And that's the inconsistency I mentioned. The rules allow me to metaphorically kick you in the shin by jamming your cutter into the mailslot until the station blows it up, but heaven forbid that I say something bad while I'm doing it.
One is the game, one is not.
I too would seek revenge on someone who exposes me to their squirrel voice.
My CMDR once shot another CMDR down because it was the only way to get that phone to stop ringing.
Yeah, lightweight alloys, HD5 is only 600 armor on one big whale of a ship. Might want to think about slapping some better bulkheads on that thing.
If you're flying around Engineering a Beluga, there is no reason not to have every optional internal that isn't a shield generator and one large MRP be anything other than HRPs.
it should not be legal to simply delete cmdrs so casually
It's not!
Why would anyone engage in such banal "gameplay" that they deliberately *ambush* (an obvious weak target), from behind, with such overpowered weapons, when they know for a fact that it will just be a one shot kill? Where's the "game"?
The entire purpose of an ambush is to ensure the opposition has as little time to react as possible, so that they are destroyed as quickly as possible, with as little risk to the ambushers as possible.
The 'game' is in setting up the ambush. Pilots that know what they are doing are not easy to ambush, and an ambush with overwhelming force against someone caught momentarily off guard is often the only vaguely plausible chance one has of downing someone inclined to escape, even if they are sticklers for the rules. Against vaguely worthy foes (at least non-suicidal ones) the game makes kills difficult to achieve, escape easy, and pursuit impossible.
As for the reason behind the ambush, it could be anything. There are certainly cases where my CMDR was out for revenge, or seeking to fulfil another entirely legitimate in-game goal, where he's laid ambushes for other CMDRs, because any other form of attack would likely not have achieved the desired results (and even ambushes are not easy to pull off).
Yes, it's certainly not because they want a skillful contest, or exciting gameplay, or a worthy opponent, or to prove their own courage, or impressive achievement, because they don't get any of that. It's not even to impress and get the good opinion of others; it does the opposite of that.
Since I strive to play a character in this game who has plausible motivations, the overwhelming majority of his use of violence, outside of the friendly testing and sparring scenarios required to maintain proficiency in it, are to advance my CMDR's in-game goals...which rarely include self-aggrandizing vanity. Violence is just a tool, and the destruction of hostile CMDRs merely a means to an end.
Anyway, if you are so certain ambushes don't involve skill, feel free to have your CMDR attempt to down mine, under any set of circumstances. When and if you've finally done it, come back and say it didn't require work and was not a challenge. As a player, I do pride myself in being able to convincingly portray a CMDR that has a clue, who is not prone to major lapses in situational awareness, who can put up a fight when required to, and who is not afraid to make a run for it if the going gets tough. If you think you can catch him with his pants down or provoke a string of mistakes that will get him sent to the rebuy screen, I welcome the challenge.
This thread shows that the balance in E: D is badly off. I guess irredeemable off
In which direction?
The same mechanisms that allow for an oblivious CMDR in a deathtrap to be annihilated in seconds with high-alpha attacks from a single opponent also allow CMDR who are paying attention and in moderately capable vessels to be virtually guaranteed escape against any two wings of hostile CMDRs.