Your avatar is hilarious.
We are all G'Kar.
Your avatar is hilarious.
I was on my phone too - which is why I gave up trying to respond to individual sections.
For information, I'm a Brit on a green card in Miami.
And my answer to the what-if is "find something else to do". Unfortunately I'm struggling to find a game that will suck up 5,000 hours of my time the way ED has.
As to the big "Why?"
I long ago stopped playing ED for results - at least on a session-by-session basis. I have all the credits I need and all the ships I want, so I gave myself other goals - including a target of visiting and mapping all HIP and HD systems. That exercise would probably have taken around 6 years at my old pace. Clearly, I'm not in a rush to achieve anything and there isn't anything particular I'm looking far. I'm just pootling about the galaxy, enjoying flying my spaceship around systems and enjoying my own self-designed minigame of optimizing my path through the systems I explore.
Now with the FSS I can still build the System Map before I start plotting my route, but I can't do it without resolving the planet composition too - so it feels (entirely subjectively) that I have already explored the system. Now mapping the planets could replace that 'flying around the system' step, but I already know which bodies have POIs and which don't, so there's no sense of 'discovery' associated with doing it. Again, entirely subjective, but my enjoyment of exploration was based upon these subjective feelings.
It should be clear from this that the old ADS was suboptimal for my gameplay too - the honk gave much more information than I really wanted, but after 5,000 hours I'd gotten used to it. I think, having stewed on it for a while, that your (I think it was you) suggestion of separating the FSS body targeting from the tune-n-zoom element would be the best resolution to the issue for me - short of rewriting everything to be a lot more challenging and annoying everyone else![]()
Will save you the effort. POIs don’t appear on the surface map. (It got suggested as an improvement in the Beta but hasn’t happened, at least not yet.)I appreciate the detailed reply. I now understand your particular position. I also respect the (entirely subjectively) sense of “completion” you get here. Whereas the old system did not give up the composition data until a close proximity DSS was made, and the new close proximity DSS only reveals the locations of POI’s (possibly the planet’s surface map as seen from the system map screen, haven’t looked), and this, to you I take it, does not feel as rewarding for the effort.
I did offer a compromise, wherein the additional composition data would not be revealed except by making a new scan pulse per planet - not so much separating, but requiring just a little more effort, basically saying “yes, tell me more”.
I’ll take a look at that surface map stuff tonight though, as I’m now curious. Perhaps, however, what is really needed, is an additional level of data that can only be collected as part of the mapping process, so that the initial discovery is not so “complete”.
I bought railway empire. It sucks looking at all your little trains not moving.
Would have much rather been playing this tbh.
Will save you the effort. POIs don’t appear on the surface map. (It got suggested as an improvement in the Beta but hasn’t happened, at least not yet.)
Ah, my bad, was semi-skimming! Anyway, to the best of my knowledge, yes it does, as what was the old surface scan is now part of the FSS scan. Can't say with 100% certainty though as it's not something I've specifically tested.That much I did know. But does the surface map itself appear prior to mapping? It was previously that it did not, the planet arrested as a wireframe until a DSS was made
I appreciate the detailed reply. I now understand your particular position. I also respect the (entirely subjectively) sense of “completion” you get here. Whereas the old system did not give up the composition data until a close proximity DSS was made, and the new close proximity DSS only reveals the locations of POI’s (possibly the planet’s surface map as seen from the system map screen, haven’t looked), and this, to you I take it, does not feel as rewarding for the effort.
I did offer a compromise, wherein the additional composition data would not be revealed except by making a new scan pulse per planet - not so much separating, but requiring just a little more effort, basically saying “yes, tell me more”.
I’ll take a look at that surface map stuff tonight though, as I’m now curious. Perhaps, however, what is really needed, is an additional level of data that can only be collected as part of the mapping process, so that the initial discovery is not so “complete”.
Your avatar is hilarious.
While I agree, my original avatar isn't actually G'Kar.We are all G'Kar.
Something is somehow missing
Yeah, its the game you were playing before it became dalek simulator.
Your avatar is hilarious.
While I agree, my original avatar isn't actually G'Kar.
It's warleader Nakal, who captained the last remaining Narn battlecruiser. He was only briefly in a couple of episodes.
Never look at a where are they now for Babylon 5, its as cursed as Tutankhamun's tomb.
It is the best avatar you'll ever find in any forum. That should be option 4 - stare at Lizard's avatar all day![]()
Quite a toll yeah.Never look at a where are they now for Babylon 5, its as cursed as Tutankhamun's tomb.
Quite a toll yeah.
I suppose it's what you can expect from a program that finished 20 years ago, especially as the average age of the actors was higher than most TV shows.