Did you know that you have it within your power to mitigate that risk of loss all by yourself? It's all about fitting your ship appropriately, and learning techniques to escape.
I'm getting really sick and tired of this 'hold my hand' attitude, especially when the game gives you so many opportunities to defend yourself, even if they aren't direct combat. I've been doing exploration since there's been exploration, and I've been ganked a grand total of twice, out of a good 20+ (at least, I lost count) attempts playing exclusively in open.
I remember when NPCs in this game were sometimes just as dangerous as players, and they got nerfed into oblivion because everyone wanted their hands held and noses wiped for them. Well, here I am to say, I'm okay with an open PVE mode, with the following concessions: the return of extremely deadly npcs that interdict you in that mode just to try to kill you, just like they used to, because that's what space marauders do, and also, the removal of solo and PG because you won't need those anymore. Hell, even even go you one better and say that as long as PVE Open has these concessions, you can even keep your effect on the BGS and PP.
The Elite we have right now is a shadow of its former self, where combat difficulty is concerned. The reason for that is the risk the players pose. That's how the game has actually been designed, as easy, so that the players can be provide the risk if they so choose to be the villains. Of course there is vastly greater risk from a PVP interaction, because there is none without the players in the game's current state. And literally everything is vastly greater than zero.