I hope DW2 gets ganked all the way to Beagle Point.

True, PVE options for PGs would help, but it's treating the symptom, and not the cause.
What needs to be treated is why people feel the need to be disruptive in the first place, but I guess that's way beyond the ability of any games company to deal with.

IMHO, it would be easier for FDev to allow a "PvE" PG option than to address why people want to be distruptive. ;-)
 
Llet me get this right FD organised a mass group of foxes and didn't think about those on horses, wearing red tops and tooting horns with a pack of hounds turning up for lolz? Not only that some of those were "allowed" to join? Stupidity know no bounds (or is it colossal naivety?).

Open is a playground where bad behaviour get's more or less completely unpunished. It's truly lord of the flies stuff.
 
The game seems to be pretty good at detecting when a player disappears from an instance (for whatever reason). I mean, his ship never stays rendered for too long :)

Yeah, but (here we go, usual discussion :) ) how do you tell if they pulled the plug, or their ISP went down / other legit issue for losing the game?

Next people say that you need to count how often it happens, then people respond that they live in the sticks and their connection is always dropping, windows updates, circle of life etc etc
 
I equate PGs and Solo to using cheat codes on a single player game. What exactly is fun about being in safe mode?

Enough coddling.

Frontier likes implimenting things and "see what happens"....well, time to end this silliness and disolve PGs and Solo, push everyone onto the same playing field and "see what happens".

I've heard some tripe in my time but this truly takes the biscuit!! I don't even want to be on the same planet as griefers let alone share my "down" time with them in a computer game. Also ever heard of "matchmaking"? Putting everyone on the same playing field is akin to allowing an EPL team to play a team of school kids, just what part of that mismatch is "fun" in your warped view?

To counter your post I vote for Elite to be made SP ONLY, dump ALL the Mp crap and all the associated nerfing/buffing nonsense....how about that?
 
Yeah, but (here we go, usual discussion :) ) how do you tell if they pulled the plug, or their ISP went down / other legit issue for losing the game?

Next people say that you need to count how often it happens, then people respond that they live in the sticks and their connection is always dropping, windows updates, circle of life etc etc

I told you, any ungraceful exit spawns the dummy. This includes all those "legit" issues but that wont generally be a problem unless you already were under grave danger/attack. I played a lot of those zombie games for example, often you'd do fine logging out in "unsafe" places without the timer, the mechanic is to pervent logging in active combat. And honestly? ED is a lot less dangerous than any of those games i played. NPCs dont tend to care bout your presence even if you have a bounty (outside of a few places), you're not gonna get hunted down like on those games.
 
Yeah, but (here we go, usual discussion :) ) how do you tell if they pulled the plug, or their ISP went down / other legit issue for losing the game?

Next people say that you need to count how often it happens, then people respond that they live in the sticks and their connection is always dropping, windows updates, circle of life etc etc

Absolutely no need to try and detect the exact reason why the player disappeared (plug, bad network etc.).

Life is hard, cutthroat galaxy blahblahblah.

But I don't think that a (clean) player killed by another player (i.e. dying/disappearing within a certain amount of time after having been shot/rammed by another player)
should lose anything. So 0% insurence cost, no exploration data/[mission] cargo/fighter pilot loss in these kind of events.
 
Absolutely no need to try and detect the exact reason why the player disappeared (plug, bad network etc.).

Life is hard, cutthroat galaxy blahblahblah.

But I don't think that a (clean) player killed by another player (i.e. dying/disappearing within a certain amount of time after having been shot/rammed by another player)
should lose anything. So 0% insurence cost, no exploration data/[mission] cargo/fighter pilot loss in these kind of events.

Especially since the ultimate insurer is the pilot fed. Kill a clean one out of anarchy => free rebuy & rebuy cost added to the next rebuy for the offender.

As for CLog : I'm quite certain that one could deduce things from looking for repetition and correlation.

Eg :

1. player CLog 3x in the last month, each time under fire from an ennemy CMDR when at low hull ? Highly suspicious. Slap him on the fourth.

2. player CLog once in the last month during a fight vs an other CMDR ? Do nothing. Yet.

3. player Clog 4 times against CMDR and a dozen time in other circumstances ? Probably a connection issue.
 
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I'm tempted to agree with the PvE PG organisers being able to set a flag to noPvP, for the benefit of their members, as a default. I spend all of my time in Mobius as it does allow (when in a system with other members) some 'social' interaction in alleged safety, after all, if we wished to be playing with guns we'd not be opting out from the pleasure!
My exploration ships have shields (not massive, but not paper) and small guns, with a combat rank of Novice I shouldn't be running into Elite NPC's so I'm equipped for 'expected' encounters but, like those out on DW2, my ship would last just seconds against a determined combat equipped ship - and I'm not likely to take the 'advice' from my combat oriented peers to equip my ships to be able to survive long enough to high wake from an unwanted encounter as the liklihood of this encounter in a PvE PG should be zero...
 
Oh get over it already. This is completely untrue and has been debunked a zillion times. Dusting off that old chestnut is transparently desperate at this point. Just … no.

It has NOT been debunked, and saying that it has won't make it true.

And if you don't believe me, we can set up a little experiment and I can show you, and upload a video that shows you combat logging when in fact you did not.
 
Differentiating an inelegant disconnect from genuine network problems is indeed impossible. That brings us to the end of (the technical part of) the conversation on combat logging.

Circumstantial evidence, which has been putting innocent people in prison for years, is as reliable as ever though. Repeat offenders that can be confirmed as regularly ending combat by disconnection should be given steadily increasing punitive action as they continue to offend.

If your internet is so bad that you can never finish a fight you have a social responsibility not to play MMOs.

Having said all that, CLing is one of the smallest problems in this game if you ask me. I see a CL as a win, and that's all that matters (to me).
 
Llet me get this right FD organised a mass group of foxes and didn't think about those on horses, wearing red tops and tooting horns with a pack of hounds turning up for lolz? Not only that some of those were "allowed" to join? Stupidity know no bounds (or is it colossal naivety?).
I can assure you the organisers were very aware of the possibility some pillocks would join up. Unfortunately the pillocks aren't as easily identifiable by wearing red tops and tooting horns. They be like: I'd like to join your group to go sploring! Not many gankers were signing up using: I'm going to start shooting once we're 10,000 LY from the bubble.

So, the advice was given to join Fleetcomm. The warning was given there may be wolves in sheepsclothes, so be on the lookout.

How would you have dealt with trying to vet 11,000 players?
 
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At this state, I'd say such things are a pipe-dream. Not only would that anger all those people who play Solo (for whatever reason), who were ALREADY angry that the game didn't offer an offline mode as kickstarted... But then the whole network architecture really doesn't support this. A true Open only would need to be a true MMO, which ED is not. I keep saying this: AFAIK you can set a few things on your Windows Firewall and never see another player in Open, effectively having a solo mode.

Oh, I concur. I don't think FD have the will or ability to create an OPEN only experience that is sensible from a C&P/ganking point of view. They seem to really have trouble simply introducing well considered mechanics/gameplay that hits the ground running. Too often there's a severe limp at best...
 
Yeah, but (here we go, usual discussion :) ) how do you tell if they pulled the plug, or their ISP went down / other legit issue for losing the game?

Next people say that you need to count how often it happens, then people respond that they live in the sticks and their connection is always dropping, windows updates, circle of life etc etc

That's it. And for those who want a persistent dummy ship to remain after disconnection, what is the matchmaking server to do when two game clients in different continents say "Wow, that guy disconnected from my instance" and "Rubbish, I'm still here it's him who disconnected"!

That's possible even without griefers fiddling their router settings to make it look like the other guy disconnected. (Please don't tell me no-one would bother to do that).
 
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Oh, I concur. I don't think FD have the will or ability to create an OPEN only experience that is sensible from a C&P/ganking point of view. They seem to really have trouble simply introducing well considered mechanics/gameplay that hits the ground running. Too often there's a severe limp at best...

C&P could have been easily handled with better player tracking and FSD disruption. The children don't understand how much time and freedom gankers have been given to gank simply because of how easy it is to run and hide. When you have gankers clogging and waking on gankers, you no longer have player bounty hunting. You get seal clubbing parties instead.

Looking at my friend's list today and half the pvp community is 6000ly away chasing down DW2 players. Funny because it's what the carebears wanted.
 
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Especially since the ultimate insurer is the pilot fed. Kill a clean one out of anarchy => free rebuy & rebuy cost added to the next rebuy for the offender.

As for CLog : I'm quite certain that one could deduce things from looking for repetition and correlation.

Eg :

1. player CLog 3x in the last month, each time under fire from an ennemy CMDR when at low hull ? Highly suspicious. Slap him on the fourth.

2. player CLog once in the last month during a fight vs an other CMDR ? Do nothing. Yet.

3. player Clog 4 times against CMDR and a dozen time in other circumstances ? Probably a connection issue.

There have been suggestions like this aplenty.
The question that always strikes me after reading them is this:
How many new staff would FD have to hire (and pay) to individually check all these incidents on a daily basis ?
And for what ? All over a kill that didn't happen ?
Now if it damaged the game significantly, say droves of people left over it, i could see a reason for them wanting to put resources into it.
But just to mitigate for some people's hurt vanity or pride over being robbed of a kill ?
I just don't see it, and i strongly suspect it's nowhere near the top of whatever their agenda is.
 
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