On Improving The Safety of Commanders In Game

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ryan_m

Banned
I once read a story about a Commander who flew out to the Beagle Point area, and then called for a fuel rescue (not to the Fuel Rats, some other group).

That Commander flew all the way out there, and then waited until the rescuer arrived, and then very promptly destroyed the rescuer.

In light of this, I would venture to say that if anyone doesn't believe that a sleeper contingent has successfully infiltrated this PG with the sole intention of a big surprise somewhere on the edge of the galaxy, then you are taking the short odds.

I'll be watching for it, and I sincerely hope that Frontier restores no one.

Not because of anything malicious on my part, but because everyone on this Expedition, especially the organizers, should have known.

Riôt

That CMDR is Tilt Controls, another SDC member. We're very good at what we do, and you'd best believe we have plans for them.
 
Of course, this does inspire me.. perhaps I'll organize the DW3 event next time. Would be quite amusing to see all these mighty warriors converge in the starting system, only to find it to be a trap, not filled with thousands of explorers, but thousands of better-armed and more skilled warriors to lay the to waste and revel in it, while the explorers launch safely from a system diameterically opposite of where the supposed starting point is to be. Now that would make a worthy stream.

You just gave ryan_m space wood.
 
The bottom line is, it's an MMO. There are going to have people who want to avoid player conflict, and there are going to be people who only want player conflict. At least Elite Dangerous gives you a solid option of opting in. If you choose not to use that option, you accept the result and you are the only person held liable for it.

If you don't want that sort of conflict, then don't put yourself in that sort of situation to encounter it.

Agreed. The great majority of the posters to this thread would have at the onset made damn well sure they were in a PG or Solo had they decided to join DW2. Myself, I'm so aware of the dangers in Open that I didn't log into Open mode until I had unlocked all the engineers and had a fully grade 5 A rated engineered ship.

However, there are always those that for some reason or other fall by the wayside and make unfortunate decisions. This thread is about improving their safety. Of course, most of us realize that those who were blown up in Pallaeni are ultimately responsible for making the extremely poor choice of logging into Open. In addition, those of us who almost never make such foolhardy decisions could simply go on our merry super competent ways, oblivious to that massacre; but I, for one, am uncomfortable with simply allowing natural selection to brutally weed out my fellow Commanders.

Perhaps this is foolishness on my part. Maybe those Commanders who were annihilated don't care or even want "help." Is caring about needless and unnecessary but mostly inevitable destruction a complete waste of time? Should I simply accept that preventable mayhem will always occur?

Since bullies will always be bullies and the thoughtless and uninformed will often make poor decisions, I am definitely fighting a seemingly futile battle.

However, apart from the philosophical issues, there may be a pragmatic and unemotional solution to be found. And I hope and think that Phisto's thread may be just that.

o7
 

ryan_m

Banned
No, that would require dealing with things under pressure, I'd suggest you move from shooting pixels to trying laser quest, I reckon that might make you feel like a real man ;)

Why would I do laser quest when I have so many easy targets in a children's space game?
 
Guys just dont be these psychopathic gamers victims, play in Solo or Mobius, leave the gankers to fight amongst themselves.
I love to play in open and come across other Cmdr's out in the abyss and have a chat with them, but in the more populated regions of space rarely do I venture into open play.
I have no problem with the pirates they have chosen that style of play and it is allowed in the game, but I am not going to be their victim. :D
 
Why would I do laser quest when I have so many easy targets in a children's space game?

I'll spell it out for you: Grown man bragging about shooting easy targets in a space game (pathetic) grown man running around bragging about shooting easy targets at laser quest (extremely pathetic) No go read #205 again
 
Of course, this does inspire me.. perhaps I'll organize the DW3 event next time. Would be quite amusing to see all these mighty warriors converge in the starting system, only to find it to be a trap, not filled with thousands of explorers, but thousands of better-armed and more skilled warriors to lay the to waste and revel in it, while the explorers launch safely from a system diameterically opposite of where the supposed starting point is to be. Now that would make a worthy stream.
Good luck with that though. After Operation tinman my impression is that 95% of the top Elite pilots are playing bad guys and the level of Organisation is astounding. That is my biggest gripe with the current community, way too many good or superb pilots play the bad ones. We need a chosen one to bring balance to the galaxy.
 
Good luck with that though. After Operation tinman my impression is that 95% of the top Elite pilots are playing bad guys and the level of Organisation is astounding. That is my biggest gripe with the current community, way too many good or superb pilots play the bad ones. We need a chosen one to bring balance to the galaxy.

What amazes me is the sheer number of cmdrs taken out in open play vs the number of aggressors in open play. If each cmdr in open simply equipped two G5 cascade/deepcut launchers (and kept an eye on scanners) The number of rebuys would be very different. Hit on jump range is minimal.

Still I don't see what the big deal is about anyone getting shot in the bubble, you'll get sent to the nearest port, worst case scenario you miss the launch timer/lose an NPC crew member.

It is the part about gankers flying 20,000Ly just to shoot pixels, just seems like a very strange thing to invest time in.
 
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What amazes me is the sheer number of cmdrs taken out in open play vs the aggressors in open play. If each cmdr in open simply equipped two G5 cascade launchers (and kept an eye on scanners) The number of rebuys would be very different. Hit on jump range is minimal.

Still I don't see what the big deal is about anyone getting shot in the bubble, you'll get sent to the nearest port, worst case scenario you miss the launch timer/lose an NPC crew member.

It is the part about gankers flying 20,000Ly just to shoot pixels, just seems like a very strange thing to invest time in.
You don't get to launch cascades in a paper build against TLB PAs though.
 

ryan_m

Banned
What amazes me is the sheer number of cmdrs taken out in open play vs the number of aggressors in open play. If each cmdr in open simply equipped two G5 cascade/deepcut launchers (and kept an eye on scanners) The number of rebuys would be very different. Hit on jump range is minimal.

Still I don't see what the big deal is about anyone getting shot in the bubble, you'll get sent to the nearest port, worst case scenario you miss the launch timer/lose an NPC crew member.

It is the part about gankers flying 20,000Ly just to shoot pixels, just seems like a very strange thing to invest time in.

Lmao dude you know nothing about PvP. You would kill exactly 0 PvPers with torps. Go back to theory crafting.
 
You don't get to launch cascades in a paper build against TLB PAs though.

Not talking 1v1, If there are enough numbers you can, which is my point. Ships will be lost no matter what is done, but you won't get far using the ADS on an aggressor. I have got out of situations with nothing more than a compliment of G5 missile racks on a freighter.

@ Ryan - What are you still doing here? Off you go mate https://www.superbowluk.co.uk/hull/quasar/
 
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ryan_m

Banned
Good luck with that though. After Operation tinman my impression is that 95% of the top Elite pilots are playing bad guys and the level of Organisation is astounding. That is my biggest gripe with the current community, way too many good or superb pilots play the bad ones. We need a chosen one to bring balance to the galaxy.

That's because FDev has provided no reason to play the good guy. You can't claim enough in bounties to make rebuys back, and it's just not as fun.
 
That's because FDev has provided no reason to play the good guy. You can't claim enough in bounties to make rebuys back, and it's just not as fun.
We can't because too many Zarek Nulls are ing about how its unfair that PvE players are being "favored" over by FDev, which nobody is being favored over anyone else.
 

ryan_m

Banned
If there are enough numbers you can, which is my point. Ships will be lost no matter what is done, but you won't get far using the ADS on an aggressor. I have got out of situations with nothing more than a compliment of G5 missile racks on a freighter.

@ Ryan - What are you still doing here? Off you go mate https://www.superbowluk.co.uk/hull/quasar/

I'm reading up on all the incredible PvP advice you've been giving. Please keep going.
 
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