If I wanted a 'radio-tuning' game I would have rather bought an old radio.

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I wouldnt go there if i was you. I was only pointing out that 100% perfection doesnt exist.

I am only pointing out you posted outrageous accusations against multiple people here. Did I miss the apology btw or is it still coming? Do you still believe those things?
 
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I am only pointing out you posted outrageous accusations against multiple people here. Did I miss the apology btw or is it still coming? Do you still believe those things?

I dont want to have this discussion in this thread. I kept screenshots of everything. Im going to sit on them for the time being. No further comment on this from me.

I would have likely left this completely alone had you not started it up again.
 
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Don't like it - fair enough - but it's FD's game and I sincerely doubt what we have now will change significantly in the future.

You say this just after a massive change? This doesn't add up.

The ADS, as it turned out didn't need to be removed. Because of CHANGES made during the beta :D

All that needs to happen is to put the old stuff back in. Really it should never have been removed & I'm confident it was simply an oversight. I am surprised it hasn't been put back in already.
 
They refuse to reply cause they know its terrible. Its an admission of failure. They were almost appologising for this in the livestream, i didnt see what prompted it but i suspect it was uncomplementary comments in their chat.
This balony. Sorry. If they new it was terrible they wouldn't have put it in at all. It is not and admission of failure. If anything it is the opposite. They were not almost apologising for it in the live stream. What they did say is that it would not cater to every style of exploration.

I would imagine the gamble was alienating x number of players vs gaining y number of new players. The old ones have already paid in, already bought skins and stuff. Maybe the new players will buy more. I hope not. I could be off the mark here but i dont hear anybody telling me im wrong :)
I am telling you that you are wrong. People have alienated themselves by not adapting and already deciding they are not going to like it and making sure they don't when they use it by imagining it something like wackamole of don't use the imagination at all and see it as chase the blob. That is entirely there choice though, but all they are doing is cutting of their own nose to spite their face.
 
It's an opinion (mine, as it happens). Feel free to agree or disagree, but I've read most of this thread and yet to see an argument against the FSS that isn't just whining that "Honk doesn't make me money any more" when you break it down.

I like the FSS, but I understand where those who don't like it are coming from , you clearly do not at all...one iota. I have never EVER heard someone moan about the money...in fact the FSS makes making money EASIER. It's FAR more of a "I win button" than the old system... I know this because that's WHY I LIKE IT!! I've gone off on 3 short explo trips 3rd one only just 1000kly from the bubble, the other 2 in, visited around 400 systems and have made over 200 million! Exploring is my only source of money in the game and I'm aiming for a billion before I try the riskier "careers", I'd actually given up as the old system was laborious for me, the new FSS makes it's SO much easier, it IS easy mode.

FSS = exploring made easy
ADS = old school harder exploring

I just cannot see why both can't coexist.
 
Missing?

It’s a crappy 2d blob twiddle.

Mm... OK... how would you have done it differently given the opportunity? How would you present multiple systems within systems within systems within systems (...) to the user in a clear & logical way in "3D" without flattening the hierarchy and using "blobs"? I'm genuinely curious to know.
 
Mm... OK... how would you have done it differently given the opportunity? How would you present multiple systems within systems within systems within systems (...) to the user in a clear & logical way in "3D" without flattening the hierarchy and using "blobs"? I'm genuinely curious to know.

Enderby has stated several times that they were happy with the old discovery process.

That you like the new stuff is great, it's allowing lots of players to get into exploring. Can you see any reason why the old stuff needed to go though? Any way in which it would lessen the experience for you?
 

sollisb

Banned
Bugs aside, yes I think they did. They had a challenge to effectively represent multiple hierarchies to the user in a way that makes logical sense, and still allowing them to get to a particular node (astronomical body) quickly. As a developer, I can tell you that many clever people have wrestled for years with this problem, with mostly limited success. A "treeview" representation is probably the most prevalent, but would not work for Elite. So yes, I'm impressed at how they've done this. Simple. Logical. Looks pretty. Anything that reminds one of the stellar cartography scene in ST: Generations is a winner in my book.

Also, the orrery is fantastic, and genuinely useful. The only change I would make is for the game to remember your zoom / location each time.




Knowing 2+2=4 doesn't make you a mathematician either. ;) But you're right... it wasn't the OP, it was a few comments down. Sorry OP.

What exactly are you a developer of? How long have you been a developer? From what I read in what you post, none of whatever experience you have is relevant. A treeview? lols.. Maybe VB4.5?

The screen is nothing more than a backdrop. The keys navigate a 2D grid where the location of the body is known and the type is also known. That's pretty simple code. You seem to forget that they know all the locations, if there is a hard bit of code there it's the calculation of what lies behind/in front of any body in relation tot he current position of the player in the 3D universe.

Now lets get to the actual implementation. Firstly a 2D screen in a VR environment is just cheap and screams 'we can't be bothered our bottoms'. Secondly, it's bugged. On more than a few occasions, I've opened up the FSS to a screen with nothing down the bottom to show the available bodies. That's basic stuff, a complete idiot should be able to get that bit right.

Thirdly, if you are not orientated towards the bodies, you have no [insert expletive] clue as to where to look for the bodies. The indicators only turn on when you're close. Well hells bells, it's a big universe! How am I to know where might be 'close'?

Fourthly, All this mini-game does is exaggerate what was a simple task. And they failed.

I get some people like it even love it.

To me, (for clarity) a 30+ yrs developer it's a cheap disjointed (yet again) implementation making something simple in to a whack-the-mole mini-game.

treeview.. still laughing at that.. omg..
 
I like the FSS, but I understand where those who don't like it are coming from , you clearly do not at all...one iota. I have never EVER heard someone moan about the money...in fact the FSS makes making money EASIER. It's FAR more of a "I win button" than the old system... I know this because that's WHY I LIKE IT!! I've gone off on 3 short explo trips 3rd one only just 1000kly from the bubble, the other 2 in, visited around 400 systems and have made over 200 million! Exploring is my only source of money in the game and I'm aiming for a billion before I try the riskier "careers", I'd actually given up as the old system was laborious for me, the new FSS makes it's SO much easier, it IS easy mode.

FSS = exploring made easy
ADS = old school harder exploring

I just cannot see why both can't coexist.

You misunderstood what I wrote, or I didn't make myself clear.

The lack of the ADS "honk" giving you auto-credits & a filled system map just by pressing a button seems to be people's major beef here. Maybe it's "money orientated", maybe it's just that they want to eyeball an ELW, or listen to tones, or whatever because they don't look at the frequency response from the "honk" closely enough, I couldn't say.

But the old system is utterly incompatible with the new. Bringing the ADS back in its original form would totally defeat the purpose of the FSS. So, I for one hope they don't do that.
 
But the old system is utterly incompatible with the new. Bringing the ADS back in its original form would totally defeat the purpose of the FSS. So, I for one hope they don't do that.

The only way it's remotely incompatible is in the newly created lore around how the FSS works. I have gone through this several times. Perhaps you could have a go at explaining from your perspective?
 
You say this just after a massive change? This doesn't add up.

Yes. Particularly after a massive change. A lot of time, money and effort has gone into creating this new system. Because they didn't announce what they were planning, it could (and probably was) tweaked massively in-house over many revisions until they got a system that everyone was happy with and on-board with.

They might decorate around the edges a bit, but they won't just throw what we currently have away.

The ADS, as it turned out didn't need to be removed. Because of CHANGES made during the beta :D

All that needs to happen is to put the old stuff back in. Really it should never have been removed & I'm confident it was simply an oversight. I am surprised it hasn't been put back in already.

I purposefully didn't play the beta. Before 3.3 dropped, I hadn't really played for about a year. I wanted to come back to it fresh, when it was released to the wild, so I could treat it much like a new game.

I'm racking my brains here, but I can't honestly see where the ADS would fit into the current system we have... or why it is needed. Everything is available to you on the FSS, and it's pretty quick to use.
 
I love the new system. The only change I would make is to have the needle remain where the commander last put it. So if I only care about ELW's, then I should be able to tune the needle to that part of the spectrum, & leave it there.

Just wondering, does this help? If you don't like the FSS now, have you tried binding the tuner control in "Tuning" rather than "Absolute Tuning"?
 
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I'm racking my brains here, but I can't honestly see where the ADS would fit into the current system we have... or why it is needed. Everything is available to you on the FSS, and it's pretty quick to use.

I accept that you don't see a need for it, lots of people don't. But that isn't a reason to remove it. Others do want to use it.

You say you don't see how it could fit in yet the full functionality of the ADS is replicated in any system that is new to you but already explored (tagged) by another player. You get a populated sysmap & nav panel, and a bunch of targetable but [unexplored] bodies on the HUD.

It's still in the game Juniper :D

ETA Putting the ADS (and IDS/BDS) back into the game would not change how the new process works (unless you fit one of these modules obviously). I'm not looking to remove any functionality from the new process.
 
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This balony. Sorry. If they new it was terrible they wouldn't have put it in at all. It is not and admission of failure. If anything it is the opposite. They were not almost apologising for it in the live stream. What they did say is that it would not cater to every style of exploration.


I am telling you that you are wrong. People have alienated themselves by not adapting and already deciding they are not going to like it and making sure they don't when they use it by imagining it something like wackamole of don't use the imagination at all and see it as chase the blob. That is entirely there choice though, but all they are doing is cutting of their own nose to spite their face.

You cant program peoples imaginations im afraid. I guess the livestream was a matter of perception.
 
The only change I would make is to have the needle remain where the commander last put it.
Just wondering, does this help? If you don't like the FSS now, have you tried binding the tuner control in "Tuning" rather than "Absolute Tuning"?
You got it backwards, methinks. :)
If you bind Absolute Tuning to a slider axis, the needle stays where you put it if you don't move that axis.
Having another input bound to Tuning lets you fine tune and still retain the slider control.
 
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