If I wanted a 'radio-tuning' game I would have rather bought an old radio.

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Likewise you could ask: where is the "skill" with the new system?

Where exactly did i say the new system requires skill? Right, nowhere. I only said that the old system did not require skill as well. At least in my eyes. To each his own opinion though.
 
Where exactly did i say the new system requires skill? Right, nowhere. I only said that the old system did not require skill as well. At least in my eyes. To each his own opinion though.

Its less about "needing skill", than it is that the new system requires active participation of the player, rather than the horribly dull & passive ADS system.
 

Scytale

Banned
I love the new system. The only change I would make is to have the needle remain where the commander last put it. So if I only care about ELW's, then I should be able to tune the needle to that part of the spectrum, & leave it there.
Its less about "needing skill", than it is that the new system requires active participation of the player, rather than the horribly dull & passive ADS system.
But if the needle stays put... you will no longer play that minigame you love sooo much !!!
No, no no ! Keep active participation and move the stupid needle !!
 
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Its less about "needing skill", than it is that the new system requires active participation of the player, rather than the horribly dull & passive ADS system.

Yup, more or less my words. After all i didn't bring up the "skill" part". Granted though, Burke was not the first one either. Just caught my eye once too often this time.
 
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Yup, more or less my words. After all i didn't bring up the "skill" part". Granted though, Burke was not the first one either. Just caught my eye once too often this time.

I think the original reference to skill was to justify the FSS over the ADS. Altho i say that without going back and searching :)
 
I think the original reference to skill was to justify the FSS over the ADS. Altho i say that without going back and searching :)

Ah well, could be - late over here after all and the way this topic spins i might have missed a few replies. After all i am not a forum junkie :D
Maybe i will search that one just to have a jiggle.
 
Knowing what the planet was so you could make a choice.

Like what do you mean?

I mean old system... Honk. Open system map. Looks like ELW. Target it. Look at bottom left for how the planet looks. Not ELW/confirmes ELW. Go to it.

New system. Honk. Look at ADS's interface tuning bar. Has signal in ELW (specific) area - Find it. Resolve it. Target it go. If it doesn't... Just go.

Or are you mad that you have to bring your throttle to zero to use the interface?
 
Like what do you mean?

I mean old system... Honk. Open system map. Looks like ELW. Target it. Look at bottom left for how the planet looks. Not ELW/confirmes ELW. Go to it.

New system. Honk. Look at ADS's interface tuning bar. Has signal in ELW (specific) area - Find it. Resolve it. Target it go. If it doesn't... Just go.

Or are you mad that you have to bring your throttle to zero to use the interface?

Actually, even I have an issue with having to bring the throttle to zero to use the interface. Even being able to travel 100km/s-500km/s would be acceptable to me. In particular, it'd be nice to be able to move my ship around obstructions (stars) without leaving the interface.
 
Ah see... Now we start getting into an actual plausible resolution to the conundrum.

Scanning while moving, albeit at a lesser speed.
 
Don't mean to sound offensive, but still - i don't get all the complaints about the FSS when i compare the actual doing between FSS and the old ADS.

It's just that the FSS isn't what ED is "about" for some of us. If what you want to do is drop out of the cockpit to a 2D "app" with blue blobs and zoom in and out then you're going to be over the moon.

At this rate the next release will bring us jump gates...
 
I see people say stuff like omg FSS so great and you are like "at least" such and such like its better in some way that you have to keep zooming on planets. I find it any number of variations on tedious and pointless but for you its an improvement. Whats it doing for you? Its just a set of hoops to jump thru before you can see that map.

Which is only a variation of the hoops we had to jump through before - fly into a system, honk, fuel scoop, look at the system map, fly towards the first dot, slow down, wait for the DSS, fly to the next dot, rinse and repeat. Scanning a system of 25-40 bodies in this manner could take hours, especially when half the system was in orbit of a star 160,000 Ls from where you came in. Now that same system can be scanned before my ship is even done scooping fuel, and I can see in the results things like "Oh, there are geysers here, and this planet has a chemical makeup of materials I actually need, guess I'll fly here, map it, land, check out the geysers and collect some materials", instead of flying all the way out the butt-end of a system to find the only planet that has the material I need is another 140,000 Ls in the direction I came from, but in orbit of the other star.

So what's it doing for me? It's making better use of my time, better use of my efforts expended, providing systems that are at least interactive (frequency tuning and surface mapping), instead of passively sitting there, waiting for a scan to complete while drool dries in my lap. I guess if dried drool is your thing, than sorry for your loss, but it's my gain.
 
It's just that the FSS isn't what ED is "about" for some of us. If what you want to do is drop out of the cockpit to a 2D "app" with blue blobs and zoom in and out then you're going to be over the moon.

At this rate the next release will bring us jump gates...

Uhm... thanks but no thanks to that. Engineers already improved that part already by alot. And i am not even flying one of those super jumper ships. Only a Clipper that is able to do a modest 42ly in its current fitting. Which is more than enough for me.
As for the rest... well, guess no point in arguing. I mean, i did almost all of my Elite Explorer Ranking with the old system and before it was boosted as well. Still i prefer the FSS as QoL update compared to the old ways. If i go out exploring, i wanna see the cool stuff. Places that look interesting regardless what the money counter says, could care less about that one. With the FSS its up to me at every point to decide what i do. Scan planets or just move ahead, scan them to see if there are some interesting looking ones or even ones that have interesting data, decide if i gonna map some or not.

The further this topic goes, the more i get the feeling its less about ADS vs. FSS, but more about "What is exploring". That however might be only me... who knows. To me however, and in the end, its about enjoying myself. And right now thats something that the new FSS system does better compared to the old ADS.
 
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The FSS is great, and I'm glad FDev replaced the easymode instascan-check-systemmap-minigame with it :)

I can understand why a miniscule amount of players don't like the new mechanic, which is why I suggested a workaround - for those players that must have an insta-system-layout within 10 seconds of drop-in.

If only those that don't like the FSS could constructively communicate their ideas together.
 
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The FSS is great, and I'm glad FDev replaced the easymode instascan-check-systemmap-minigame with it :)

I can understand why a miniscule amount of players don't like the new mechanic, which is why I suggested a workaround - for those players that must have an insta-system-layout within 10 seconds of drop-in.

If only those that don't like the FSS could constructively communicate their ideas together.


Another one who seems to think being able to detect biological sites on a planet 500,000 Ls away is 'hard mode'.
Honestly, spending 30 seconds pretending you're Spock doesn't make you a chess grandmaster.
 
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