I have no sympathy for people who min\max their jump range at the expense of defense or anything else in a game with open and unrestricted PvP. If you want to do that, you should not be in Open. Sure, escorting is great and I would love to see more of that sort of gameplay, but in the end, the onus is on the individual to prepare even if it means you get 10ly less per jump.
At least you give good build advices on reddit to survive. Don't you wanna lead the good guys for a while?That's because FDev has provided no reason to play the good guy. You can't claim enough in bounties to make rebuys back, and it's just not as fun.
I don't even understand what being a "good guy" would entail in open.
When I asked about what the fleet "combat" escort did I learned they mostly protect the paper airplanes in PG from NPCs. I'm not even that good at PvP, but that sounds simultaneously dull and frustrating. I didn't buy an mmo(ish) to primarily interact with NPCs. And hand holding other players who can't do basic stuff doesn't really seem like interaction to me either, although I actually do occasionally do that because I'm 4% carebear.
And in open you can't keep the paper airplanes alive. You just can't. There is no way. Maybe every once in a while kill a ganker, but probably never unless they suck. And you'd die a lot.
I beat my head against the powerplay mechanics for two months before I quit. I will never play ED in an uphill-not-fun mode again.
I don't even understand what being a "good guy" would entail in open.
When I asked about what the fleet "combat" escort did I learned they mostly protect the paper airplanes in PG from NPCs. I'm not even that good at PvP, but that sounds simultaneously dull and frustrating. I didn't buy an mmo(ish) to primarily interact with NPCs. And hand holding other players who can't do basic stuff doesn't really seem like interaction to me either, although I actually do occasionally do that because I'm 4% carebear.
And in open you can't keep the paper airplanes alive. You just can't. There is no way. Maybe every once in a while kill a ganker, but probably never unless they suck. And you'd die a lot.
I beat my head against the powerplay mechanics for two months before I quit. I will never play ED in an uphill-not-fun mode again.
Indeed.But the folks that INSPIRED those people to be in that particular barrel of fish can’t seem to be bothered. Too many just want to sing the old song and dance bemoaning ‘the griefers.’
Do we not see a problem there? Too many of us have simply thrown our hands in the air and given up when in truth the solutions are not that difficult.
Indeed.
Private group.
Solved.
They are doing a bang up job showing why Open only stuff is a really bad idea.This does seem to be the obvious solution. Perhaps this is the aim of the attacks, to act as an advert for private groups?
That's what SDC does. They need awesome CMDRs like those in Fuel rats or Corgies and through them they want to draw attention to themselves. As they did now. DWE2 is a great event, so it will draw them out of the woodwork, trying to piggyback some attention of them.I once read a story about a Commander who flew out to the Beagle Point area, and then called for a fuel rescue (not to the Fuel Rats, some other group).
That Commander flew all the way out there, and then waited until the rescuer arrived, and then very promptly destroyed the rescuer.
They know, but what are they going to do? Ask every 11,000 CMDRs if they are a sleeper agent?I'll be watching for it, and I sincerely hope that Frontier restores no one.
Not because of anything malicious on my part, but because everyone on this Expedition, especially the organizers, should have known.
[haha]I could be a DW2 admin.
This is a balance issue, isn’t it? The difference between Elite and, say, COD, is that in COD you are expecting to get killed fairly often, and the game is balanced to make virtual deaths little more than a slight inconvenience. In Elite, though, as you rightly point out, virtual death is much more inconvenient to the victim than the attacker. The way insurance works is a large part of the problem, but for a trader, there is loss of cargo, maybe of a mission too, and players with limited credits don’t enjoy it. I very much suspect this is one of the reasons why Frontier have opened up the financial taps lately, because the more liquid a player is, the less they are likely to resent being ganked or pirated-it just becomes part of the game.
Ultimately, people will only play the game if it is fun. Piracy is enough fun that plenty of players do it and there is no easy way of stopping it, not that Frontier want to do it anyway . One solution would therefore be to tackle the other end of the problem and make it so that players who are clean and get killed by other players in PVP get a full ship and cargo refund (but are maybe shifted ten jumps or more further away from their destination to stop folk running really stupid risks). In the case of the expedition that sort of solution wouldn’t be difficult to deal with and the players that get ganked get a chance to learn from it and have a better chance of survival the next time.
And this is why people turn to being "bad guys". Because it's more fun than whatever alternative there is as a "good guy". Because you end up getting dozens of massive salt posts, because it's fun to just randomly do "bad" .
Piracy should be about stealing cargo etc, and the destruction of a victim should generally be a bad outcome for a pirate [...] game mechanics need to orchestrate the desired outcomes. So piracy mechanics should allow the stealing of cargo in a fun/fair way. And PvP gameplay should be offered and orchestrated so it's fun and easy to find. After four years PvP is still not even approaching this position.
The thing about piracy loot is that the cargo is just a token by which to have a meaningful/entertaining/funny/whatever encounter with another player that isn't just "hey hai guys let's wing up and move some bits from one station to another" or "hey let's try to murder each other". And have a bit of roleplay identity. Most CMDRs I play with care much more about materials than about credits/commodities. For an experienced player, any activity that doesn't have fun value is credit worthless due to time sink if it's not void opal mining/R2R/passenger runs/etc.
I've tried reverse piracy, by which I interdicted a player and "forced" them to scoop up and deliver narcotics to a station and sell on black market. That was novel but ended up being mostly a training exercise for the baby seal. It has potential if I can find less squishy victims, especially if I can direct them to a large station that might scan them so they're forced to pilot well and quickly through that mailslot or die. Maybe that's griefing but drug mules are a thing and I'm a pirate right? For the record on that one I was in a cobra with no engineering except FSD reset dumbfires which I never even used.
I'm also considering demanding cargo and then just dropping mines around it after they jettison, to see if they'll scoop it (not allowing limpets). Or even simply blowing it up in front of them. Which when I say it sounds sadistic, but would be valid role play (i'm a filthy rich pirate who just wants to watch the world burn. Basically Health Ledger Joker) This would also more accurately reflect the literal value of the stolen cargo since like pretty much any other player who's done the requisite grinds to play competitively I have a ridonkulous amount of credits. It's not worth my time to haul it back to the station to sell, I'd rather spend that time looking for another player interaction.
Some would find that horrible, "oh Feros you're just blowing up hours of another players' time" but the fact of the matter is I've invested 10 (probably 100) x as many hours to reach the ability to do that. And the board is full of complaints about how void opals are too easy anyway.
I tried two months to find a fun way to play the good guy and it just doesn't exist in ED if there's any chaos to your character.
You are correct that CMDR destruction is not the desired outcome for a pirate
Piracy is a bit of a mess IMHO. First, I can't comment on pirating NPCs, so I'll just have to park that aspect of the game
But with general piracy (& PvP piracy in particular) a number of things concern me:-
- Why is there no piracy reputation/career? Why can't a player progress as a pirate gaining access to new locations (I'd always hoped asteroid bases would be thes nefarious places). Why don't pirates gain access to more and more rewarding missions as their reputation improves? Note: Some of these missions could even offer to cover up the crime itself so the resultant gameplay is orchestrated, easy and fun!
- Why don't these pirate related missions (eg: to steal X) tie into the BGS or indeed even into some OPEN only CG? ie: To get the game to orchestrate PvP gameplay for those interested in it?
- The day FD changed hatch limpets to ignore shields was a bad one. It removed depth and gameplay. IMHO? A pirate should have to reduce shields down to say 50% or 25% before a hatch breaker can lock on.
- C&P just seems like hammer to break a nut. Try being a "good pirate", never even damaging a victims hull, and see how well it works for you. ie: Should a pick pocket get that level of C&P levelled at them!
Piracy is a bit of a mess IMHO. First, I can't comment on pirating NPCs, so I'll just have to park that aspect of the game
But with general piracy (& PvP piracy in particular) a number of things concern me:-
- Why is there no piracy reputation/career? Why can't a player progress as a pirate gaining access to new locations (I'd always hoped asteroid bases would be thes nefarious places). Why don't pirates gain access to more and more rewarding missions as their reputation improves? Note: Some of these missions could even offer to cover up the crime itself so the resultant gameplay is orchestrated, easy and fun!
- Why don't these pirate related missions (eg: to steal X) tie into the BGS or indeed even into some OPEN only CG? ie: To get the game to orchestrate PvP gameplay for those interested in it?
- The day FD changed hatch limpets to ignore shields was a bad one. It removed depth and gameplay. IMHO? A pirate should have to reduce shields down to say 50% or 25% before a hatch breaker can lock on.
- C&P just seems like hammer to break a nut. Try being a "good pirate", never even damaging a victims hull, and see how well it works for you. ie: Should a pick pocket get that level of C&P levelled at them!
There's an incredible way to improve the safety of our fellow Pilots Federation members in game right now. In fact, it doesn't even require any action on the part of Frontier!
Use foresight and plan ahead.
Let's take this past weekend as an example. Who on earth thought it was a good idea to encourage thousands of explorers in ships not Bubble ready to converge on a Low Security System and not provide any protection whatsoever beyond, 'Sure hope you signed up for the Private Group!' I love what folks are trying to do with Distant Worlds 2 but leadership has got to stand up and accept responsibility for their role in yesterday's shenanigans. Lots of you have been playing Elite for ages. It's known for players finding all kinds of creative ways to get at each other. This is hardly a new thing. How did you screw this up so badly?
Like I've said before there's shooting fish in a barrel and then there's the fish building the barrel.
Elite is what it is. Way past time we all recognize that fact and plan accordingly. If you don't through either neglect, entitlement, or some other foolishness and pay the price you've got no one to blame but yourself.
Because FDev doesn't know how to design it and combat logging needs to be fixed before piracy can be made viable. If your opponent can just magically remove themselves from the danger, there's no point to any of it.
...and here lies a clear example of one of the core issues with piracy...To this point, I don't even carry hatch breaker limpets. If I can't get what I want through comms and threat/use of force, I don't really care, because like I said, the cargo is literally worthless to me.