On Improving The Safety of Commanders In Game

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From a practical boots on the ground perspective it looked like the organizers actually set up a bait station for the pvpers. Watching all those little hollow squares scrambling around in a panic, I almost felt sorry for them. It was like Qohen & company gave them up as a kind of blood offering so the rest of the herd could get away.
Daaaa......m.... that's cold. Cannon fodder. It's like a mega-grief move.
 
For me it's more important what type of boat I'm flying. Flying in a nice boat (T-6, T-7, Orca) makes traveling more enjoyable than flying in a barge (Anacannotturna) a boat with looks only Stevie Wonder can love (Asp) or a bumblebee that sucks fuel through a straw (Dragonball Explorer)

About all my boats have around 45 LY jump range. And that's enough. I went DWE1 in a T-6 with 27,5 LY range and made it no problem :)

And I have no patience whatsoever! :p

Still have my T6 & explorca explorers... Even been looking sideways at the T7 too, Guardian boosters spoiled me :) Only gripe with the T6 is heat management, I'll have to go back and refit with 'new' experience!

My bad as I'm one of the newer players and getting engineered was 'easy' in comparison to the previous versions of the game.
 
Daaaa......m.... that's cold. Cannon fodder. It's like a mega-grief move.

The organizers of the DWE in the example below are represented by King Longshanks. The guy getting tossed out the window represents all the explorers sent to the Beacon in Open:
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Deleted member 115407

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The organizers of the DWE in the example below are represented by King Longshanks. The guy getting tossed out the window represents all the explorers sent to the Beacon in Open:

Ha - well done, my friend.
 
I wonder if in the future, could player owned capital ships have any function to turn the table a bit in these situations?
 
The DW2 planners posted a warning in several places not to go there in open. I guess that was the extent of it. But, c'mon phisto, expecting new players to know enough about what's going on to be prepared for what happened is just as naive. The gamer mentality that would take advantage of that situation to gleefully club helpless, clueless players is what motivates my desire to snuff out griefers without mercy. The Pallaeni fiasco will have specific negative consequences to the game, no matter what we think should've have been done differently.
 
The DW2 planners posted a warning in several places not to go there in open. I guess that was the extent of it. But, c'mon phisto, expecting new players to know enough about what's going on to be prepared for what happened is just as naive. The gamer mentality that would take advantage of that situation to gleefully club helpless, clueless players is what motivates my desire to snuff out griefers without mercy. The Pallaeni fiasco will have specific negative consequences to the game, no matter what we think should've have been done differently.

What negative consequences are you expecting, specifically?
 
Just to prove you wrong, I will never use foresight again in this game
Oh wait. OP, guess what?! I never used foresight to begin with in this game! WOW! amirite? Does this make me a super human player who is like a god!??!?!?!?exdeeone



No it doesn't, it's because it's too easy to mine the salt from players in open who have murderous intentions for the sake of wanton destruction. Nothing benefits the ones who lose, and those who are on the shady parts of the in-game activities get all the reward with no risk at all.

There's an incredible way to improve the safety of our fellow Pilots Federation members in game right now. In fact, it doesn't even require any action on the part of Frontier!

Use foresight and plan ahead.

Let's take this past weekend as an example. Who on earth thought it was a good idea to encourage thousands of explorers in ships not Bubble ready to converge on a Low Security System and not provide any protection whatsoever beyond, 'Sure hope you signed up for the Private Group!' I love what folks are trying to do with Distant Worlds 2 but leadership has got to stand up and accept responsibility for their role in yesterday's shenanigans. Lots of you have been playing Elite for ages. It's known for players finding all kinds of creative ways to get at each other. This is hardly a new thing. How did you screw this up so badly?

Like I've said before there's shooting fish in a barrel and then there's the fish building the barrel.

Elite is what it is. Way past time we all recognize that fact and plan accordingly. If you don't through either neglect, entitlement, or some other foolishness and pay the price you've got no one to blame but yourself.

Just because some pilot has no weapons on a ship that isn't even meant for war, let alone combat to begin with, does not grant any other pilot the "right" to freely destroy that ship. Just like how this unarmed ship has no right to tell Corvette pilots that they are not allowed to remove all that firepower and armor because their most maximum jump range is a pathetic 26 lyrs fully stripped down and FSD booster.


Some ships have a specific manufactured purpose, because there is a need for a tool that can perform that job with proper proficiency. Others have been meticulously crafted to be able to fulfill a multitude of things, but at a significant cost to its capability at anything compared to other counterparts within the same class. Point is, Explorers should never have hardpoints, as they are for discovery and finding new things to learn for the betterment of humanity. Combat ships are built for killing, if they have nothing in the ways of offense and defense, then they are improperly built for their intended purpose and a failure for what their sole existence is based upon. Such as a passenger Vulture. Use your brain and think about *why* some things are the way they are in the game world, instead of going "gun, use dakka to make anything not-me go away forever because not-me"
 
I'm such a dunce. Trying to get to grips with the reasoning in blaming the leadeship.

While the fact of the matter is, there is no reasoning. A buddy was thrown out of discord by the organisers, and this is just a feeble attempt at a smear campaign. I won't be getting my answers, because there are none.
 
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Deleted member 115407

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Just because some pilot has no weapons on a ship that isn't even meant for war, let alone combat to begin with, does not grant any other pilot the "right" to freely destroy that ship.


On the contrary, just because your're flying a weaponless ship doesn't mean you have a "right" to not be destroyed.
 
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I imagine it wouldn't be the explorers/defenders who show up with the most capital ships in that case, so no...probably no difference, except for much higher masslock values.
What about having the ship close by, but not in the jump location, and if the capital ship allowed having fighters on-board, everyone jumps in the fighters and go to meeting place, clean the place out first or let the reavers have their barrel-shooting nerves satisfied, and then when that's done and empty (hopefully), have the jump. Wait for the capital and pick up their explorer. I don't know. Just brain storming a little for fun. :)
 
Is anyone scanning the ships in the fleet to make sure there's no heavily armed sleeper agents waiting for the 50,00LY point before pouncing?
 
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