If I wanted a 'radio-tuning' game I would have rather bought an old radio.

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More then just me. There have been a couple threads saying that. But its the way they completely destroyed a certain kind of gameplay. And completely destroyed any value in locating stuff. If it wasnt deliberate then it must have been an oversight.

Just done a 2-week exploration trip on one of my accounts, which netted him around 300 million in exploration data. Lots of interesting and valuable things discovered. He's now an Elite explorer. Yeah, no value in locating stuff right enough. :rolleyes:

BTW, the "certain kind of gameplay" was "Jump / honk / scoop / profit", which isn't game play. Good riddance to all that.
 
Well i wont say what that looks like. Max you dont get replys from me cause for some strange reason your posts dont seem to show up. I come back an hour later and its like the chat has 5 extra posts and they are yours. Altho to be fair i have read what you wrote as far as blatently false and i reaslise i wasnt missing out much.

Except he's right. ;)
 
Frontier is *not* going to change the new exploration mechanics.

There is no point in *trying* to get them to change them.

I have adapted my playstyle to reflect this. And, it's nice to have two free internal slots in my ships. I don't want the ADS back. The DSS has limited utility for mining. That's it. So, don't attack me as one of "the whiners who want the ADS back". It's gone for good.

There is no point in trying to argue with the people who are happy with the new mechanics. It won't work. You will not change their minds.

I have reached Stage 5, the acceptance stage. It's very liberating. You do not have to care, anymore. :)
 
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Just done a 2-week exploration trip on one of my accounts, which netted him around 300 million in exploration data. Lots of interesting and valuable things discovered. He's now an Elite explorer. Yeah, no value in locating stuff right enough. :rolleyes:

BTW, the "certain kind of gameplay" was "Jump / honk / scoop / profit", which isn't game play. Good riddance to all that.

No. I mean no value as in people were complaining of bordom with their finds before the beta had even ended. Finding stuff means nothing now, you dont even find it you get led to it. Its trainign wheels exploration for people who lacked the ability before. And the changes do come over like "hahaha tought luck idiots" to people who liked the old way and made alot of use out of it.
 
There is no point in trying to argue with the people who are happy with the new mechanics. It won't work. You will not change their minds.

I have reached Stage 5, the acceptance stage. It's very liberating. You do not have to care, anymore. :)

Are they happy? All i see is people desperate to gloat over the new mechanics. I dont do the 6 stages or whetever it is, i go surprise, disbelief, anger, anger, anger, anger.
 
No. I mean no value as in people were complaining of bordom with their finds before the beta had even ended. Finding stuff means nothing now, you dont even find it you get led to it. Its trainign wheels exploration for people who lacked the ability before. And the changes do come over like "hahaha tought luck idiots" to people who liked the old way and made alot of use out of it.

There was no "old way". There was pure luck, chance, and eyeballing planets endlessly, searching for blue circles or something that looked artificial from orbit. There was literally NO mechanic in game to help you find (or save) surface features.

Kudos to those who found things doing that if they shared their findings with others, but thankfully FD have seen fit to give ordinary people something to explore in their game.

If you really want to do it the "old way", you still can. But I bet you won't.
 
Are they happy? All i see is people desperate to gloat over the new mechanics. I dont do the 6 stages or whetever it is, i go surprise, disbelief, anger, anger, anger, anger.

Good thing you told us, or we would never have guessed your super healthy coping mechanisms.
 
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but thankfully FD have seen fit to give ordinary people something to explore in their game.

You couldnt do it before. Lets just leave it at that eh? Sinse the new way by your own admission is easier, there is no reason they had to remove the old one.

All the arguments... all about spite. All about preventing people having the ADS back. What a pool of toxins.
 
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There was no "old way". There was pure luck, chance, and eyeballing planets endlessly, searching for blue circles or something that looked artificial from orbit. There was literally NO mechanic in game to help you find (or save) surface features.

Kudos to those who found things doing that if they shared their findings with others, but thankfully FD have seen fit to give ordinary people something to explore in their game.

If you really want to do it the "old way", you still can. But I bet you won't.

What you are describing is mapping/probing, which works with the ADS style of exploration. The goals the new process achieves are certainly worthy & rightly popular, but the old method would be improved by the probing too. It would also help players find things more easily than the FSS in some circumstances which is one of the design goals of the new process.
 
You couldnt do it before. Lets just leave it at that eh? Sinse the new way by your own admission is easier, there is no reason they had to remove the old one.

All the arguments... all about spite. All about preventing people having the ADS back. What a pool of toxins.

The only people preventing that are FDev. It has nothing to do with the posters on here. Many of the Pro FSS folk have already said we have no issues with the old ADS being added and for me they would need to be mutually exlcusive. And if that isn't possible, then they would need to work with the FSS, not completely replace it.

Most of us though admit that FDev are not going to change it for the few that are complaining. We are being realistic, that is all. So you either adapt or wait in the most likely vain hope that they add it back. Your choice.

And to be honest, most of the toxic posts have come from the Pro ADS group, a couple in particular (not giving out names as that is against the rules).
 
Fundamentally, I disagree with the mini-game approach to the surface scans. For example, there should never have been a "par score" for surface scans - irrelevant and far from an immersive factor. With the probe mechanic, a principle of triangulation could have been implemented for say crashed vessels. A single probe could detect something (or a number of somethings) for example and know the general direction of it but not the exact location, further probe launches could then be used to further pinpoint the POI(s) assuming the probe target points sufficiently surround it/them. More prominent POIs may be locatable with a single probe, assuming they are in range of the probe that is.

I would prefer a system that wasn't so much a mini-game and I agree with your points here. The par score is silly, you have infinite probes and I can't imagine how UC would care how many probes you use to map a planet. So get rid of the par score, the ability to use probes to pinpoint POIs would make up for the loss of credits. UC will be much more interested in significant POIs than how many probes you use.

It would be more interesting to use the probes to fully map a body with the surface map showing areas of interest to send probes to for further analysis. Also get rid of the infinity symbol, that's just silly.
 
I would prefer a system that wasn't so much a mini-game and I agree with your points here. The par score is silly, you have infinite probes and I can't imagine how UC would care how many probes you use to map a planet. So get rid of the par score, the ability to use probes to pinpoint POIs would make up for the loss of credits. UC will be much more interested in significant POIs than how many probes you use.

It would be more interesting to use the probes to fully map a body with the surface map showing areas of interest to send probes to for further analysis. Also get rid of the infinity symbol, that's just silly.

I like the probes but agree that they shouldn't be infinite. Not too bothered about the efficiency bonus. What I would prefer though is that the probes give search areas instead of pinpoint locations. You then need to find them in your ship or SRV. Then use the Composition scanner on them which then gives the pinpoint postions. Gives more meaning to the composition scanner.
 
Crap minigame is new exploration?

Wonder how long it took the ideas-guy ay FD to come up with this gem? I reckon two or three minutes at least.

Pah. Says it all about FD’s ability to add new stuff to ED. They just make the existing stiff more tedious.

Oh, well. Time to uninstall. Bye guys have a nice life.
 
All I know is:
1) The FSS is ridiculously easy, and fast to make money, but not fun.
2) That my balance of 140M will turn into over a billion with very little effort on my part after this trip.
3) We'll most likely have to wait another 4 years for FD to give exploration content another try.
4) The Orca is now a great exploration ship.
 
Crap minigame is new exploration?

Wonder how long it took the ideas-guy ay FD to come up with this gem? I reckon two or three minutes at least.

Pah. Says it all about FD’s ability to add new stuff to ED. They just make the existing stiff more tedious.

Oh, well. Time to uninstall. Bye guys have a nice life.

I don't want your stuff, mines better engineered.
 
Crap minigame is new exploration?

Wonder how long it took the ideas-guy ay FD to come up with this gem? I reckon two or three minutes at least.

Pah. Says it all about FD’s ability to add new stuff to ED. They just make the existing stiff more tedious.

Oh, well. Time to uninstall. Bye guys have a nice life.

This is what happens when your game has no full time, dedicated devs and you need to yank people away from Dinos and Coasters to brainstorm once or twice per year.
 
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