Even that tho, imagine the 1000th time you watched that animation.You would be begging for a skip it button. This is exactly why the FSS is bad. Its repetative and you cant escape from it. It has little or nothing to do with actual gameplay (as it was understood pre FSS)
Uhuh,
Like I said, it's just
one aspect of my issues with these things.
Setting aside the FSS completely, it's always bugged me that the galmap/sysmap are completely abstract from the game.
It feels like you're pulling up the map-screen on a game like Total War, plotting where you're going to move your battalions to and then going back into the game to do other stuff.
In a spaceship game that relies heavily on the "seat of your pants" feeling, that's always been an immersion-breaker.
At least the station-menu looks kind of "holographic", like you're sitting in your ship and all that stuff is being displayed
in your ship, on a screen that fills your FOV.
Be nice if the other stuff, at least, worked in a similar way.
And, of course, it always helps with cohesion if these things are
consistent.
As for the FSS, itself, I can't believe what we have is genuinely the
best system that a bunch of smart people could come up with after several weeks/months of thinking about it.
There's something wrong with, literally, almost
every aspect of the FSS, unfortunately.
It's dull, tacky, repetitive, implausible, convoluted, anachronistic, obtuse, constraining, fiddly and generally unpleasant to look at.
Yes, it absolutely gets a job done but so does a Trabant.