Hello commanders
Your friendly neighborhood Sky Marshal here with this observation. Now that DW2 intense to build a station on route to Beagle point why are we still not able to build stations within the bubble. It seems to me that FDev only want players to construct structures where they deemed fit.
I am of the opinion that proper colonization mechanics would be very good for the game it would allow more player freedom and more emergent gameplay.
So I ask when is FDev going to take the dog leash off the players and allow us to make decisions for ourselves.
Actually, a question for you
"
It seems to me that FDev only want players to construct structures where they deemed fit. "
It is not more, as construction is a manual injection, any construction must be by FDev's hand alone
You write this as if there is a "leash" on the background sim ready to be released and
It is not more, as construction is a manual injection, any construction must be by FDev's hand alone
You write this as if there is a "leash" on the background sim ready to be released and
proper colonization mechanics are there ready to go.
How would it even work, would it be as simple as if expansion state and if target system uninhabited then add random outpost type +1000 Pop?
Something more complex?
Or Do you want it player/squadron directed
If so how directed?
A player is not a faction nor a squadron a faction
Or is this thread just an indicative expression that you feel colonisation = good and that is it
Last edited: