Anaconda destroyed in seconds by npc's

Status
Thread Closed: Not open for further replies.
As one with a comparatively low skill level in combat, I very much agree with this.

Seen this a number of times. A self confessed 'noob' comes along and asks for advice on a starter ship for learning combat and half the suggestions are PA/rail/ fixed multicannon builds.

I can't think of a better way to put some players off.
 
Seen this a number of times. A self confessed 'noob' comes along and asks for advice on a starter ship for learning combat and half the suggestions are PA/rail/ fixed multicannon builds.

I can't think of a better way to put some players off.

The thing is, it's not difficult to get good enough to get about reasonably reliably in a 'Conda. It takes patience, mostly. Patience to build up gradually.

It's a long time ago now, but I went Vulture, FDS, FAS, Python, and then I bought an Annie and skulked around without a rebuy, delivering cargo for a long time until I could afford to A rate it. At the first hint of trouble I ran like hell. I had a few very close calls with that strategy and I'm not recommending it.

Gradually I got to the point where if there was only one of any kind of NPC I could either win, or escape without much damage. More than one and I'd usually have to run. That's mostly still the case, in fact.

Knowing your limitations, and those of your ship is another thing that will be beyond most two week old 'Conda pilots.
 
Last edited:
The Anaconda is a multi-role ship and can put out substantially higher DPS with far more agility than a Cutter when it's fit for combat. The only thing it can't match is the Cutter's tank, but you can still get over 5k ehp armour.

It also has a powerplant hitbox the size of a large barn. Stupid-easy to kill NPC ship.
 
Seen this a number of times. A self confessed 'noob' comes along and asks for advice on a starter ship for learning combat and half the suggestions are PA/rail/ fixed multicannon builds.

I can't think of a better way to put some players off.


Really?
Did you count?
That's not my impression.
 
Hi folks new to the game just managed to buy an anaconda after nearly 2 weeks of damm hard grind......very first inderdiction i was looking forward to try her out in combat....nope my pride and joy was destroyed in seconds by an npc with a Vulture....are you kidding me man ?......... like no kidding max 10 seconds....didn't even have time to deploy my fighter let alone return fire ...................something very wrong here man how a huge ship like the conda can be wiped out in seconds by a runt like the Vulture........

Also the conda isn't even stock with upgraded shield generator,fsd,power dist and plant,fighter bay,shield boosters reinforced compartments,and a ton of weapons fat lot of good as i didn't even get time to deploy them.......

This is game breaking for me there is simply no point in grinding hundreds of hours for a top rated ship to be cut to pieces in seconds by a ship a 10th of the cost size and with nowhere near the firepower.......
Am i missing something guys ?

For me the only thing that stands out here is... new to the game and... 2 weeks...
I had a year of experience doing lots of combat in Elite before I could even afford an Anaconda. And then I could only use her for trade at first, because I could not afford to equip it with combat worthy modules.

As far as the Vulture is considered... It is a heavy hitter. It is intended to be a heavy hitter. Underestimating a well outfitted (and piloted) Vulture is the beginning of the end.
Also... from your anecdote nobody can conclude what actually happened.
You might have made some fundamental mistakes. Who knows....
 
Last edited:
That's a rare suggestion for noobs in my experience.
People are generally very helpful and will make detailed builds, most often with at least some gimbals

Ok, perhaps I am being figurative with saying a half (I didn't literally mean 50%!) Yes, that does mean a lot of people are being helpful, but there are plenty of suggestions that some players would struggle with getting to grips with. Perhaps I've not seen enough threads on the subject, but I'm commenting on what I've seen.

I will concede that as you've obviously seen more than me I've maybe had a bad sample.
 
Ok, perhaps I am being figurative with saying a half (I didn't literally mean 50%!) Yes, that does mean a lot of people are being helpful, but there are plenty of suggestions that some players would struggle with getting to grips with. Perhaps I've not seen enough threads on the subject, but I'm commenting on what I've seen.

I will concede that as you've obviously seen more than me I've maybe had a bad sample.

Reasonableness is against the rules here Cmdr!

Here's an excerpt from the PVE guide ryan_m posted recently:

Many of our recommended builds mix gimbals and fixed weapons. The reason for this is that kinetics have travel time, so you’ll need to lead your target, but thermal weapons are hitscan (no travel time). Hitscan weapons are the easiest to aim while fixed, and fixed weps have a +20% damage advantage over gimballed variants. The most powerful weapons in the game (plasma accelerators and rail guns) are fixed-only, so if you want to get into end-game combat, it’s better to learn fixed early.


Good excuse to link it in this tread.

;)

https://forums.frontier.co.uk/showthread.php/459859-How-To-Build-A-PvE-Combat-Ship
 
*ponders*

I've often wondered if limiting Anaconda's to a PF rank might not be a bad idea... Doesn't need to be Elite, maybe even just Competent in any rank might be a good idea - just to stop new players from getting the wrong impression that bigger ships = better combat.

Took me a very long time to get my first Conda, and even though I wouldn't say I was a Master pilot, I wasn't all that bad. And so I took my new machine out for a spin - and was almost immediately wiped out by a small wing of Pirates. Learned that big ships do not maketh the man at that point...

Personally, I would recommend the Python for learning the ropes - not just because it can take a battering without a huge investment, but more because it is a good ship for most aspects of the game, including combat. In my own limited experience, smaller ships are hard to master for PvP because you really NEED to be good to survive, and so a harder ships such as the Python will give new players a chance to see how things are.

Just my own opinions of course, and these vary between players - but I suspect not too many completely new to the game were very successful taking on seasoned players in a Vulture... It takes practice and the willingness to lose a SHED load of credits to rebuys.

This came up in another discussion about getting rid of credits altogether- just lock every ship to a different tier of PF rank. Combat ships require combat rank, trade requires trade, etc. maybe have some kind of “exchange rate” where you can access any ships three ranks below your highest rank, so an Elite combat pilot isn’t forced to start trading in a hauler. Might work ok.
 
Plenty of advice was given, but nothing the OP wanted to hear. IMHO it's not the right time to discuss Combat-Anaconda builds for a new player who did nothing but grind credits so far.

He should jump back into a Cobra and start doing different things, including combat, to gain experience, then slowly work his way up into bigger ships to get a grasp of what to take into consideration.

So much this. No amount of credits can replace the hundreds if not thousands of hours necessary to build and drive a big ship well. You also miss out on the joy (& tribulation) of progressing from a small to a medium and finally to the large ship of your dreams.

There's also the fact that NPC's are tougher and smarter now, specially in the CZ's. Engineering is now ma Darley imo.
 
Brilliant guys thanks for all the replies apart from the git gudders smug comments lol every game has em lol was the same in DCS don't bother me tho i got a tough skin lol unlike my conda haha...........think its time to sell the conda and go back to my Python or maybe a krait MK2,its annoying tho i spent 2 weeks running like a little girl from combat and interdictions cause i had crappy ships soooo....i grind like a madman 12 hours a day for 2 weeks to get a better ship for all for nought......worse actually at least in the cobra there was a semblance of a fight lol its not right tho will put a lot of less determined players off the game not every one has 12 hours a day to grind,interesting what some have said about the engineered npc's a bit silly tho like i said you'd expect the third biggest ship in the game to be able to at least hold its own for a period against smaller albeit engineered ships.....

hmmmm food for though indeed guys thanks again for all who tried to help,i'm gonna sell the conda and spend the next week grinding the engineers in a MAXED OUT TRICKED OUT FORD ESCORT NOT FERRARI SHINY SMALLER SHIP lol ......I'm thinking tho if a bemoth like the conda gets diced in 10 cesonds what hope has a Krait MK2 got against these buffed up npc's........great game tho loving the learning curvr no matter how steep

Glad you're not giving up the fight after one heavy gutpunch, CMDR. o7 There's a ship out there for everyone, and no rush to the end; really, Elite is just Pretend Spaceman till you dowanna noe moar.

Vulture really is a great combat vessel for its size, punches far above its weight, and is a regular in many pilot stables. FdL; the personal selection of a wide swathe of PVP experts. Federal Gunship - Gunship is Funship. The Chieftain, for when you need an entire faceful of weapons. Personally I'd rather be fighting in a K2 than an Annie; the K2 is waaay moar maneuverable. o7
 
They do depending on your rank. If you're elite combat rank, elite npc damage is much lower. If you're novice combat rank, elite npc pretty much one-shots any of your ships due to the rank difference scaling.

This is the first time i hear of any such thing, do you happen to have a source? As far i know the combat rank does not affect the damage opponents deal - only that opponents will tend to be of higher ranks the higher your own is.
 
This is the first time i hear of any such thing, do you happen to have a source? As far i know the combat rank does not affect the damage opponents deal - only that opponents will tend to be of higher ranks the higher your own is.

I might be wrong but I assumed the original point was simply that an Elite NPC is likely to smoke a newbie CMDR simply cos the Elite NPC is "overpowered" rather than there being any actual adjustments to the damage/armor variables etc.
Course, that's why the game tries to put newbies up against appropriate NPCs.
If a newbie accepts an Elite-rank combat mission and then has their butt handed to them, I guess they shouldn't be surprised.
 
Wow what a difference a day and some good advice makes......traded the conda for a Krait mk 2.....totally A rated cept for the sensors and life support 2 gimballed beam,2 fixed pulse and a multicannon,mil spec alloy hull,reninforced hull,fighter bay,and a Bi-weave shield gen......holy crap thing is awesome i won every single interdiction,cobras,pythons,vultures no conda yet but wow this baby's got teeth...if i'd know how good this ship is i'd never have bought a conda even a python feels like a cow compared to the Krait,those bi weaves shields are super never went offline once and i only had to use the shield booster once.........no more running from interdictions lol time to learn combat thanks for the help guys.......can't wait to complete the engineering on this gonna be a beast
 
Last edited:
Wow what a difference a day and some good advice makes......traded the conda for a Krait mk 2.....totally A rated cept for the sensors and life support 2 gimballed beam,2 fixed pulse and a multicannon,mil spec alloy hull,reninforced hull,fighter bay,and a Bi-weave shield gen......holy crap thing is awesome i won every single interdiction,cobras,pythons,vultures no conda yet but wow this baby's got teeth...if i'd know how good this ship is i'd never have bought a conda even a python feels like a cow compared to the Krait,those bi weaves shields are super never went offline once and i only had to use the shield booster once.........no more running from interdictions lol time to learn combat thanks for the help guys.......can't wait to complete the engineering on this gonna be a beast

Great stuff! Fly dangerously and have fun :)
 
..even a python feels like a cow..
UnitedPhonyHummingbird-size_restricted.gif
 
Wow what a difference a day and some good advice makes......traded the conda for a Krait mk 2.....totally A rated cept for the sensors and life support 2 gimballed beam,2 fixed pulse and a multicannon,mil spec alloy hull,reninforced hull,fighter bay,and a Bi-weave shield gen......holy crap thing is awesome i won every single interdiction,cobras,pythons,vultures no conda yet but wow this baby's got teeth...if i'd know how good this ship is i'd never have bought a conda even a python feels like a cow compared to the Krait,those bi weaves shields are super never went offline once and i only had to use the shield booster once.........no more running from interdictions lol time to learn combat thanks for the help guys.......can't wait to complete the engineering on this gonna be a beast


You made a good choice in Ship.. the Krait is absolutely fantastic.

It's a very powerful ship, and Engineering only makes it better. It can easily hold it's own with NPC Anaconda's.

As you fly more, you will learn the in's and outs of ship building, you'll develop your combat skills and your personal style and when you later try that Anaconda build again, you will find much more success.

Glad to hear you're enjoying your new ship, the Krait Mark II is a really great ship.
 
Last edited:
I dont know why some are being so hard on this guy. I died a lot learning combat in the game and usually one of the first things i did in a new ship was die in it due to overestimating its lethality.

Heck, i died twice last week underestimating the new CZs.
 
Last edited:
Thx for the replies guys i understand i'm only playing 2 weeks but its been a hard 2 weeks lol still man its just insane to be wiped out so fast by such a small ship,if the conda isnt a fighting ship or at least capable of fighting then whats the point of grinding for bigger ships with their massive weapons and mounts.........the cobra i had before was wiped out super fast too,not quite this fast tho at least i had time to deploy and fight but i put that down to it being a mid range ship more for trading and exp...but the conda ???? whats the point of all that armour an IMPROVED shield generator and hull reinforcement if your gonna get shot to pieces in seconds......i get the engineering and all that but no small ship should be able to that much damage to a behmoth like the conda so fast......another conda or another big ship yea ok...............i pumped all power into the shields and tried to pop off chaff and shield boosters then boooooom hull breach......14 mill gone............its a great game but this has left me really unhappy had a blast this last 2 weeks only for this to ruin my day lol....

Not to be that guy, but grinding for 2 weeks??? Seriously??????????

I was in my Vulture for 3 months before I could even get an FDL!!

But as others have pointed out to you.. You have jumped into a big ship thinking your invincible, and your not. Anaconda is extremely vulnerable to something like a vulture, especially since you have very little combat experience.

Try and get a combat ship and learn some basics, or at least watch some videos to help give you some ideas on how to increase your skills, or how to deal with being interdicted.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom