It's time to revisit the PVP rebuy. Distant Ganks 2 makes the point.

I haven't found anyone saying you can't, or shouldn't be allowed to, explore. There's also nothing stopping you from exploring without being prepared to face marauders, be that with weapons of your own, or a method of escaping them.
True, but the initial comment suggested compromising what they wanted to do. ie: Explorers might just want to explore in a ship tightly outfitted to exploration requirements, and not compromise their goal/fun/time/effort arming up.

And as for these explorers making the obvious mistake of daring to go into OPEN... Yes you're right. It was their mistake. It was their mistake to forget about a certain minority of individuals who garner grief from needlessly destroying them. It was their mistake to expect even just a modicum of good grace in the midst of such a community event. And it was their mistake to forget than even after 3-4yrs, FD still haven't put in any sort of sensible C&P mechanics in place for such behaviour. ;)
 
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Sure, but what about the piles of cmdrs who signed up as 'fleet security' and brought armed condas? Most of them go to PG so they are 100% guaranteed never to have to actually do their job so they can just o7 each other and feel like real powerful fleet protectors. Its rather... yeah.

Here we have a classic case of RP superceding gameplay. Next step, someone in a D rated Adder insisting they are roleplaying a pilot in some super powerful spaceship that just destroyed your FDL.
 
True, but the initial comment suggested compromising what they wanted to do. ie: Explorers might just want to explore in a ship tightly outfitted to exploration requirements, and not compromise their goal/fun/time/effort arming up.

And as for these explorers making the obvious mistake of daring to go into OPEN... Yes you're right. It was their mistake. It was their mistake to forget about a certain minority of individuals who garner grief from needlessly destroying them. It was their mistake to expect even just a modicum of good grace in the midst of such a community event. And it was their mistake to forget than even after 3-4yrs, FD still haven't put in any sort of sensible C&P mechanics in place for such behaviour. ;)

People going into deep space shouldn't rely in C&P in the first place. And yes, in Elite you have to make sure you have proper shields, be aware of what happens around, and know how to get your ship out of sticky situations. That is pretty much the game. People complaining they dont like that are like people complaining others try to take the ball in FIFA. "But I just like dribbling, why should I have defenders in my team, I paid money for this game, it should be what I want!"

Okay, good luck with that attitude. FD gave every ship a shield for free. If you want to remove it because it means you get a slightly higher jump range, you have to deal with the consequences. That is how games work.
 
Sure, but what about the piles of cmdrs who signed up as 'fleet security' and brought armed condas? Most of them go to PG so they are 100% guaranteed never to have to actually do their job so they can just o7 each other and feel like real powerful fleet protectors. Its rather... yeah.

Must say, I wondered about that. It may be difficult to instance security with the attackers !

Or, it is as you imply :rolleyes:
 
People going into deep space shouldn't rely in C&P in the first place. And yes, in Elite you have to make sure you have proper shields, be aware of what happens around, and know how to get your ship out of sticky situations. That is pretty much the game. People complaining they dont like that are like people complaining others try to take the ball in FIFA. "But I just like dribbling, why should I have defenders in my team, I paid money for this game, it should be what I want!"

Okay, good luck with that attitude. FD gave every ship a shield for free. If you want to remove it because it means you get a slightly higher jump range, you have to deal with the consequences. That is how games work.

I think that's shifting the issue slightly. I agree that it's always wise to have good shields. I don't really see a shield generator as a sacrifice of jump range, because it's an essential item. However NeilF actually referred to not "arming up". I've never seen the point of fitting weapons in the hardpoints of an exploration ship. There's nothing "out there" to fight, and in the unlikely event I meet a PvPer the weapons I could carry on an Asp wouldn't beat a combat ship; it'll always be better to run. I therefore explore with empty hardpoints. The only exception has been carrying a PD for visiting Guardian sites.
 
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I think that's shifting the issue slightly. I agree that it's always wise to have good shields. I don't really see a shield generator as a sacrifice of jump range, because it's an essential item. However NeilF actually referred to not "arming up". I've never seen the point of fitting weapons in the hardpoints of an exploration ship. There's nothing "out there" to fight, and in the unlikely event I meet a PvPer the weapons I could carry on an Asp wouldn't beat a combat ship; it'll always be better to run. I therefore explore with empty hardpoints. The only exception has been carrying a PD for visiting Guardian sites.

I agree that bringing weapons to fight PvP'ers is generally pointless. Note however that people like Vindelanos have been 'griefing' explorers while they themselves were in their DBX. If your explonda gets blown up by a DBX, it isn't because the griefer was flying a madly OP battleship. Beyond that IMHO explorers should be prepared as much as possible on general principle. Of all people, they decide to go into the unknown. And with lightweight weapons, it basically doesnt impact jumprange. So I have some dumbfires to nuke surface locations, some multis and lasers. So if some DBX opens fire, I can shoot back. And if I run into a new kind of biological lifeform, I can dumbfire it. And if I run into nothing, then that is fine too. Better prepare for stuff that didn't happen than not prepare for stuff that did. :) And way too many explorers fly in cardboard shoeboxes, where even a tiny bit of defenses would help a lot...
 
Must say, I wondered about that. It may be difficult to instance security with the attackers !

Or, it is as you imply :rolleyes:

On reddit a bunch of them literally said they dont want to be in Open, and were rather offended when it was pointed out you arent much of a fleet protector when 'hiding from threats' in PG.
 
I am not so sure that Explorers would actually back such a thing, to be honest. They talk about wanting Environmental hazards, but most of them would be putting in support tickets if they got *ganked* by an electrical storm 3 months (or even days, to be honest) into an Expedition.

Some might, but not most, just like when it comes to ganking in DW. How many have put in support tickets over that? Complain, yes, but at the playa, not the game (ganked in private PVE groups being a different matter)

I think most want exploration to be risky, but in a way you can prepare for. Not random or arbitrary. Jumping to a system and getting sucked into a black hole? No. Jumping into a system and fighting to escape a black hole, however, would be great. Trying to get too close to one for your selfie or some kind of deep data scan? You know the risks you're getting into.

As for other hazards, as long as caution allows you to prevail, then bring it on. I spent hours examining space molluscs, trying everything my ship had on them to get a reaction (only ever got a basic flight response to danger). Then I accidentally flew into one at full speed. Shields gone and hull down to 50%. And I had an engineered reinforced hull. Had I been flying a tissue paper Explorer I might not survived that. And fair play if that had been the case!
 
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Whatever happened to the fabled "Shadow Server" that was for naughty Commanders ?

Couldn't we just move the PVP crowd across to that ? (In stealth mode of course... with adequate amounts of sneakiness...)
 
A simple fix for DW2 and all explorers would be to prevent ship weapon fire > 5000 lyrs from Sol. It's not necessary for weapons to function in deep space.

SRVs still need to shoot rocks occasionally, and other 'biological' things on planets, but I doubt ships would have to.

Deep space gankers would be reduced to firing o7s and expletives :D
 
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A simple fix for DW2 and all explorers would be to prevent ship weapon fire > 5000 lyrs from Sol. It's not necessary for weapons to function in deep space.

SRVs still need to shoot rocks occasionally, and other 'biological' things on planets, but I doubt ships would have to.

Deep space gankers would be reduced to firing o7s and expletives :D

Well, for one thing that's not true - apparently alien life forms found out there react to different stimulus. Heat sinks, chaff, weapons (maybe even different types of weapons, kinetic vs energy, I dunno).

But even as an anti-ganker I say hell-no to that. Thargoids aside, the idea of "nerfing" space to be even safer than it already is galls me.
 
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Whatever happened to the fabled "Shadow Server" that was for naughty Commanders ?

Couldn't we just move the PVP crowd across to that ? (In stealth mode of course... with adequate amounts of sneakiness...)

The shadow server is for folks that break terms of service. The PvP crowd isn't breaking the terms of service. How about instead those who can't handle the possibility of PvP choose PG? Problem sorted.
 
Good. If I wanted 'most MMOs', I'd be playing them instead.

'Most MMOs' are cookie-cutter theme park rides. I don't want to go on a ride. I want to be the driver.

You are FDEV's slave. You reset progression for other players extracting more playtime from them for FDEV.
 
Some might, but not most, just like when it comes to ganking in DW. How many have put in support tickets over that? Complain, yes, but at the playa, not the game (ganked in private PVE groups being a different matter)

I think most want exploration to be risky, but in a way you can prepare for. Not random or arbitrary. Jumping to a system and getting sucked into a black hole? No. Jumping into a system and fighting to escape a black hole, however, would be great. Trying to get too close to one for your selfie or some kind of deep data scan? You know the risks you're getting into.

As for other hazards, as long as caution allows you to prevail, then bring it on. I spent hours examining space molluscs, trying everything my ship had on them to get a reaction (only ever got a basic flight response to danger). Then I accidentally flew into one at full speed. Shields gone and hull down to 50%. And I had an engineered reinforced hull. Had I been flying a tissue paper Explorer I might not survived that. And fair play if that had been the case!

There is a marked difference between risk, and the illusion of it. If that electrical storm can't actually blow up your ship, then it's just some fancy lighting and sound, with maybe some turbulence. They say they want the former, but really, they want the latter. If Frontier implemented some good way to preserve most of an Explorer's time and progress, then I do believe most of them would totally get behind real risk, but we aren't there yet.

It's funny that you mention the opportunity to prepare for danger, and caution allowing you to prevail, and the current DW2 situation in the same post as if they were not applicable to each other prior to the launch date.

Riôt
 
I'd be all in for cmdrs killed by other cmdrs not losing anything (so 0% insurance, data kept, npc minion staying alive, no respawning 1000's of Lys away etc) - as long as they finally fixed combat logging. So clog = automatic death, pretty explosion rendered where the ship disappeared, (zero cost) rebuy screen for the other side, regardless of whether it was deliberate unplugging or network error.
 
I'd be all in for cmdrs killed by other cmdrs not losing anything (so 0% insurance, data kept, npc minion staying alive, no respawning 1000's of Lys away etc) - as long as they finally fixed combat logging. So clog = automatic death, pretty explosion rendered where the ship disappeared, (zero cost) rebuy screen for the other side, regardless of whether it was deliberate unplugging or network error.

I support this idea.
 
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