If I wanted a 'radio-tuning' game I would have rather bought an old radio.

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Not everybody pays attention to upcoming patches

Who's fault is that? There were newsletters, forum posts, social media posts, videos, links on the launcher, pretty much every way they could tell us, they did, aside from calling us at home. The game has changed so much from 1.0, it behooves folks to pay attention to what's coming in the future in an evolving online game. Not liking it is one thing, that's fine, but claiming ignorance and being a victim about it is daft.

In addition, they were even careful enough to make it so no one had to go back to the bubble to fit a new module for the new features... They did quite enough.
 
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Who's fault is that? There were newsletters, forum posts, social media posts, videos, links on the launcher, pretty much every way they could tell us, they did, aside from calling us at home. The game has changed so much from 1.0, it behooves folks to pay attention to what's coming in the future in an evolving online game. Not liking it is one thing, that's fine, but claiming ignorance and being a victim about it is daft.

He was an explorer. I bet he didnt give a fig about any of all that. I dont pay attention to any of it cause i had faith in the skill of FD not do something like this.
 
Its not overly dramatic. The FSS is incompatable with that kind of gameplay. It just is, looks designed to be. It ruined his game just like its ruined mine and many other explorers. FD are supposed to be making fun, in this case they have dumped on a group of us.

The notion of the FSS literally bringing a player to tears isn't overdramatic? Alright lol

I still don't understand how it ruins anyone's gameplay, either, unless your enjoyment of the game solely relies on the ability to honk and immediately have the system map populated, for some reason
 
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Now it's still basketball with a basketball... but sitting on a chair at a standstill.

Well, if we want to continue with sports ball analogies...

https://hooptactics.com/Basketball_Basics_History

I love the 1954 change to the rules of the game, by the governing body responsible for deciding on the rules of the game, where a shot clock was added, as it eliminated the stalling tactic. Quite relatable here. Our rules committee, better known as Frontier, changed Their Rules, to Their Game - the audacity of them, I know, like who do they think they are, God from my previous reply? To go changing the rules they created....
 
He was an explorer. I bet he didnt give a fig about any of all that. I dont pay attention to any of it cause i had faith in the skill of FD not do something like this.

Write a letter to the Queen then, I guess, I don't know what else to say about it.
 
Well im not digging the post up. I think there might hve been more than one of them tbh. They were not happy and honestly i know how they feel. I cant beleive they did this. Of all the things that could have been done to the game...

I don't know what else to say about it.

Thats ok :)
 
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Not everybody pays attention to upcoming patches and in fairness i think he had a right to expect his ship not to be messed about with. Ususally when significant changes are made they put out a big warning a month in advance. There was nothing.

[video]https://m.youtube.com/watch?v=G1WomfhjyVM[/video]

So ends the “nobody told me” excuse.
 
Well, if we want to continue with sports ball analogies...

https://hooptactics.com/Basketball_Basics_History

I love the 1954 change to the rules of the game, by the governing body responsible for deciding on the rules of the game, where a shot clock was added, as it eliminated the stalling tactic. Quite relatable here. Our rules committee, better known as Frontier, changed Their Rules, to Their Game - the audacity of them, I know, like who do they think they are, God from my previous reply? To go changing the rules they created....

Well perhaps FDev should have taken a leaf out of football's (soccer) book.
When rubgy was invented, they allowed both systems to coexist and people picked the game they want to play.

FDev changed the rules. It's their game, they have the right. We're only asking for a tweak to those rules, as is our right.
 
As I said above in my last post - the FSS still does not stop you from doing exactly that. And it even caters for those who loved parallax-hunting bodies because they simply have to not use the FSS and bingo you have a parallax-hunting game involving flying your ship around for tens of hours in a given star system hunting for bodies.

I was fighting ideas like the FSS for years. Now I've been using it and probe-mapping I don't think I could go back to the old ADS :)

I do, in fact, like green eggs and ham.

They won't reply to you. I have said the same thing plenty of times but they ignore those posts as it ruins their arguments. Nothing you can do about it unfortunately.
 
Well perhaps FDev should have taken a leaf out of football's (soccer) book.
When rubgy was invented, they allowed both systems to coexist and people picked the game they want to play.

FDev changed the rules. It's their game, they have the right. We're only asking for a tweak to those rules, as is our right.

Rugby, real football and soccer are three different games. Rugby and real football are both played with a pointed-end ball. Soccer is played with a round ball, that was originally used to play basketball too, but it sucked to dribble correctly and was replaced with a better ball for the job it needed to do... I just made another parallel without even trying.

But I will absolutely, 110% agree with your position: you are absolutely allowed to ask Frontier anything you like. Have you e-mailed your issue to community@frontier.co.uk? Because odds are they’re not going to look for them here.

Those if us not wanting a superfluous module should do the same. Some of us already have.

EDIT:

3.3.02 patch today - https://forums.frontier.co.uk/showthread.php/472634-Update-3-3-02?p=7351522#post7351522

No ADS module.
 
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Rugby, real football and soccer are three different games. Rugby and real football are both played with a pointed-end ball. Soccer is played with a round ball, that was originally used to play basketball too, but it sucked to dribble correctly and was replaced with a better ball for the job it needed to do... I just made another parallel without even trying.

But I will absolutely, 110% agree with your position: you are absolutely allowed to ask Frontier anything you like. Have you e-mailed your issue to community@frontierdevelopments.com? Because odds are they’re not going to look for them here.

Those if us not wanting a superfluous module should do the same. Some of us already have.

We've been repeatedly informed that FDev read the forums and value our feedback.
So, we're good here, thanks.


FDev's communication strategy doesn't always get the greatest plaudits, but I think we can be reasonably sure they'd announce the return of ADS-style functionality, rather than just stick it in the patch notes.
 
We've been repeatedly informed that FDev read the forums and value our feedback.
So, we're good here, thanks.

The old “we really care what you have to say”. Right up there with “ now 25% better” and “ new and improved”. Do you THINK for half the duration of an impulse, they would ever say “We don’t read the forums and don’t give an airborne copulation what you think.”? Especially if it were true.

There is good evidence that information from here does get to there. Does this mean members of the development team themselves are reading and sifting through these instead of playing Words with Turds while sitting in the loo after afternoon tea? I doubt it. Might this information come via the Community team, in the form of “I’ve been told there’s a big hubabaloo about this particular thing” or “I saw this really great suggestion”? That seems more likely.

FDev's communication strategy doesn't always get the greatest plaudits, but I think we can be reasonably sure they'd announce the return of ADS-style functionality, rather than just stick it in the patch notes.

“They took it away and didn’t tell us.”
”Ain’t nobody got time for patch notes.”
”This change was an oversight.”
”They didn’t run a month long Focused Feedback.”
”I can’t watch live-streams.”
”They never tell us anything.”

So which is it? All of these and more can be found throughout this thread in one form or another. They either communicate or don’t, can’t be both.

And you might be reasonably sure of a special announcement about this. I’m not. They could very well skip this back in in a patch and say nothing except a single line in a patch note. I expect neither to happen, as this does not seem in keeping with their methodology. Just look at C&P - there has been a whole lot more outcry about this, and it’s still here. Engineers? Still here.
Legacy Engineered Midules? Still here.

And in that matter - will my Engineered G5 Legacy ADS modules be returned? Not that I want them, I’m far happier with the credits for 107 such modules. But to be fair, you know?
 
I want the system map shown after the honk and I want it populated automatically.

That's why I support an optional, separate ADS module returning to the game. Are you new here? Go back and read the thread.

However, if you want the current honk built into the FSS to do this - too bad, so sad, you lose :p

I'm fine with the idea of the FSS populating the system map with blobs which already had been suggested by someone back during the beta, so if ADS fans want to target a system map blob to fly out there and resolve it with the core ship scanner similar to the old way, good for them.

The FSS can be improved with adding a few options. It can be some simple ideas that don't fundamentally change the current FSS mechanics. One way I think is to have a snap-in when closing in on the frequency of a blob with the tuner so as to mitigate overrunning the correct band with the controls. And let's say for a higher count 50 body system, there is the odd blob that is hard to find at 49/50 completion. Then there could be an option to turn on an auto-pan which could do a crt-scan like path procedure until it finds the blob then just stop at it and the cmdr resumes control. If the auto-pan can't find the blob because it's behind the sun(s), then of course one needs to fly out to another location to reveal the blob same as currently. All this combined could shave off the UI delays of overrunning on the tuner or orbital bodies that are tilted far off the system ecliptic plane by some seconds which could reduce overall average FSS scan time by perhaps a fourth.
 
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The old “we really care what you have to say”. Right up there with “ now 25% better” and “ new and improved”. Do you THINK for half the duration of an impulse, they would ever say “We don’t read the forums and don’t give an airborne copulation what you think.”? Especially if it were true.

There is good evidence that information from here does get to there. Does this mean members of the development team themselves are reading and sifting through these instead of playing Words with Turds while sitting in the loo after afternoon tea? I doubt it. Might this information come via the Community team, in the form of “I’ve been told there’s a big hubabaloo about this particular thing” or “I saw this really great suggestion”? That seems more likely.

Not quite sure what your argument is here.

There are already suggestions in the appropriate thread, but I personally prefer not to derail them with constant arguments about whether or not the FSS is better than the ADS.
Dangerous Discussion is the right place for this particular thread.
If FDev are remotely interested in opinions on the FSS then they'll be able to find them here.


“They took it away and didn’t tell us.”
”Ain’t nobody got time for patch notes.”
”This change was an oversight.”
”They didn’t run a month long Focused Feedback.”
”I can’t watch live-streams.”
”They never tell us anything.”

So which is it? All of these and more can be found throughout this thread in one form or another. They either communicate or don’t, can’t be both.

Again, not sure what you're arguing here.

Also, they didn't run a Focused Feedback, so that one is a fair point.

And you might be reasonably sure of a special announcement about this. I’m not. They could very well skip this back in in a patch and say nothing except a single line in a patch note. I expect neither to happen, as this does not seem in keeping with their methodology.

As I said, I expect any change FDev make to the FSS/ADS situation to be announced ahead of time.
Other peoples' opinions/expectations may be different.

Just look at C&P - there has been a whole lot more outcry about this, and it’s still here. Engineers? Still here.
Legacy Engineered Midules? Still here.

C&P got a Focused Feedback and, IIRC, had significant changes made to the original design. If FDev had taken the time to do an FF for exploration then maybe we wouldn't stuck in this interminable loop.
Engineers got massively reworked from the original implementation - seems reasonable to expect changes to exploration too.
Legacy Engineered Modules are still here because FDev felt that taking things away from people and replacing them with something inferior was a bad idea. I'm hopeful they'll realize the same thing about the FSS.

And in that matter - will my Engineered G5 Legacy ADS modules be returned? Not that I want them, I’m far happier with the credits for 107 such modules. But to be fair, you know?

I would like my engineered DSS returned, definitely - but if that presents a technical challenge for FDev then I'd be happy to re-engineer it.
 
Not sure what your source is on this, but one small step Frontier could make in connecting the FSS to a combat ship is not forcing my HUD into Analysis Mode every single time I exit the FSS. After all, I can activate the FSS in Combat Mode (thank the Maker), so leave it in Combat Mode. And while we are at it, let me use the FSS in normal space. Sitting still in a very hostile system while in supercruise lacks a certain finesse that my assassin CMDR is known for.

But in the meantime, hacking scanning a nav beacon in silent running feels appropriate for my "ninja" alter-ego [arrrr]
Here’s a quick workaround for the HUD mode.

Set the binding for ‘Exit FSS’ to the same as ‘Switch HUD mode’. Single tap to exit to Analysis Mode, Double Tap to exit to Combat mode.

It’s probably actually more effective then the pre-FSS mode being retained as you’ll have direct control of which mode you drop out into even if you’ve forgotten which mode you entered the FSS from.
 
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