So, the Thargoids are going on a killing spree and the players decide to go on a jolly..

Scytale

Banned
There (no longer) is a real story-line in this game. Not since the FD story-tellers have left/been put aside. It is totally shallow, inconsistent and driven by Hand of God. Then, players just look for a way to create their own content. Giving a sense to spending hours playing this game.
 
Part of the game is customizing ships to suit their role, as much or as little as you want. My thargoid hunter just has some funky weps and a xeno scanner, aside from that its a combat chieftain.

Its only the grinders who find it all to be such a chore.

I do agree with this, and I'm grind-averse myself. Most things CAN be done 'as you play', it isn't so much the grind that bothers me, it's how far removed the one is from the other in terms of requirements. I can understand exploring and trading requiring radically different loadouts that minmaxed are no good for anything else, but combat is combat, I don't like being locked to one type of combat, it removes certain opportunities for emergent gameplay as you fly around, basically I just have to ignore anything I would normally do (rescue people in distress calls, thin out the pirates at any comp nav I find, etc etc, cos the ship is only good for one type of enemy.
 
I do agree with this, and I'm grind-averse myself. Most things CAN be done 'as you play', it isn't so much the grind that bothers me, it's how far removed the one is from the other in terms of requirements. I can understand exploring and trading requiring radically different loadouts that minmaxed are no good for anything else, but combat is combat, I don't like being locked to one type of combat, it removes certain opportunities for emergent gameplay as you fly around, basically I just have to ignore anything I would normally do (rescue people in distress calls, thin out the pirates at any comp nav I find, etc etc, cos the ship is only good for one type of enemy.

You can hold your own against NPC's in a thargoid hunter, the experimental weapon limit means you should have some standard stuff aboard, mine has normal railguns which I use to spike heat and get rid of corrosive effects/NPC's.

The grind gets overstated, you frequently see people saying things like AX stuff is behind a grind wall as they just believe the whinging and don't bother to fact check.

I know gamers are prone to moaning but accuracy is important if you want to be taken seriously. Its like dev bashing don't do it if you want anyone from FDEV to pay attention.
 
To help defendt the bubble, you only need to fight Thargoid Scouts. There is really no special equipment needed for this.

If you want to go for the tougher Cyclops you might want some Guardian Tech.
Equipping yourself with guardina tech weapons is clearly not for you if you don't enjoy:

* travelling space (1.000 ly)
* exploring ancient ruins in a SRV
* killing guardian-skimmers in a SRV
* looting alien stuff in a SRV
* repeating the same task several times, depending on how many different weapon set-ups and modules you want to have.
* spending maybe 8-10 hours ingame to achieve this, maybe more if you are unlucky with some Data-Fragments.

All it really takes to fight Cyclops is: one kind of Guardian Weapon Blueprint
Optional: Guardian Module Protection, Guardian Fighter

else there is nothing much you need, what you can't aquire in the bubble.
 
meh the whole special weapons thing just put me off so bad. being ganked in a ship that can fight thargoids but not cmdrs is ludicrous. let it buuurn!

But being able to engineer by completing game loops over and over, and then get Guardian weapons by completing game loops over and over... It's your PERSONAL NARRATIVE!

Yes, giving yet a whole new slew of things to beaver away collecting, and then needing to be outfitted with, to go and fight thargoids? Hmmm... Should have required standard weapons etc with simply some being slight more/less effective.

TBH, FD seemed to spend two or so years with Engineering and Thargoids/Guardians just making paper-scissor-stone combat into paper-scissor-stone-spock-lizard-kitchen sink combat all so as to create shallow time sponge gameplay. I'm surprised they haven't opened up G6 engineering yet, with yet a whole new slew of materials...
 
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But being able to engineer by completing game loops over and over, and then get Guardian weapons by completing game loops over and over... It's your PERSONAL NARRATIVE!

Yes, giving yet a whole new slew of things to beaver away collecting, and then needing to be outfitted with, to go and fight thargoids? Hmmm... Should have required standard weapons etc with simply some being slight more/less effective.

TBH, FD seemed to spend two or so years with Engineering and Thargoids/Guardians just making paper-scissor-stone combat into paper-scissor-stone-spock-lizard-kitchen sink combat all so as to create shallow time sponge gameplay. I'm surprised they haven't opened up G6 engineering yet, with yet a whole new slew of materials...

You can buy AX weps off the shelf.
 
not Class one but that's another issue.

There is always excuses why not to join the AX-fight.

Mine at the moment is, that I want to set up my second AX ship first, so that I have my AX-FAS in the pleiades and my AX-Krait in the bubble, while simutanously acquiring Antals Enforcer MC's just for the collection.
 
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Look clearly colonizing the bubble was a mistake. The only way for humanity to survive the Thargoid threat is a mass exodus and colonization of other parts of the galaxy. Also, people falsely accused of crimes should get to settle at this new places far away from anyone who might know them

-SecretDragon
 

Deleted member 38366

D
At the present pace, there'd be more Terraformed and newly Populated Systems than the Thargoids visit and damage a little bit.
Plus, there's no exodus, the Population of all affected Systems have been absolutely unchanged, down to the individual digit.

And since neither Pilots Federation, SuperPowers, Powers or local Factions seem to have any interest in engaging the Thargoids in a coordinated manner... who cares? They don't, why should CMDRs?

Heck, last time I've been in the bubble a while ago, there were wedding barges and cruise Ships in Thargoid-attack Systems lol
Factions were happily doing their thing, fighting useless Civil Wars or holding Elections over virtually nothing.

Point is :
- due to being a fully Scripted and Game-Master managed Game instead of a Sandbox, the whole thing is rigged and scripted anyway
- Thargoids ended up being "just reskinned NPCs in Alien Conflict Zones", colorful but oldschool Arcade Boss Fights
- doing the Shoot-em-up Arcade runs requires entirely custom-built Ships, custom Engineering and for the most part the use of grind-walled Special Equipment (Guardian stuff)
- not doing anything is just as relevant as hitting it non-stop, day after day. It's Arcade. Inconsequential. Doesn't even pay anything, compared to most other income sources.

So if that little side-story interests you - go for it.
But if it doesn't (I'm in that boat for example), not doing anything won't change a thing.

Even during the worst times in the Pleiades, I could happily fly some unshielded Ship to see Palin's weird smile and not even sweat it.
Whatever that is - it sure as hell isn't an "Invasion".

If it was :
- Pleiades would be entirely depopulated with no Assets nor Population remaining
- merely approaching it within 50LY would be extremely risky
- reaching and entering Maia? Would require a strike force of multiple Wings, augmented by a whole Fleet of NPC Ships and CapShips. Even their station time would be limited, so you'd better hurry.
- humans would be engaging in huge military campaigns in affected Systems, while defending still-populated Attack Targets. Think many thousands of Ships in each location.
- Thargoids would proceed on their own, using their own Sandbox AI, conquer & process own resources for upkeep & expansion, with a progression based purely on the Sandbox Tug of War not even FDev could fully predict

Well, we have nothing like that. Instead, we're on the Smartphone/Casual Game level of depth and complexity, relying on 8bit-era Scripts and manual injects.
Hence : no action required, a purely recreational and optional activity just like Exploration or Trading. Tourist Attraction in our fixed, static Themepark-style Arcade Galaxy for the Statists aka CMDRs.

Just do whatever you like, be that Anti-Xeno shoot-em-up or anything else. It's not like it'd matter to the Galaxy *shrugs*
 
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meh the whole special weapons thing just put me off so bad. being ganked in a ship that can fight thargoids but not cmdrs is ludicrous. let it buuurn!

Totally agree with you, all weapons should be effective against any type of enemy. Perhaps to fight thargoids you just need an optional module that converts "something" which can be switched on against Thargoids.
 
I've come to understand that the Thargoids are busy taking over the known human civilization and surrounding systems yet instead of all that the press talking about a mass exodus. All we hear about lately is some collective jolly of screen shots and a caravan of transients tootling off across the galaxy.

'Well I suppose thats what people do when there is an alien invasion happening on the door step..', said the crack onion head addicts when interviewed.

Dr Kaii.. ' Look we've been planning this for years and the entire destruction of humanity isn't gonna stop us going off on a year long jolly'.. 'We've got things to discover and one of our most recent discoveries, is gravity' (RIP those at 'The View')

What madness is this Cmdr Jonathon Pie asks..

Tim, Tim are you there? :eek:


OP is missing out on key feature, almost all of the game play is OPT-IN. meaning that you do not have to something specific, you can mostly choose not to do that. Now before someone points out that unlocking Engineers requires some specific things to be done, it is STILL your OWN choice to unlock them. So not everyone like combat activities, and thus tries to minimize this as much as they can, others tries to do the opposite.




We are many players in this game, and it should be quite clear that everyone have their own expectations and desires of what of the many optional gameplay they want to engage in and what gameplay they have no or little interest in.




So trying to ridicule players for not choosing to engage in gameplay they do not find interesting is just stupid. Enough of such toxicity and FDev might do some drastic changes and focus what is beneficial for the biggest activities players engage in, and thus neglecting the activities, or even simply remove those, that has a low participation level. And one thing we know for sure, is that these forums is not a good indication on what the average player is doing.


DW/DW2 is player driven OPT-IN activities, that focuses on exploration and discovery of new things. Obviously many players seems to think this is an appealing activity to participate in. And here is the best part. DW/DW2 does not have exclusive rights to plan, and invite players to participate in their planned activities, any player/player group can do the same.



FDev have their own in game events, these are the Community Goals, many of these are created upon suggestions from player/player groups. But what is interesting with those CG's is that we can follow the participation level of players, and compare different activities. Some CG's are definitely more popular than others and one of the most popular CG's was the creation of the Gnossis! A mega ship built for exploration and discovery.




So OP go ahead and invite players to join in the fight against the Thargoids. Create helpful resources on how to outfit ships, weapons load-out, guides how to acquire those weapons, combat training for the rookies to Thargoid fighting, etc, etc. Instead of mocking other player initiatives like DW2.
 
meh the whole special weapons thing just put me off so bad. being ganked in a ship that can fight thargoids but not cmdrs is ludicrous. let it buuurn!

And there is the real problem, it's not usually expressed so clearly. Thargoids are not primarily Open content.

The solution is simple. If you want to fight Thargoids and you're armed for doing so, do it in Private Group.
 
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