See, he's got the tuning and everything!![]()
If it's good enough for Spock, then it's good enough for me.
See, he's got the tuning and everything!![]()
So you wanna BE the FSS, not SEE the FSS ? And blobgame is doing what you used to do for yourself.
I'm trying get a better handle on the true disconnect here to find a way past all the carousel part of this topic, am I close?
Edit: why the filter did not let me put FSS next to the ? is a mystery for another thread. .___.
But to fully explore them you still have to use surface mapping probes, and you have to fly to the planet to do so. (And there is game play involved with the process too). Does that not satisfy the desire to explore up close and personal? Serious question! I mean maybe it doesn't for some. That's fine. In my mind I think that would scratch that particular itch.
Ain't that the truth. Frontier aren't your friends, just your supplier.*
* macOS bitterness
Still plenty of other games to play on the mac![]()
So the FSS would continue to function as-is with the unresolved blobs, and if you resolve/discover one there, then the ADS "black body" becomes resolved in the system map.My ideal solution is a black-body system map showing only mass and temperature. Then I can use my brain to determine whether a body is, for example, a candidate ELW or terraformable, whether it's likely to have volcanism or biologicals or whatever. Then I fly towards the interesting bodies and resolve them, confirming whether my suppositions were correct.
I (and many others) have often asked to replace the unlimted-honk-"gameplay" with something a little more complex. Even Michael Brookes - when he still was Game Director of Elite Dangerous - admitted to regret putting the ADS into the game in the first place. For me, just the existence of the ADS was a huge mistake and I am very thankful that FD had the balls to actually remove it and replace it with something a little more involved and - at least for me - entertaining.
And no, I don't think it can exist alongside the FSS, because it's like a little "I win"-reveal-everything-automatically-button, a shortcut to something that should require at least _some_ effort put into it, around which further exploration gameplay would have to be adjusted.
So I clearly vote against the reintroduction of the ADS!
I (and many others) have often asked to replace the unlimted-honk-"gameplay" with something a little more complex. Even Michael Brookes - when he still was Game Director of Elite Dangerous - admitted to regret putting the ADS into the game in the first place. For me, just the existence of the ADS was a huge mistake and I am very thankful that FD had the balls to actually remove it and replace it with something a little more involved and - at least for me - entertaining.
And no, I don't think it can exist alongside the FSS, because it's like a little "I win"-reveal-everything-automatically-button, a shortcut to something that should require at least _some_ effort put into it, around which further exploration gameplay would have to be adjusted.
So I clearly vote against the reintroduction of the ADS!
The FSS also has infinite range![]()
I (and many others) have often asked FD to replace the unlimted-honk-"gameplay" with something a little more complex. Even Michael Brookes - when he still was Game Director of Elite Dangerous - admitted to regret putting the ADS into the game in the first place. For me, just the existence of the ADS was a huge mistake and I am very thankful that FD had the balls to actually remove it and replace it with something a little more involved and - at least for me - entertaining.
And no, I don't think it can exist alongside the FSS, because it's like a little "I win"-reveal-everything-automatically-button, a shortcut to something that should require at least _some_ effort put into it, around which further exploration gameplay would have to be adjusted.
So I clearly vote against the reintroduction of the ADS!
Ain't that the truth. Frontier aren't your friends, just your supplier.*
* macOS bitterness
How about a compromise of it not revealing as much info as it did in the past, and no or lower credits, so people can still get an idea of the system make up from the sys map, but for full info the FSS needs to be used?
I'd very much like the ADS to reveal less information than it did - mass and temperature is all I want.
However, if I take the trouble to fly to a body to resolve it, rather than sitting still and playing a minigame, I think it's reasonable that I get credits and tags.
Basically, please don't force me to use the FSS - just let me fly around in my old, boring manner.
Only in systems that have already been scanned by someone else. When in unexplored space you cannot get the layout with the honk.You can simply fly to each body in a system to scan. Honk to get the layout, and fly to the bodies. I don't see the problem.
I agree.Since release Exploration has been in 'placeholder' mode. Now, we have a fleshed out system, and the game is better for it.
You can simply fly to each body in a system to scan. Honk to get the layout, and fly to the bodies. I don't see the problem.
Since release Exploration has been in 'placeholder' mode. Now, we have a fleshed out system, and the game is better for it.
Michael Brookes stated that the regret was in giving the ADS infinite range. The FSS also has infinite range![]()
My ideal solution is a black-body system map showing only mass and temperature. Then I can use my brain to determine whether a body is, for example, a candidate ELW or terraformable, whether it's likely to have volcanism or biologicals or whatever. Then I fly towards the interesting bodies and resolve them, confirming whether my suppositions were correct.
For probing, I'd prefer 'hot spots' rather than precisely located POIs, so I'm still required to actually explore in order to find them, rather than being handed everything on a plate. That's less of an issue though, because I can at least avoid using the DSS and still explore manually.
All this keeps discovery and exploration as two separate activities.
That's true, you are right. And it's the main issue I have with the ADS. It shows - even now, over 4 years of EDs release - that a version of the Discovery Scanner with unlimited range was a bad idea. It's also the only problem I have with the new DSS, too
This seems like a reasonable compromise. IF the ADS' functionality was reduced in range AND revealed detail, I could live with the honk revealing a less detailed and possibly incomplete system map.
Hold up. You're likely focusing on a single comment, not commentS. Follow the trail in reverse, and you'll see I'm responding to someone saying that developer(s) at Frontier need to be disciplined because the FSS is so terrible. Are those the comments you want Frontier to take seriously? If so, then that makes you the unpleasant person.
If you trace back my post history even further, you'll see that I have supported the return of the ADS as the optional, separate module it once was. Heck, do a search for "Old Duck optional, separate module" if you don't believe me. Or ask Drew. If I ever become "smug and gleeful", it's in response to the vitriol that many in the anti-FSS crowd has levied against the FSS and Frontier. The fact that so many people do like the FSS means it is not garbage. So no, I don't want Frontier to take that claim seriously. Many of us believe they did an amazing job with the FSS. Again, if you do want Frontier to take those comments seriously, then you are the unpleasant person.
But as I've done before, I'll happily do again - anybody wants to create a thread nicely asking Frontier to bring back the ADS, I'll give that thread my full support.
BTW, I am an unpleasant person when it comes to year-old bugs, but unless the majority of players actually love ELB, then I think it's apples vs. oranges (and you'll note I changed my signature awhile back to be kinder and gentler).