Hellmode

Fair points made on removing engineering from modules if all it means is people using unmodded ships and doing just as much damage.

To give a bit more meaning to security levels though, would it be more acceptable if the following was added to the original idea:

ATR still come after you as originally described, but don't follow you to low security/anarchy systems.

High and medium systems have tariffs applied to profits in the commodity markets and missions where the work is done in a high/med system sees a corresponding penalty to payout. Anarchy systems would get a suitable bonus to commodities and missions encourage people to go there.
 
Yesterday. And yours?

Whats wrong with his build? He can use all the things fitted if he disables the hatch and life support, which is pretty standart for a unengineered vulture... And pirioty management... idk what you're seeing but for me he left it all on 1 in coriolis which i think means he didnt borther to put the stuff on coriolis. Either way, unengineered vulture cant fit drives, FSD and weapons at under 40%.
 
Well for starters, 2 chaff launchers is a glaring flaw. Heck, you probably don't even need 1 if you're a good pilot. As your speed and maneuverability as well as small profile is all you need. With 2 chaff gone, then you should have more than plenty power for everything.
 
Omitting chaff in order to run your cargo hatch is about the sort of kit advice i'd expect from you. A well flown gimballed vanilla viper is a very real threat to a chaffless vulture no matter how evasive it is.

Anyway, let me guess, yesterday you defeated a vanilla vulture because it was carrying too much chaff.

Nahh. Unless it was some sort of prearranged tea time with similarly deluded pilots I don't believe you had PvP yesterday. You're unable to comprehend how easily a skilled pilot can gank in eravate with a vanilla vulture which implies you haven't actually evaluated the median pilot skill in eravate and haven't done much PvP lately.

I too fouhgt yesterday but don't have video. I do have some from sunday which I'll link below. I reviewed the raw video to look for mistakes and ways to improve, and found many. You'll surely point out more from the brief version linked - like those critical misspellings trying to use comms on a console. That's even worse than running chaff! And I don't fly FA-off 24/7 oh my! Do you have any recent flight footage available?

Nevertheless, I did manage to break the shield and will of a Mamba that had an extra multicrew pip with a challenger that was largely kit out for piracy, not PvP - so despite my mistakes, it was a satisfying encounter to best a superior ship that was using a cheap exploit.

Sadly no boom boom, as he fled (through 6 interdictions no less), as that is a mamba's strong point. Kind of like how you are fleeing the question at hand: since we have video proof a shieldless vanilla eagle can grief in eravate, how can you justify your stance a vastly superior well kit vanilla vulture can't do that?

You claimed [citation needed] but refuse glaringly obvious proof. No one writes academic journal papers on ganking so you keep holding your break for a "citation"

https://www.youtube.com/watch?v=ZcrtWgcggRM
 
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Whats wrong with his build? He can use all the things fitted if he disables the hatch and life support, which is pretty standart for a unengineered vulture... And pirioty management... idk what you're seeing but for me he left it all on 1 in coriolis which i think means he didnt borther to put the stuff on coriolis. Either way, unengineered vulture cant fit drives, FSD and weapons at under 40%.

There's nothing wrong with it, I made it in 2 minutes to show how easy it is to gank noobs in eravate with a vulture. An endeavor I don't do but which I - and anyone else actively playing the game in open lately - know quite well is trivially easy. havvk is clearly griefgank murderhoboing me with his elite forum PvP skills and I'm falling for it by replying to the bait. Thanks for pointing out the sanity o7
 
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And please discuss how a very green pilot avoids these conslusions. You completely ignored them in your reply in order to talk about chaff and the fact I didn't bother to set the power prios on a build I'll never use:

Vanilla grief vulture outputting about 35DPS (20 of which are absolute), will not miss a single shot on typical eravate pilot: https://s.orbis.zone/1ue8

The PA absolute+thermal hits the shield weakness
The PA absolute+kinetic hits the hull weakness

typical noobwinder less than 140 effective hit points lasts 5-20 seconds max: https://s.orbis.zone/1uea
a "good" starter ship less than 500 effective hit points lasts 20 - 60 seconds, assuming it doesn't clog: https://s.orbis.zone/1ueb

How do these pilots last more than a minute? Most won't even know about wake behavior, and if they do, they better damn sure be at the top of those time-to-death ranges not the bottom.
 
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I suggest Feros and Havvk meetup for a duel in stock vultures and put an end to this bickering. Just a friendly duel. To the death.
 
I suggest Feros and Havvk meetup for a duel in stock vultures and put an end to this bickering. Just a friendly duel. To the death.
lol no please don't make me go back to the wet paper canopy ship [haha]
 
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I suggest Feros and Havvk meetup for a duel in stock vultures and put an end to this bickering. Just a friendly duel. To the death.

Quick, someone check: Do we have a "Thunderdome Station" anywhere?
Both pilots enter with the 10 minute timer going. Someone wins and escapes
within the 10 minute timer or both get blowed up real good for loitering.

Two pilots enter.
One pilot leaves.

Two pilots enter.
One pilot leaves.

Two pilots enter.
One pilot leaves.
 
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Quick, someone check: Do we have a "Thunderdome Station" anywhere?
Both pilots enter with the 10 minute timer going. Someone wins and escapes
within the 10 minute timer or both get blowed up real good for loitering.

Two pilots enter.
One pilot leaves.

Two pilots enter.
One pilot leaves.

Two pilots enter.
One pilot leaves.
More like this;

Two pilots enter.
No pilots leave because station guns and intolerance for firing within the nofire zone lol. If that wasn't the case, I'd actually be down for that. But we all know no PvPer in this game is truly up for real organized PvP.

Look at how dead CQC is :)
 
Where's the popcorn eating emoticon when you need one!

tenor.gif
 

I was making a (admittedly bad) joke about only being able to organise PvP if 1 side is hopelessly outmatched. I'm sure it was your point that CQC suffers from the problem that everyone is in fighters, so there's no possibility of g5 engineeed FDL v e-rated sidewinder mismatch, which is what the stereotypical ganker looks for.

Now I've made a bad joke worse by explaining it.
 
Quick, someone check: Do we have a "Thunderdome Station" anywhere?
Both pilots enter with the 10 minute timer going. Someone wins and escapes
within the 10 minute timer or both get blowed up real good for loitering.

Two pilots enter.
One pilot leaves.

Two pilots enter.
One pilot leaves.

Two pilots enter.
One pilot leaves.

If we had something like this available in open, would it be more popular than CQC?
 
I was making a (admittedly bad) joke about only being able to organise PvP if 1 side is hopelessly outmatched. I'm sure it was your point that CQC suffers from the problem that everyone is in fighters, so there's no possibility of g5 engineeed FDL v e-rated sidewinder mismatch, which is what the stereotypical ganker looks for.

Now I've made a bad joke worse by explaining it.
You said it, not me xD
 
You said it, not me xD

Probably best to get my tin hat on if the start of this thread is anything to go by. Although I do wonder if CQC would be better if people could bring their own ships (different divisions for certain ship values). Probably not, but there must be something that could be changed that would interest a PvPer.
 
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