If I wanted a 'radio-tuning' game I would have rather bought an old radio.

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I was on my phone too - which is why I gave up trying to respond to individual sections.

For information, I'm a Brit on a green card in Miami.

And my answer to the what-if is "find something else to do". Unfortunately I'm struggling to find a game that will suck up 5,000 hours of my time the way ED has.

As to the big "Why?"
I long ago stopped playing ED for results - at least on a session-by-session basis. I have all the credits I need and all the ships I want, so I gave myself other goals - including a target of visiting and mapping all HIP and HD systems. That exercise would probably have taken around 6 years at my old pace. Clearly, I'm not in a rush to achieve anything and there isn't anything particular I'm looking far. I'm just pootling about the galaxy, enjoying flying my spaceship around systems and enjoying my own self-designed minigame of optimizing my path through the systems I explore.

Now with the FSS I can still build the System Map before I start plotting my route, but I can't do it without resolving the planet composition too - so it feels (entirely subjectively) that I have already explored the system. Now mapping the planets could replace that 'flying around the system' step, but I already know which bodies have POIs and which don't, so there's no sense of 'discovery' associated with doing it. Again, entirely subjective, but my enjoyment of exploration was based upon these subjective feelings.

It should be clear from this that the old ADS was suboptimal for my gameplay too - the honk gave much more information than I really wanted, but after 5,000 hours I'd gotten used to it. I think, having stewed on it for a while, that your (I think it was you) suggestion of separating the FSS body targeting from the tune-n-zoom element would be the best resolution to the issue for me - short of rewriting everything to be a lot more challenging and annoying everyone else ;)

I appreciate the detailed reply. I now understand your particular position. I also respect the (entirely subjectively) sense of “completion” you get here. Whereas the old system did not give up the composition data until a close proximity DSS was made, and the new close proximity DSS only reveals the locations of POI’s (possibly the planet’s surface map as seen from the system map screen, haven’t looked), and this, to you I take it, does not feel as rewarding for the effort.

I did offer a compromise, wherein the additional composition data would not be revealed except by making a new scan pulse per planet - not so much separating, but requiring just a little more effort, basically saying “yes, tell me more”.

I’ll take a look at that surface map stuff tonight though, as I’m now curious. Perhaps, however, what is really needed, is an additional level of data that can only be collected as part of the mapping process, so that the initial discovery is not so “complete”.
 
I bought railway empire. It sucks looking at all your little trains not moving.

Would have much rather been playing this tbh.
 
I appreciate the detailed reply. I now understand your particular position. I also respect the (entirely subjectively) sense of “completion” you get here. Whereas the old system did not give up the composition data until a close proximity DSS was made, and the new close proximity DSS only reveals the locations of POI’s (possibly the planet’s surface map as seen from the system map screen, haven’t looked), and this, to you I take it, does not feel as rewarding for the effort.

I did offer a compromise, wherein the additional composition data would not be revealed except by making a new scan pulse per planet - not so much separating, but requiring just a little more effort, basically saying “yes, tell me more”.

I’ll take a look at that surface map stuff tonight though, as I’m now curious. Perhaps, however, what is really needed, is an additional level of data that can only be collected as part of the mapping process, so that the initial discovery is not so “complete”.
Will save you the effort. POIs don’t appear on the surface map. (It got suggested as an improvement in the Beta but hasn’t happened, at least not yet.)
 
Will save you the effort. POIs don’t appear on the surface map. (It got suggested as an improvement in the Beta but hasn’t happened, at least not yet.)

That much I did know. But does the surface map itself appear prior to mapping? It was previously that it did not, the planet arrested as a wireframe until a DSS was made
 
That much I did know. But does the surface map itself appear prior to mapping? It was previously that it did not, the planet arrested as a wireframe until a DSS was made
Ah, my bad, was semi-skimming! Anyway, to the best of my knowledge, yes it does, as what was the old surface scan is now part of the FSS scan. Can't say with 100% certainty though as it's not something I've specifically tested.

Edit - now in game so have checked and confirmed.
 
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I appreciate the detailed reply. I now understand your particular position. I also respect the (entirely subjectively) sense of “completion” you get here. Whereas the old system did not give up the composition data until a close proximity DSS was made, and the new close proximity DSS only reveals the locations of POI’s (possibly the planet’s surface map as seen from the system map screen, haven’t looked), and this, to you I take it, does not feel as rewarding for the effort.

I did offer a compromise, wherein the additional composition data would not be revealed except by making a new scan pulse per planet - not so much separating, but requiring just a little more effort, basically saying “yes, tell me more”.

I’ll take a look at that surface map stuff tonight though, as I’m now curious. Perhaps, however, what is really needed, is an additional level of data that can only be collected as part of the mapping process, so that the initial discovery is not so “complete”.

Yes, that compromise would work for me - it gives me the option to not obtain the information I don't want yet, whilst not providing an immediate 'godly' view of the system. That keeps things inside the updated lore and only adds one extra button press/mouse click per body for people that want the information immediately.

That doesn't mean it would work for everyone, but they can suck it :D
 
I didnot fall in love with the new 'radio tuning game as well'. Not terrible, but not great as well. Something is somehow missing. And VR doesnt add much. Something that could help is once a planet is discovered you may be able to zoom in like in a telescope it and see it IN 3D.
Similarly the orrery could be better if little planet could be rendered ( nod tunning may increase / decrease the scale of the rendered little planet for readability )
 
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Yeah, its the game you were playing before it became dalek simulator.

Nope, the honk thing was crap imho and too simplistic, I dont really mind the new way; just wish it felt more like looking at the star sky through a telescop for planets zooming in and out rather than the strange proposed interative mechanism were I feel I am crawling my way through a computer data base model tree. ( which is probably what I am doing ).
 
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