If I wanted a 'radio-tuning' game I would have rather bought an old radio.

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As for the ADS crowd, I don't think any solution besides returning it and its god-honk will suffice.

Personally I think the FSS is a good tool and an improvement over the old system, but FD aren't doing the game any favors by not listening to experienced explorers.

I think most of the ADS crowd would be perfectly happy if the honk populated the system map with black bodies. No info, no cash. Just the relative positions of the planets(and perhaps the sound).

Easy modification and no need to add the ADS back as a module.
 
Personally I think the FSS is a good tool and an improvement over the old system, but FD aren't doing the game any favors by not listening to experienced explorers.

I think most of the ADS crowd would be perfectly happy if the honk populated the system map with black bodies. No info, no cash. Just the relative positions of the planets(and perhaps the sound).

Easy modification and no need to add the ADS back as a module.

Bringing the god-honk back is not gonna happen. At best the FSS will see a few iterations and get a bit more fleshed out.
 
People want to know why FDev frequent reddit and ignore the forums? Look around.

"We want better C&P! Give us anything, anything is better than what we have!"

"Better" C&P arrives, which has all of the drawbacks all of the dissenters warned it would have, and people complain.

"No! This isn't what we wanted! Do it better! We don't know what's better, but we want it!"

For almost 5 years people have been begging for better exploration, many of them envisioning very similar systems to what was delivered, with a few personal tweaks and preferences.

"No! This isn't what we wanted! Do it better! We don't know what's better, but we want it!"

Sorry guys, the reddit post was spot on. This is good game design and it's probably the best possible representation of exploration you'll get in a video game that is playable and enjoyable by a majority, let alone ED.

It was good enough to bring me back after swearing off the game because of this kind of cancer-fest posting, which has long been the downward spiral of the game's quality. If FDev have any sense they'll stay the course and continue to update the game with innovative design decisions that engage the player and encourage them to learn the mechanics for rewards, instead of learning how to google honeypot trade runs because "The GRIND! EEE!!"

Is it like tuning a radio? Sure. Outfitting your ship is like shopping at Amazon too. The SRV is an amateurish knock-off of mario kart with no course design. The flight models are like WWII sims I used to play in the late 90's. You're not going to get a genuinely unique game mechanic in a video game. Ever. We're interacting with a LCD screen using little clacky plastic things on wires. There's only so much you can do creatively with that kind of interface before it becomes more burden than mechanic and gets in the way of the game due to the bad interface devices we use.

And ultimately, humans understand by comparing our new experiences with the familiar, and most of our creations are imitations of the familiar. No matter what FDev dreams up it's likely going to resemble something we already know and understand, and no matter how they present it we're going to recognize it as such, because I'm sorry folks, but the world's next Leonardo Da Vinci or Nikola Tesla isn't going to be making video games for a living.

Get over it.
 
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This is the issue, it forces you out of your 3D high resolution cockpit with 1:1 skydrop, headtracking and quality textures SPACEFLIGHT SIMULATOR. Into an ugly, clunky, 2D, low resolution telescope simulator. It's not even phone app quality. And this is where exploreres are expected to spend most of their time.

I can't even fathom people being happy with the FSS as an experience, and from what I can see most people aren't happy with the experience but love the "rewards".

I think that's an inherent limitation of the Cobra engine. I doubt it supports rendering 2 separate 3D viewports concurrently and mesh the two.

Edit: I know this might be haram, but the developers of the Space Game That Shall Not Be Named, released a pretty decent video about multiple viewports / render-to-texture and how they use it to basically render multiple 3D viewports in a single cohesive experience. Pretty interesting stuff.

The forum doesn't respect my timestamp in the youtube URL, but you should skip to 4m33s, if you want to look at the Render-to-Texture stuff.


[video=youtube_share;IZ4mou4OR4U]https://youtu.be/IZ4mou4OR4U?t=273[/video]
 
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Personally I think the FSS is a good tool and an improvement over the old system, but FD aren't doing the game any favors by not listening to experienced explorers.
Which experienced explorers, the load that like it or hte few that don't.

I think most of the ADS crowd would be perfectly happy if the honk populated the system map with black bodies. No info, no cash. Just the relative positions of the planets(and perhaps the sound).
i could live with that as long as they are not targetable until you have found them in the FSS.

Easy modification and no need to add the ADS back as a module.
Possibly.
 
People want to know why FDev frequent reddit and ignore the forums? Look around.

Welcome back. Just FYI: FD already responded months ago. On these forums. They explained why they went with the FSS, acknowledged they knew a minority would prefer the old way, and said they decided to get rid of it all the same. A clearer answer couldn't possibly be given. These three people just cant deal with it, so they insist FD come back and give a different answer. They will ask for a link, and everytime someone gives it they will repeat the same stuff about how FD is wrong and should give a better response (read: tell them what they want to hear).

It's all kinda sad. Enjoy the game though. :)
 
Welcome back. Just FYI: FD already responded months ago. On these forums. They explained why they went with the FSS, acknowledged they knew a minority would prefer the old way, and said they decided to get rid of it all the same. A clearer answer couldn't possibly be given. These three people just cant deal with it, so they insist FD come back and give a different answer. They will ask for a link, and everytime someone gives it they will repeat the same stuff about how FD is wrong and should give a better response (read: tell them what they want to hear).

It's all kinda sad. Enjoy the game though. :)

Link? Thats seriously harsh if its true.

Edit: FD got no idea the exploration forum exists do they? Like the person that made the choice on the FSS?
 
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Applaus..

It still doesnt explain why they had to take the old system away. Everybody could have been happy. But no, one play style had to be excluded. Amputated from the game. That was not inclusive.

The old system was always a stop-gap, was never the intended design, and FDev are not obligated to keep it around just because some people got used to it.

I can understand mechanics being changed detrimentally during design iterations of a game and people asking for the previous, better iteration to be restored but that is not what happened here. There was no design to the previous mechanics, it was this:


latest


And there is no reason to want to go back to that other than a dislike of change and an unwillingness to adapt.
 
If the fss interface was shown on a monitor somewhere giving you context it would have less issues. As it is, the ship is gone, the hud is gone, all that's there is a blue transparent window. There is zero connection of the mechanical system to anything tangible in the game apart from the bodies. You're literally taken out of every single reference to being in the game. You might be fine with this, but many people (myself included) find this not good relative to how forcefully the in seat element is in place for the rest of the game.

If there was a reference like the ship panels, or even turning your head to look at a new side panel... Even the external camera provides you with an anchor to what you're doing.

Also, thinking in terms of honks and fidgets is completely out of scope for all this discussion, and its a trivial basic element of it. Both of them are daft as each other. The issues people are talking about is the experience of exploration, the logical sequence of in your head ideas and experiences that people do when entering an unknown system to go about exploring it. Its funny that the people who defend the fss seem to bring up the actual buttons you need to push like its a meaningful part.

Same as saying squeezing the trigger is the experience of combat.

So it’s a transitional thing? Like there’s a loading screen for transitioning between systems we know as the frame shift jump. All you need is to see yourself lean towards a display, or see the FSS display replace the canopy view in a slow dissolve in and all is well? I’ll admit, I went ‘neat’ the first time I made a frame shift jump. By 19 jumps later I was as bored with the loading screen as anyone else.

Or did I miss something?
 
So it’s a transitional thing? Like there’s a loading screen for transitioning between systems we know as the frame shift jump. All you need is to see yourself lean towards a display, or see the FSS display replace the canopy view in a slow dissolve in and all is well? I’ll admit, I went ‘neat’ the first time I made a frame shift jump. By 19 jumps later I was as bored with the loading screen as anyone else.

Or did I miss something?

I think the lack of roll functionality has something to do with it. If it felt more like you were moving your ship, rather than panning a camera, maybe it would be more 'immersive'?
 
I would have liked a feature that would include fewer steps to complete an entire planet/system scan.
Especially when there are trillions of systems and planets to explore. Scan/tuning can perhaps be fun
the first 100 times, then it starts to become a task that will take the fun away from the entire game.

In my optics the playability is somewhat ruined when you manually have to tune in to each planet of an avarage
of like 75 planets per system - Try this 8000 times and then tell me how much fun exploration was?

That said the game in it's entirety is actually quite a lot of fun.
.
 
I would have liked a feature that would include fewer steps to complete an entire planet/system scan.
Especially when there are trillions of systems and planets to explore. Scan/tuning can perhaps be fun
the first 100 times, then it starts to become a task that will take the fun away from the entire game.

In my optics the playability is somewhat ruined when you manually have to tune in to each planet of an avarage
of like 75 planets per system - Try this 8000 times and then tell me how much fun exploration was?

That said the game in it's entirety is actually quite a lot of fun.
.

As compared to pointing your ship in a direction and waiting 5-45 minutes to supercruise within the vicinity of a single object so that it can automatically be added to my "inventory" before repeating that process for every single object in that 75+ planet system?

I love it. I've already done the nothing described above 8000+ times. Please give me more repetitive actions, because nothing wasn't very entertaining.
 
Look at this, this is why we are stuck with the FSS and as you can see these posters got attention right from the top.... "the exploration changes are textbook good game design" This has to be deliberate misleading...I mean is that person a game designer or sometihng? Im sure i wouldnt buy their work.

FD listened to these people and broke the game for everybody else and is now being hard nosed about the whole thing. What the actual?

Guess that’s the Most Official “No”. Glad to see you’ve come to realize and accept this
this is why we are stuck with the FSS
Now we can move on to actual important things, like bug fixes and the next update.
 
People want to know why FDev frequent reddit and ignore the forums? Look around.

"We want better C&P! Give us anything, anything is better than what we have!"

"Better" C&P arrives, which has all of the drawbacks all of the dissenters warned it would have, and people complain.

"No! This isn't what we wanted! Do it better! We don't know what's better, but we want it!"

For almost 5 years people have been begging for better exploration, many of them envisioning very similar systems to what was delivered, with a few personal tweaks and preferences.

"No! This isn't what we wanted! Do it better! We don't know what's better, but we want it!"

Sorry guys, the reddit post was spot on. This is good game design and it's probably the best possible representation of exploration you'll get in a video game that is playable and enjoyable by a majority, let alone ED.

It was good enough to bring me back after swearing off the game because of this kind of cancer-fest posting, which has long been the downward spiral of the game's quality. If FDev have any sense they'll stay the course and continue to update the game with innovative design decisions that engage the player and encourage them to learn the mechanics for rewards, instead of learning how to google honeypot trade runs because "The GRIND! EEE!!"

Is it like tuning a radio? Sure. Outfitting your ship is like shopping at Amazon too. The SRV is an amateurish knock-off of mario kart with no course design. The flight models are like WWII sims I used to play in the late 90's. You're not going to get a genuinely unique game mechanic in a video game. Ever. We're interacting with a LCD screen using little clacky plastic things on wires. There's only so much you can do creatively with that kind of interface before it becomes more burden than mechanic and gets in the way of the game due to the bad interface devices we use.

And ultimately, humans understand by comparing our new experiences with the familiar, and most of our creations are imitations of the familiar. No matter what FDev dreams up it's likely going to resemble something we already know and understand, and no matter how they present it we're going to recognize it as such, because I'm sorry folks, but the world's next Leonardo Da Vinci or Nikola Tesla isn't going to be making video games for a living.

Get over it.

Have ALL the rep.
 
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