People want to know why FDev frequent reddit and ignore the forums? Look around.
"We want better C&P! Give us anything, anything is better than what we have!"
"Better" C&P arrives, which has all of the drawbacks all of the dissenters warned it would have, and people complain.
"No! This isn't what we wanted! Do it better! We don't know what's better, but we want it!"
For almost 5 years people have been begging for better exploration, many of them envisioning very similar systems to what was delivered, with a few personal tweaks and preferences.
"No! This isn't what we wanted! Do it better! We don't know what's better, but we want it!"
Sorry guys, the reddit post was spot on. This is good game design and it's probably the best possible representation of exploration you'll get in a video game that is playable and enjoyable by a majority, let alone ED.
It was good enough to bring me back after swearing off the game because of this kind of cancer-fest posting, which has long been the downward spiral of the game's quality. If FDev have any sense they'll stay the course and continue to update the game with innovative design decisions that engage the player and encourage them to learn the mechanics for rewards, instead of learning how to google honeypot trade runs because "The GRIND! EEE!!"
Is it like tuning a radio? Sure. Outfitting your ship is like shopping at Amazon too. The SRV is an amateurish knock-off of mario kart with no course design. The flight models are like WWII sims I used to play in the late 90's. You're not going to get a genuinely unique game mechanic in a video game. Ever. We're interacting with a LCD screen using little clacky plastic things on wires. There's only so much you can do creatively with that kind of interface before it becomes more burden than mechanic and gets in the way of the game due to the bad interface devices we use.
And ultimately, humans understand by comparing our new experiences with the familiar, and most of our creations are imitations of the familiar. No matter what FDev dreams up it's likely going to resemble something we already know and understand, and no matter how they present it we're going to recognize it as such, because I'm sorry folks, but the world's next Leonardo Da Vinci or Nikola Tesla isn't going to be making video games for a living.
Get over it.