So fdev nerfs/corrects 3 "exploits" that were working to make players lives better but 2 of the three Fdev didn't even have the guts to put in the patch notes and quietly made the changes. I am speaking about multiple abrasion blaster no longer blasting out one chunk per blaster and removing the ability to farm HGEs for the duration of the timer by reloging. Putting aside the question of IF those two nerfs/corrections should have been made, lets talk about more important core issues like game philosophy and transparency. First off, why did Fdev consciously hide those two nerfs/corrections? You would have to be very naive to think they accidentally forgot to include BOTH. Secret changes to the game are not acceptable, even if they are well intended and even if they are beneficial. The players need to know about every change that will effect them in game. Second, there is a serious problem with the core thinking at Fdev where they are obsessed with patching out any exploit no matter how insignificant in record time but can't even keep the servers running. The crashes and freezes are just as bad as they were before they patch. They did nothing to improve the core stability of the game. When I say nothing, I mean zero percent improvement, absolute 100% failure to correct any stability issue created in the 3.3 update. They also fixed none of the several game breaking bugs they have acknowledged in the bug forums and this isn't counting the other known bugs that remain unpatched that number in the several dozen. Some of these bugs are at least a year old and most of them over 6 months old. I am aware of about a dozen new bugs they created with the 3.3 update and most of those have also not been corrected. If Frontier has the manpower to almost instantly fix exploits why can't they almost instantly fix bugs that harm players? If they can go through volumes of text looking for typos, why can't they correct known bugs that have been around for many months? Fdev, it is time you got your priorities straight. Stability of the game comes first. Then game breaking bugs, then serious exploits (ie: exploits that can harm other players), then reported bugs, then minor exploits and lastly cosmetic stuff like typos. It seems that your priorities are almost completely inverse of what they should be.