If I wanted a 'radio-tuning' game I would have rather bought an old radio.

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I'm currently 15,000 light years from Sol. I've already travelled at least that since the system went live. I've pinged every system I've visited and anything interesting I've fully scanned, including probing planets of note.

By "pinged" you mean using the D-scanner to do a basic "honk" and a quick look at the frequency scale of the FSS?
 
While all constructive feedback is useful to FDev, let's not overstate the relevance of a few dozen people saying "XYZ feature is bad". FDev will read public constructive feedback and look at usage statistics of features/content, and make decisions based on the whole picture.

If that. Crime and punishment is still running as it is.. so even universally disliked features have not moved frontier in the past.

For us players, i completely agree its incredibly important to keep real how frontier operate exactly as a developer. The whole truth, nothing but, and perhaps seeing through certain aspects of the community management as unhealthy misrepresentation of how frontier operate.

There's a certain assumption that they truly and really care about what players think. Its not like that all. Someone paid to watch the forums might even decide to respond, but has that response ever effected the game for any issue past or present?

EDIT: Sorry what im trying to say is not hate the game, but you have to hold it and enjoy it for what it is. From experience getting too fond of it isn't supported by the makers :)
 
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Do you like anything else in the game? I had actually shelved ED before 3.3 dropped, due to frustration with the bugs and some "design choices". As you know, I found the FSS captivating, and it brought me back playing almost non-stop since 3.3 went live. Now whether it's with the FSS or the previous ADS, I can only explore for so long at a time (DW2 would kill my soul), and I'm starting to reach my "I've had enough exploration for a while" quote. So I've tried some of the other things in the game.

Unfortunately, the rest of the game is depressing me. Mining depresses me. Combat depresses me. The terrible bugs on PS4 depress me. The "cool the first time, repetitive by the third time" scenarios are starting to depress me (due to the aforementioned repetition). Dear Lord above, I'm turning into you, LOL!

Point being, I love the FSS, and yet I'm not sure it's enough to save the game, for me anyway. My eye is already starting to drift back to other games, and I wonder how long it will be before ED is back on the shelf. Looks like we are in the same canoe, even if we are paddling in opposite directions, LOL.

I realise that it must sound like I don't but, yes, I really like, well, just flying a spaceship through space and marvelling at the astronomical scenery. Landing on planets or at space-ports. Checking out the surface in my little buggy. I like the tone of ED and the design and look of the 'game'. I'm not that taken with a lot that's been added as they often just feel like tacked on features - ED seems less than the sum of its parts.

But, as I say, the things I enjoy about ED I really did enjoy and would not have spent 4 years with it - well, 4 years on-and-off - otherwise.

I am glad that the FSS is working out nicely for you but, for me, it's a real enjoyment killer - more so than anything else that has been added, as that was all pretty much optional.

To have systems reduced to that 2d blob game feels like an erosion of 'exploration' rather than building on it. It's a telescope mini-game, basically, isn't it?

And before anyone pipes up with the old 'you think the FSS is banal but the ADS wasn't?!' - yes the ADS was simple but it was just simple. It wasn't dressed up as a fun new feature that's ultimately more tedious to use.

I do like the new planet-probe business. If I could have that and the old ADS I'd continue with ED. I'm not demanding anything though, just saying that I would've been much happier with that.
 
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If that. Crime and punishment is still running as it is.. so even universally disliked features have not moved frontier in the past.

For us players, i completely agree its incredibly important to keep real how frontier operate exactly as a developer. The whole truth, nothing but, and perhaps seeing through certain aspects of the community management as unhealthy misrepresentation of how frontier operate.

There's a certain assumption that they truly and really care about what players think. Its not like that all. Someone paid to watch the forums might even decide to respond, but has that response ever effected the game for any issue past or present?

EDIT: Sorry what im trying to say is not hate the game, but you have to hold it and enjoy it for what it is. From experience getting too fond of it isn't supported by the makers :)

If you watch you targets and know what to do when it goes wrong the C&P system is no trouble at all, it also deters murderhobo's from static PK'ing which was half the idea. So universally disliked is a lot less than accurate.

You may not like it, but that's just you. Same with the FSS.
 
I realise that it must sound like I don't but, yes, I really like, well, just flying a spaceship through space and marvelling at the astronomical scenery. Landing on planets or at space-ports. Checking out the surface in my little buggy. I like the tone of ED and the design and look of the 'game'. I'm not that taken with a lot that's been added as they often just feel like tacked on features - ED seems less than the sum of its parts.

"Little buggy" describes the slow death of my "really like" very well.

I'm not talking about the SRV :p
 
I realise that it must sound like I don't but, yes, I really like, well, just flying a spaceship through space and marvelling at the astronomical scenery. Landing on planets or at space-ports. Checking out the surface in my little buggy. I like the tone of ED and the design and look of the 'game'. I'm not that taken with a lot that's been added as they often just feel like tacked on features - ED seems less than the sum of its parts.

But, as I say, the things I enjoy about ED I really did enjoy and would not have spent 4 years with it - well, 4 years on-and-off - otherwise.

I am glad that the FSS is working out nicely for you but, for me, it's a real enjoyment killer - more so than anything else that has been added, as that was all pretty much optional.

To have systems reduced to that 2d blob game feels like an erosion of 'exploration' rather than building on it. It's a telescope mini-game, basically, isn't it?

And before anyone pipes up with the old 'you think the FSS is banal but the ADS wasn't?!' - yes the ADS was simple but it was just simple. It wasn't dressed up as a fun new feature that's ultimately more tedious to use.

I do like the new planet-probe business. If I could have that and the old ADS I'd continue with ED. I'm not demanding anything though, just saying that I would've been much happier with that.

If someone told me this post was mine I would have believed it. I agree 100%, word for word.
 
By "pinged" you mean using the D-scanner to do a basic "honk" and a quick look at the frequency scale of the FSS?

Yes... when I enter a system, I do the honk, take a look at the waveform, and either shrug and move on, or notice things of interest - in which case I'll pretty much always 'discover' the whole system - icy bodies and all. It's important to not just scan ELW's, water worlds etc because they're not landable, and thus won't have things to look at on the surface - and that's one of my personal objectives - to find something new on the surface.

While 'discovering', I get a pretty good idea of the layout of the system - so while zooming, you see the orbits and locations of planets relative to whatever they're orbiting - sometimes you get some awesome shots - like a waterworld with rings, and a white star in close proximity, giving it a pretty eerie glow. These type of things I just have to go get a selfie and probe for it's secrets...

Obviously terraformables, ELW's, Water, Ammonia and the metal content worlds I will visit and probe - I DO want to make Elite & some cash while I'm out here too after all.

Time taken to scan a system largely depends on the number of bodies. But it has never felt like a chore - sometimes a little disappointing when a promising looking system turns out to be pretty dull - but that's exploration - but never have I thought 'ugh... not again...'. - and I've scanned easily hundreds of systems since leaving Andel a good while ago.

I never did any of this while the ADS was available, because it would have been dull, I'd never be able to search effectively for alien life, and while I absolutely applaud Canonn for their tireless work in locating the alien sites - that was all done though dumb luck, increasing slightly when it was realised that systems with Ammonia worlds were more likely to find stuff.

I myself have spent countless hours cruising over a planet surface, finding absolutely nothing, yet have someone else find something - on the same planet - just hours after I stop... This is not fun, this is not how I envisioned exploration and discovery in this game.

The FSS gives the ability to say 'ooh, there might be something of interest here, let's go look closer'. Doesn't mean I 'll find anything, might just be more braintrees... but you would never FIND this stuff without these tools. And that is the primary reason the FSS is a great addition.

The ADS simply does not offer people like myself any reason to want to go and explore - because with a single button press, it displays everything you need to know, and even if you visited every planet and 'scanned' it, you'd STILL have no idea what - if anything - was down there. And while some might think that's 'fun', it would appear most of those playing would rather be using their time to use TOOLS to discover things, rather than blind luck.

I've spent more time in Elite over the last month, than I have in the last year. And if there are even a few hundred like me, who have come back and thought.. wow, exploration actually has a point - then Frontier have succeeded in what they set out to do - and proved conclusively that the ADS is no longer required nor needed.
 
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Yes... when I enter a system, I do the honk, take a look at the waveform, and either shrug and move on, or notice things of interest - in which case I'll pretty much always 'discover' the whole system - icy bodies and all. It's important to not just scan ELW's, water worlds etc because they're not landable, and thus won't have things to look at on the surface - and that's one of my personal objectives - to find something new on the surface.

While 'discovering', I get a pretty good idea of the layout of the system - so while zooming, you see the orbits and locations of planets relative to whatever they're orbiting - sometimes you get some awesome shots - like a waterworld with rings, and a white star in close proximity, giving it a pretty eerie glow. These type of things I just have to go get a selfie and probe for it's secrets...

Obviously terraformables, ELW's, Water, Ammonia and the metal content worlds I will visit and probe - I DO want to make Elite & some cash while I'm out here too after all

Time taken to scan a system largely depends on the number of bodies. But it has never felt like a chore - sometimes a little disappointing when a promising looking system turns out to be pretty dull - but that's exploration - but never have I thought 'ugh... not again...'. - and I've scanned easily hundreds of systems since leaving Andel a good while ago.

I never did any of this while the ADS was available, because it would have been dull, I'd never be able to search effectively for alien life, and while I absolutely applaud Canonn for their tireless work in locating the alien sites - that was all done though dumb luck, increasing slightly when it was realised that systems with Ammonia worlds were more likely to find stuff.

I myself have spent countless hours cruising over a planet surface, finding absolutely nothing, yet have someone else find something - on the same planet - just hours after I stop... This is not fun, this is not how I envisioned exploration and discovery in this game.

The FSS gives the ability to say 'ooh, there might be something of interest here, let's go look closer'. Doesn't mean I 'll find anything, might just be more braintrees... but you would never FIND this stuff without these tools. And that is the primary reason the FSS is a great addition.

The ADS simply does not offer people like myself any reason to want to go and explore - because with a single button press, it displays everything you need to know, and even if you visited every planet and 'scanned' it, you'd STILL have no idea what - if anything - was down there. And while some might think that's 'fun', it would appear most of those playing would rather be using their time to use TOOLS to discover things, rather than blind luck.

I've spent more time in Elite over the last month, than I have in the last year. And if there are even a few hundred like me, who have come back and thought.. wow, exploration actually has a point - then Frontier have succeeded in what they set out to do - and proved conclusively that the ADS is no longer required nor needed.

I couldn't have written better why i love the new exploration.
 
Yes... when I enter a system, I do the honk, take a look at the waveform, and either shrug and move on, or notice things of interest - in which case I'll pretty much always 'discover' the whole system - icy bodies and all. It's important to not just scan ELW's, water worlds etc because they're not landable, and thus won't have things to look at on the surface - and that's one of my personal objectives - to find something new on the surface.

While 'discovering', I get a pretty good idea of the layout of the system - so while zooming, you see the orbits and locations of planets relative to whatever they're orbiting - sometimes you get some awesome shots - like a waterworld with rings, and a white star in close proximity, giving it a pretty eerie glow. These type of things I just have to go get a selfie and probe for it's secrets...

Obviously terraformables, ELW's, Water, Ammonia and the metal content worlds I will visit and probe - I DO want to make Elite & some cash while I'm out here too after all.

Time taken to scan a system largely depends on the number of bodies. But it has never felt like a chore - sometimes a little disappointing when a promising looking system turns out to be pretty dull - but that's exploration - but never have I thought 'ugh... not again...'. - and I've scanned easily hundreds of systems since leaving Andel a good while ago.

I never did any of this while the ADS was available, because it would have been dull, I'd never be able to search effectively for alien life, and while I absolutely applaud Canonn for their tireless work in locating the alien sites - that was all done though dumb luck, increasing slightly when it was realised that systems with Ammonia worlds were more likely to find stuff.

I myself have spent countless hours cruising over a planet surface, finding absolutely nothing, yet have someone else find something - on the same planet - just hours after I stop... This is not fun, this is not how I envisioned exploration and discovery in this game.

The FSS gives the ability to say 'ooh, there might be something of interest here, let's go look closer'. Doesn't mean I 'll find anything, might just be more braintrees... but you would never FIND this stuff without these tools. And that is the primary reason the FSS is a great addition.

The ADS simply does not offer people like myself any reason to want to go and explore - because with a single button press, it displays everything you need to know, and even if you visited every planet and 'scanned' it, you'd STILL have no idea what - if anything - was down there. And while some might think that's 'fun', it would appear most of those playing would rather be using their time to use TOOLS to discover things, rather than blind luck.

I've spent more time in Elite over the last month, than I have in the last year. And if there are even a few hundred like me, who have come back and thought.. wow, exploration actually has a point - then Frontier have succeeded in what they set out to do - and proved conclusively that the ADS is no longer required nor needed.

I agree and have the same opinion. Well said.
 
Yes... when I enter a system, I do the honk, take a look at the waveform, and either shrug and move on, or notice things of interest - in which case I'll pretty much always 'discover' the whole system - icy bodies and all.…

Thanks for your reply. It's always interesting for me to see how others play this game.

After 3.3 got released I wanted to explore a certain region of space roughly 12,000 ly away from home. Managed to get 7,500 ly out and then returned completely frustrated.
I just can't ignore a system by taking a quick look at the FSS and move on. Without getting the system map it just feels wrong to me. As a result it took ages to get anywhere.
That's how seeing the system map helped me - it gave me a little bit of info about the system, enough to move on if nothing that interests me was in it. Always had to fight the urge to surface scan everything.

Having to go to the objects to surface scan them was nice, it gave me a reason to go there. If I wanted to get all information about a system or object I had to go there. With the FSS I get all data without moving, making flying to planets and moons in many cases pointless to me.
With the FSS and probing I don't know why I should probe planets with atmosphere - I can't land there and they don't have surface POIs and I get no additional information about them.

As much as I like the probing system and the ability to find surface POIs with the FSS, probing atmospheric planets just seem pointless (beside credits and "fame").
The overall result of the new system for me is, that I spend less time in a system and just see the FSS screen - a cloudy blueish thing with blobs in it - turning all systems looking the same. For me it's extremely frustrating to the point that I simply gave up on exploration.

What could make the FSS work for me would be to get a system map on initial honk then using the FSS to surface scan (and get POIs) and then using probes to get additional information (beside POIs) on all planets/moons.

Different people, different things they like. :)
 
Thanks for your reply. It's always interesting for me to see how others play this game.

After 3.3 got released I wanted to explore a certain region of space roughly 12,000 ly away from home. Managed to get 7,500 ly out and then returned completely frustrated.
I just can't ignore a system by taking a quick look at the FSS and move on. Without getting the system map it just feels wrong to me. As a result it took ages to get anywhere.
That's how seeing the system map helped me - it gave me a little bit of info about the system, enough to move on if nothing that interests me was in it. Always had to fight the urge to surface scan everything.

Having to go to the objects to surface scan them was nice, it gave me a reason to go there. If I wanted to get all information about a system or object I had to go there. With the FSS I get all data without moving, making flying to planets and moons in many cases pointless to me.
With the FSS and probing I don't know why I should probe planets with atmosphere - I can't land there and they don't have surface POIs and I get no additional information about them.

As much as I like the probing system and the ability to find surface POIs with the FSS, probing atmospheric planets just seem pointless (beside credits and "fame").
The overall result of the new system for me is, that I spend less time in a system and just see the FSS screen - a cloudy blueish thing with blobs in it - turning all systems looking the same. For me it's extremely frustrating to the point that I simply gave up on exploration.

What could make the FSS work for me would be to get a system map on initial honk then using the FSS to surface scan (and get POIs) and then using probes to get additional information (beside POIs) on all planets/moons.

Different people, different things they like. :)

While i do sympathise with you, I think what they have stopped, is people turning up to a system and cherry picking all the good parts, whether thats planets or an unusual layout that is revealed after the honk.

I think fdevs have done a great job in introducing the FSS. Maybe it needs tweaks, but the principles are sound

If you need to quickly get to a system 12000 ly away to scan it, then just keep swimming.

You shouldn't be rewarded for a 5 second honk in every system along the way.
 
I haven't even bothered with the mapping out the contols(XboxX) for the new exploration mechanics. Which im forced to as this update gave me no default buttons.
The new exploration mini-game really seems like a over complicated, tedious process anyways. I haven't even played ED in months and dont really have a urge to now.
I guess I'll be waiting on the paid content cause I see nothing that interests me of late.
Just disappointed to be honest. I no longer get hyped for content anymore as my skepticisms are now confirmed.
 
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