Did Engineering Just Become More Painful? My HGE hunting safari results, post patch...

Deleted member 38366

D
Thanks man, but what I mean is were you able to visit any single HGE multiple times? In case you weren't aware the technique is as follows...

Drop into HGE
Scoop stuff
Log out
Log in (same mode or different, doesn't matter)
Go to super cruise setting throttle to zero as its counting down
Select right hand panel, select closest Unknown Signal Source
Turn to face it, it will be the same HGE
GOTO 1

No, the HGE had disappeared after I scooped & left it again. Once exploited and back to SuperCruise, it was gone (and at least in LHS 302, the 2nd existing one as well for what it's worth).
So no milking the same HGE over and over.
 
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No, the HGE had disappeared after I scooped & left it again. Once exploited and back to SuperCruise, it was gone (and at least in LHS 302, the 2nd existing one as well for what it's worth).
So no milking the same HGE over and over.

ok, 2 non-insane people confirmed it. I think it's time to accept it...

What an awful way to manage a game and the various types of players. Sigh....
 
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I'm well aware of the new methodology for HGE's. I have exhausted all avenues and just given up. I see no reason to waste any more of my limited time chasing ghosts. When it is fixed, I shall of course return. Until then, a book is better use of my time.
And, pray tell, what IS this new methodology you speak about ? :)
 

Deleted member 38366

D
Since I'm spending some time in Kuk right now with a few SuperCruise transitions (Station <-> Engineer), I checked the System for new spawned HGEs.

So far, in about 45 Minutes... nothing. Only a few new common Degraded/Encoded/Convoy USS.

Based on what I've seen so far, I guess once a System is Exploited and the HGE(s) scooped up, it's best to transition to another System.
Not a huge Population System and the total amount of Signal Sources is very limited, in the classic sense not a primary search candidate for HGEs anyway.

Unsure if a multi-billion Population System would work better, but I tend to think so. More Signal Sources present = more expiring over time = more chances of a new one being a HGE. Pure speculation though.
 
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And, pray tell, what IS this new methodology you speak about ? :)

I think he means the facts that:

A dice is rolled to determine if a system actually contains one or more HGEs.
A dice is rolled to determine which faction it belongs to.
A dice is rolled to determine the state of the HGE (and therefore its content)
A dice is rolled to determine the split of 'main' materials and 'generic G5/G4 materials'

This has made targeted farming of, say Pharmaceutical isolators, a truly luck based endeavour, as Improvised Components.

At least previously we could farm these useless HGEs til full on whatever they contained and then go trade that half hour's work for just SIXTEEN of what you really wanted (barely enough for two mods).
 
Inb4 S-bob arrives, saying this is fine and everyone else is doing it wrong.

This game seems to desperately make me play something else, it is quite good at that pretty consistently for over a year now.
@Ash: I wanted to participate with (or due to) GARD more with you guys, but I can't bring myself to it. Sorry.
 
Sure you're speaking of ESO here:
It's a great game for exploration. The world is huge, and it scales to your level, roughly, so...in true TES fashion, go anywhere, any time.

It might feel like that, but in a multiplayer environment this can't actually work. (Else you'd have a wolf spawned for a level 1 character, till a max level character runs by and there's also max level wolves around. ) The game does it the other way around: as long as you are below CP160, your character is treated as CP160.

It's more complicated than what i now describe, but for almost all things, it's good enough to get the idea: imagine that the game secretly gives you a hidden buff, one stack for each level you are below CP160. Each time you level up, you loose one stack, but get more attributes to distribute instead. So till you reach that level, your power stays about the same.

In effect this really means that all but the hardest content is available even to a beginner character. Only some hard group content disables the scaling, so you better bring a leveled character there.


Combat is dated and very MMO like. But the game isnt baf.

This is too short. It makes people believe that combat is tab-targeted, then go 1-2-3 for abilities. In ESO you actually have to aim with the mouse. Your crosshair gets off target, your attack misses. Left mouse button is for attacks. A quick tap is a quick attack, holding it for longer results in a charged up attack. (Fast attacks are usually better damage but fully charged attacks return ressources for your abilities. So it depends on the situation, which is better and which one you can afford to use, before the next hostile ability impacts on your location. ) Right mouse button is to block attacks and pressing both buttons executes a bash/interrupt. Also, you have quick dodges, which is not traditional for old style MMOs.

Along comes a bar with abilities to activate. Quite often, the most effective way of playing is to weave abilities and attacks.

So, it's about on par for the last generation of action MMOs. If you refered to those with "very MMO like" then you are right. But as most people think of WoW when the term MMO is used, i wanted to clarify that it's very different from that old style of playing.
 
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HGE in Wapiya :D

Just tried relogging, it had disappeared. Oh well, next one is 5Kls out.
 
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Sure you're speaking of ESO here:


It might feel like that, but in a multiplayer environment this can't actually work. (Else you'd have a wolf spawned for a level 1 character, till a max level character runs by and there's also max level wolves around. ) The game does it the other way around: as long as you are below CP160, your character is treated as CP160.

It's more complicated than what i now describe, but for almost all things, it's good enough to get the idea: imagine that the game secretly gives you a hidden buff, one stack for each level you are below CP160. Each time you level up, you loose one stack, but get more attributes to distribute instead. So till you reach that level, your power stays about the same.

In effect this really means that all but the hardest content is available even to a beginner character. Only some hard group content disables the scaling, so you better bring a leveled character there.




This is too short. It makes people believe that combat is tab-targeted, then go 1-2-3 for abilities. In ESO you actually have to aim with the mouse. Your crosshair gets off target, your attack misses. Left mouse button is for attacks. A quick tap is a quick attack, holding it for longer results in a charged up attack. (Fast attacks are usually better damage but fully charged attacks return ressources for your abilities. So it depends on the situation, which is better and which one you can afford to use, before the next hostile ability impacts on your location. ) Right mouse button is to block attacks and pressing both buttons executes a bash/interrupt. Also, you have quick dodges, which is not traditional for old style MMOs.

Along comes a bar with abilities to activate. Quite often, the most effective way of playing is to weave abilities and attacks.

So, it's about on par for the last generation of action MMOs. If you refered to those with "very MMO like" then you are right. But as most people think of WoW when the term MMO is used, i wanted to clarify that it's very different from that old style of playing.

That's pretty fair, really. The exploration and amount of stuff going on in the world really help it seem non-grindy, too.
 
[Edited for a stupid typo that completely changed the meaning! Dang fatfinger errors]

HGE in Wapiya :D

Could anything be more indicative of this problem than the fact that we're now compelled to proclaim it when one of us finds one?

Really kind of cements their place as being right up there next to white whales and unicorns! [yesnod]

(and, tbh, that "white whale" analogy is more apt than I care to examine too closely, for me today!)
 
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[Edited for a stupid typo that completely changed the meaning! Dang fatfinger errors]



Could anything be more indicative of this problem than the fact that we're now compelled to proclaim it when one of us finds one?


Really kind of cements their place as being right up there next to white whales and unicorns! [yesnod]

(and, tbh, that "white whale" analogy is more apt than I care to examine too closely, for me today!)

Yes, it’s absurd. Tinkering with ship builds is a big part of my game, so it’s been a bit of a nightmare. I’ve managed to to engineer a mining T-9 and exploration Phantom to G5, but only by collecting and trading an obscene number of Imperial Shielding units. Hopefully they’re still spawning?

The thing is, the new system felt like a breath of fresh air during the first couple of weeks of the beta. Now material gathering is more painful than it's ever been. It's as though FD have no control over the systems that they've created.
 
Yeah, I'm trying to decide f this is a real breaker for me. Building and trying out new ships is a big deal for me. Its why I earn credits, farm mats, do missions etc. If this is just gonna be a big random pain in the rear, I think its time to move on.Anyone know of any other great VR games? or anyone in the market for a used Warthog Hotas???... lol
 
I suspect a lot of these issues would be fixed if they forced some FDev employees to sit down and collect enough mats to fully engineer a ship.
But first, they have to unlock all the elves.
I'm about 33% only.
Die, Selene Jean.
 
But first, they have to unlock all the elves.
I'm about 33% only.
Die, Selene Jean.

Ugh, yes, this too. Although can Painite be found by cracking asteroids with the new mining? If so, this unlock is way easier now than it used to be. You could get 10t from one rock.
 
As a counterpoint, the first system I checked for HGEs today contained 3, all with long timers and within reasonable distance (5000 Ls). I only checked 2 of them since I don't need that many imperial shielding units at the moment but there was plenty of time to get the last one too.

Interestingly, all 3 HGEs belonged to the same, not controlling faction in election state.
 
As a counterpoint, the first system I checked for HGEs today contained 3, all with long timers and within reasonable distance (5000 Ls). I only checked 2 of them since I don't need that many imperial shielding units at the moment but there was plenty of time to get the last one too.

Interestingly, all 3 HGEs belonged to the same, not controlling faction in election state.
You need to tell us where :D
 
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