "I win"-reveal-everything-automatically-button, a shortcut to something that should require at least _some_ effort put into it, around which further exploration gameplay would have to be adjusted.

So I clearly vote against the reintroduction of the ADS!

The ADS shows where bodies are in the system but provides minimal information about them, requiring you to fly to the body in order to get tags and credits. A system can take anything up to an hour to fully explore.
The FSS resolves all information about a body from 500,000Ls away, give you tags and credits. A system can be fully explored in a couple of minutes.

And somehow the ADS is the "I win" mode?
 
Ain't that the truth. Frontier aren't your friends, just your supplier.*

* macOS bitterness

Its not FDEV's fault apple don't really support gaming. Its also not really apples fault that gamers don't support mac.

Its gone the way of Betamax. But its OK because you can use bootcamp anyway.
 
How about a compromise of it not revealing as much info as it did in the past, and no or lower credits, so people can still get an idea of the system make up from the sys map, but for full info the FSS needs to be used?

I'd very much like the ADS to reveal less information than it did - mass and temperature is all I want.
However, if I take the trouble to fly to a body to resolve it, rather than sitting still and playing a minigame, I think it's reasonable that I get credits and tags.
Basically, please don't force me to use the FSS - just let me fly around in my old, boring manner.
 
Another +rep for you Drew.

Like you stated. Although i find the fss a really nice gimmick to fiddle with, it provides too much information to the Commander. A mix of "both worlds" would be (almost) perfect. ;)
 
I'd very much like the ADS to reveal less information than it did - mass and temperature is all I want.
However, if I take the trouble to fly to a body to resolve it, rather than sitting still and playing a minigame, I think it's reasonable that I get credits and tags.
Basically, please don't force me to use the FSS - just let me fly around in my old, boring manner.

You can simply fly to each body in a system to scan. Honk to get the layout, and fly to the bodies. I don't see the problem.

Since release Exploration has been in 'placeholder' mode. Now, we have a fleshed out system, and the game is better for it.
 
I've always enjoyed the exploration aspect of this game. Initially I found the FSS very confusing and thought I'm never going to get the hang of it (which given I am planning to go on DW2 would be a real impediment). But after a bit of persistence (and judicious key mapping) I find exploration a lot more entertaining and satisfying than it used to be. So I have to add my vote to the FSS; for my tastes I much prefer it over the old way.
 
You can simply fly to each body in a system to scan. Honk to get the layout, and fly to the bodies. I don't see the problem.
Only in systems that have already been scanned by someone else. When in unexplored space you cannot get the layout with the honk.

Since release Exploration has been in 'placeholder' mode. Now, we have a fleshed out system, and the game is better for it.
I agree.
 
You can simply fly to each body in a system to scan. Honk to get the layout, and fly to the bodies. I don't see the problem.

Since release Exploration has been in 'placeholder' mode. Now, we have a fleshed out system, and the game is better for it.

In an unexplored system the honk doesn't give you the layout. That only happens in systems someone else has already explored.

2.8% of my responses to these threads have been saying this exact same thing.
 
Michael Brookes stated that the regret was in giving the ADS infinite range. The FSS also has infinite range :)

That's true, you are right. And it's the main issue I have with the ADS. It shows - even now, over 4 years of EDs release - that a version of the Discovery Scanner with unlimited range was a bad idea. It's also the only problem I have with the new DSS, too

My ideal solution is a black-body system map showing only mass and temperature. Then I can use my brain to determine whether a body is, for example, a candidate ELW or terraformable, whether it's likely to have volcanism or biologicals or whatever. Then I fly towards the interesting bodies and resolve them, confirming whether my suppositions were correct.

For probing, I'd prefer 'hot spots' rather than precisely located POIs, so I'm still required to actually explore in order to find them, rather than being handed everything on a plate. That's less of an issue though, because I can at least avoid using the DSS and still explore manually.

All this keeps discovery and exploration as two separate activities.

This seems like a reasonable compromise. IF the ADS' functionality was reduced in range AND revealed detail, I could live with the honk revealing a less detailed and possibly incomplete system map.
 
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That's true, you are right. And it's the main issue I have with the ADS. It shows - even now, over 4 years of EDs release - that a version of the Discovery Scanner with unlimited range was a bad idea. It's also the only problem I have with the new DSS, too



This seems like a reasonable compromise. IF the ADS' functionality was reduced in range AND revealed detail, I could live with the honk revealing a less detailed and possibly incomplete system map.

Why reduced in range?
I get that you don't like unlimited range, but that should apply to the FSS as well. I don't see why the replacement ADS alone should have that limitation.
 
Hold up. You're likely focusing on a single comment, not commentS. Follow the trail in reverse, and you'll see I'm responding to someone saying that developer(s) at Frontier need to be disciplined because the FSS is so terrible. Are those the comments you want Frontier to take seriously? If so, then that makes you the unpleasant person.

If you trace back my post history even further, you'll see that I have supported the return of the ADS as the optional, separate module it once was. Heck, do a search for "Old Duck optional, separate module" if you don't believe me. Or ask Drew. If I ever become "smug and gleeful", it's in response to the vitriol that many in the anti-FSS crowd has levied against the FSS and Frontier. The fact that so many people do like the FSS means it is not garbage. So no, I don't want Frontier to take that claim seriously. Many of us believe they did an amazing job with the FSS. Again, if you do want Frontier to take those comments seriously, then you are the unpleasant person.

But as I've done before, I'll happily do again - anybody wants to create a thread nicely asking Frontier to bring back the ADS, I'll give that thread my full support.

BTW, I am an unpleasant person when it comes to year-old bugs, but unless the majority of players actually love ELB, then I think it's apples vs. oranges (and you'll note I changed my signature awhile back to be kinder and gentler).

I don't have signatures enabled, sorry. As for my comment, I've seen your responses to players about this topic for about three months now so no, I wasn't focusing on a single reply at all. I'm not interested in riding you about it and won't refer to it again. I was just making an observation.

(I don't usually make the same point a hundred times or more, unless someone repeatedly misrepresents the point I have made.)

If you feel that you're also getting vitriolic responses though (and truthfully, I'd say that overall the balance of who is getting what is about 75/25 biased towards those who dislike the new system) perhaps being the bigger man might be a less confrontational way of demonstrating your contempt, as well as being one that's open to less misinterpretation.

I would also point out that holding the opinion that the new method is 'garbage' isn't actually that controversial, or indeed unpleasant. I wouldn't go that far myself, although I do think the supposed depth that it offers has been overstated to a frankly absurd degree, but as has been repeatedly pointed out it's an entirely subjective judgement. I have no reason to doubt that the people who are calling it garbage do in fact believe that it's garbage and regardless of whether you or I agree with them, they're making a judgement of it's value and worth to them, not to us.

I do believe you regarding your support for an optional 'old style' ADS by the way because I've seen your posts to that effect. the thing that frustrates me about this discussion is that so many players seem to be obsessed with the idea that the old scanner provides some critical advantage when in actual fact anybody who has used the current scanner knows that it allows players to tag and to selectively scan for particular types of bodies far more quickly than the old system. The arguments against the new system from those players who don't like it are almost exclusively to do with 'workflow' and personal immersion, again both of which are subjective and that's why it gets a little wearing basically being called a derp for liking the old way.

I've got a list of names that I'll be keeping an eye on when future updates are announced. I only hope for their sake that they manage to keep their toys in the pram at all times because if they don't, they will never hear the end of it from me :D
 
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